BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
...
* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
...
* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
James Gillham
707e457a33
Remove evolution_scale_formula.
...
0.18.28 doesn't allow functions in global so we are removing teh evolution_scale_formula function from being stored in global.
2020-05-30 16:16:07 +01:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
...
Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
90dae3ded6
add map preview
2020-05-10 16:22:59 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
...
Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
Zahir Khan
645eb375a9
Minor fix
...
event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
...
Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
...
Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua
2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty
2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn
2020-04-25 18:17:12 -04:00
Oskar
f963e50910
Fixed reloading
2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5
Added ores at dead ends
2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0
Small refactoring
...
Added missing local to functions
Moved requires to the top
Removed unused Event require
Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb
Added maze_with_rooms map
...
Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
...
other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
...
Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change
2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4
refactor on_entity_died event
2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5
Fix restart state not reset when fails to start sceanrio.
...
When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots
2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
...
Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
theorangeangle
e4478f6735
Map description for danger ores
...
other things todo:
-basic cutscene
-less biters (add preset?)
2020-03-31 00:59:45 -05:00
theorangeangle
dc67a9518b
Update grid_bot_islands.lua
...
remove the standard market to prevent two markets from spawning at map load
2020-03-30 17:22:19 -05:00
theorangeangle
092f30cded
Merge Space Race into Code Base :D
...
Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file.
A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
2020-03-01 23:34:23 -06:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
...
Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
...
Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI)
2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua
2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions.
2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
...
Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00
Bluerock
54fa0be54b
Prevent oil from spawning too close to other oil patches.
2020-02-16 12:27:57 -05:00
grilledham
84ccb2a0be
Merge pull request #1032 from BlueRock2/develop
...
Diggy-map patch
2020-02-15 16:21:40 +00:00
BlueRock (on discord)
0abf22ad91
Update hail_hydra.lua
...
Merging this hail hydra particle fix (PR 1035) with PR 1032 (diggy patch for 0.18) since all of the updates are related to the particle changes in Factorio 0.18
2020-02-14 13:48:48 -05:00
grilledham
8ef36c6099
crashsite world map
2020-02-08 13:47:51 +00:00
Bluerock
ca8b0b09c2
Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552 .
2020-02-06 06:21:22 -05:00
BlueRock (on discord)
aef0788f89
Merge pull request #3 from Claude477/patch-6
...
update3
2020-02-04 18:48:34 -05:00
Claude
dd801ec7c9
update3
...
update3
2020-02-05 01:39:56 +02:00
Claude
10820832c8
update2
...
update2
2020-02-05 01:37:21 +02:00
theorangeangle
2b8a2440ae
Merge pull request #1009 from Claude477/patch-5
...
Create square_sprial_old
2019-12-31 04:33:57 -06:00
grilledham
be2cc08f31
Merge pull request #1011 from Tarsassum/reversion
...
new file: map_gen/maps/terra.lua
2019-12-09 20:21:31 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua
2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7
added mapgen to cutscene
2019-12-07 19:47:59 -05:00
theorangeangle
8be717d4bc
Merge pull request #1006 from Zahir-Khan/crashsite-cutscene
...
Crashsite cutscene
2019-12-04 21:51:31 -06:00
Zahir Khan
734693a19f
Update cutscene.lua
2019-12-04 16:48:26 -05:00
Zahir Khan
6a43accf85
Update cutscene.lua
2019-12-04 16:07:51 -05:00
theorangeangle
17c433a4bb
Merge pull request #1014 from Zahir-Khan/turkey
...
Turkey.lua Improvements
2019-12-04 14:29:56 -06:00
Zahir Khan
db66b17314
Update cutscene.lua
2019-12-03 21:38:51 -05:00