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Commit Graph

3538 Commits

Author SHA1 Message Date
Claude
5dd2156cfa
Update info.lua
Changed domain name because old giving SSL errors.
2020-07-17 11:39:23 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 (#1064)
* Recommended Diggy bot mining update for Factorio .18.27

* Resolve conflicts in this PR with diggy_hole.lua in PR 1061

* Include recent updates made to diggy_hole.lua in PR 1061

* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 (#1061)
* Diggy updates for Factorio .18.27

* Updated with Soggs suggestions and tested again.  Thanks Soggs.

* improved on_entity_died event handling

* Changes to on_entity_died event handling based on feedback

* Ensure loot is also suppressed for rocks that die by being damaged

* Remove unused local variable from simple_room_generator.lua

* Fix exploding reactor generating stone drops and freezing game.  Using entity.destroy() again where it is better suited and for performance.

* Minor cleanup

* Readability

* Additional readibility

* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
grilledham
c9660efcc9
Merge pull request #1063 from grilledham/fix-remove-evolution_scale_formula
Remove evolution_scale_formula.
2020-05-30 16:44:52 +01:00
James Gillham
707e457a33 Remove evolution_scale_formula.
0.18.28 doesn't allow functions in global so we are removing teh evolution_scale_formula function from being stored in global.
2020-05-30 16:16:07 +01:00
grilledham
b45ecc8cb2
Merge pull request #1062 from grilledham/fix-0.18.28
Fix PriorityQueue to no longer store comparator function in global.
2020-05-29 12:24:50 +01:00
James Gillham
7c0867d08b Fix PriorityQueue to no longer store function in global.
Changed the PriorityQueue to store the comparator function in a metatable to avoid serializing the comparator function to the global table.
This means that the PriorityQueue has to be restored on load.
Plus side is we can use comparators that are closures.
2020-05-29 12:20:49 +01:00
grilledham
041c95def5
Merge pull request #1060 from grilledham/0.18.27-fix
Update gui styles for 0.18.27
2020-05-26 18:14:44 +01:00
James Gillham
b2cd925d3a Update gui styles for 0.18.27 2020-05-26 17:35:14 +01:00
theorangeangle
8f9092cd64
Merge pull request #1001 from SimonFlapse/auto-server-description
Server description generator, rich text
2020-05-18 15:04:40 -05:00
theorangeangle
e9e5cf91d3 Revert "added a description for SP use"
This reverts commit b4a370d660.
2020-05-10 17:16:12 -05:00
theorangeangle
b4a370d660 added a description for SP use 2020-05-10 17:15:09 -05:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
Concrete Jungle - the map is complete, only remaining things to do are are 
- migrate description to wiki
- add cutscene 
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
90dae3ded6 add map preview 2020-05-10 16:22:59 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
grilledham
6e649ab0e7
Merge pull request #1051 from grilledham/fix/remove-comp-chest-from-cheat-items
Remove compilatron-chest from cheat items.
2020-04-29 21:51:48 +01:00
James Gillham
c65090321a Remove compilatron-chest from cheat items.
Looks like they have been removed from the game so we have to remove them from the cheat items to allow cheat mode to still work.
2020-04-29 21:50:48 +01:00
grilledham
76c88a721e
Merge pull request #1050 from Zahir-Khan/patch-1
Minor fix in Crashsite entity_died_events.lua
2020-04-29 21:43:53 +01:00
Zahir Khan
645eb375a9
Minor fix
event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua 2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty 2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn 2020-04-25 18:17:12 -04:00
Oskar
f963e50910 Fixed reloading 2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5 Added ores at dead ends 2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0 Small refactoring
Added missing local to functions

Moved requires to the top

Removed unused Event require

Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb Added maze_with_rooms map
Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change 2020-04-18 01:38:31 -04:00
grilledham
a9e81b135a
Merge pull request #1046 from grilledham/restart-fail-bug
Fix restart state not reset when fails to start scenario.
2020-04-16 12:50:11 +01:00
James Gillham
578f3465e4 refactor on_entity_died event 2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5 Fix restart state not reset when fails to start sceanrio.
When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots 2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
theorangeangle
e4478f6735
Map description for danger ores
other things todo:
-basic cutscene
-less biters (add preset?)
2020-03-31 00:59:45 -05:00
theorangeangle
f3f26b5c44
Merge pull request #1044 from Refactorio/theorangeangle-patch-1
Update grid_bot_islands.lua
2020-03-30 21:32:24 -05:00
theorangeangle
dc67a9518b
Update grid_bot_islands.lua
remove the standard market to prevent two markets from spawning at map load
2020-03-30 17:22:19 -05:00
grilledham
287c35452c
Merge pull request #1043 from BlueRock2/poll_fix
Fix poll
2020-03-24 17:00:54 +00:00
Bluerock
f6b3a83c08 Fix poll 2020-03-24 10:14:46 -04:00
grilledham
f20483540e
Merge pull request #1042 from BlueRock2/fix_tasklist
Fix redmew shared gui tasklist
2020-03-20 16:47:00 +00:00
Bluerock
79948a0e70 Fix tasklist 2020-03-20 09:30:00 -04:00
theorangeangle
092f30cded
Merge Space Race into Code Base :D
Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file. 

A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
2020-03-01 23:34:23 -06:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI) 2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua 2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions. 2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00