1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

32 Commits

Author SHA1 Message Date
Maik Wild
efa3fd2f33 Fixed merge conflict between master and develop (#176 vs. #177 & #178) 2018-06-04 12:36:21 +02:00
Valansch
2a582d69f2 Misc fixes 2018-06-03 14:24:33 +02:00
Valansch
ac15b60c02 Cleanup up utils 2018-06-02 18:16:04 +02:00
Valansch
43d1eb0ad6 Added missing require user_groups into nuke_control.lua
- Fixed bugs in user_groups
- Moved get_actor into utils/utils.lua
2018-06-02 17:17:54 +02:00
grilledham
dc5752ea38 fixed typo 2018-05-16 10:58:55 +01:00
grilledham
a656e3a459 changes to match new event module 2018-04-06 20:58:50 +01:00
Valansch
38c1e6f339
added entities_allowed_to_bomb 2018-02-08 08:55:26 +01:00
Valansch
9d491f7cac fixed that antigrief would kick players nading ghosts 2018-01-07 11:14:36 +01:00
Valansch
eedfcb49fa
Merge pull request #143 from Valansch/dev_anti_grief_tools
Dev anti grief tools
2017-12-29 15:34:47 +01:00
Maik Wild
9bf96adac3 made allowed_to_nuke not accept strings 2017-12-28 23:03:50 +01:00
Maik Wild
5e2a47bc19 fixed that antigrief would kick players for using fish 2017-12-27 01:33:29 +01:00
Maik Wild
6c16927d66 fixed capsule use resulting in ban 2017-12-26 00:09:32 +01:00
Maik Wild
4a47033955 implemented auto kick/ban 2017-12-25 23:00:24 +01:00
Maik Wild
efbae41a7b removed artillery targeting remote from recipe 2017-12-19 18:10:55 +01:00
Valansch
3d514b2ae3 removed all ontick event handlers inside on_tick.lua and removed enemy ghosts. 2017-12-16 16:55:47 +01:00
Valansch
d143880f1d implemented print_admins and print_except 2017-11-09 20:28:56 +01:00
Valansch
7bcbe9c988 implemented warning, when a non regular tried to deconstruct more than 1000 entities 2017-11-09 20:05:37 +01:00
Valansch
16a8912e69 made decons a tiny bit faster 2017-11-09 19:56:53 +01:00
Valansch
822e1967c5 added entity valid check and fixed bug where an entity was removed right when deconstructed, causing a non regular to be able to decon 2017-11-09 19:54:16 +01:00
Valansch
b30d20c5c5 Added debug output to on_player_died 2017-10-27 23:23:40 +02:00
Valansch
70a055a495 implemented debug outout and enable/disable for nuke_control.on_player_mined 2017-10-26 16:28:08 +02:00
Valansch
d709f53ad3 brought back ghosts 2017-10-25 01:51:15 +02:00
TWLTriston
ad58b95d68 pulled the mined item code out to determine if that is causing on death desyncs 2017-10-10 13:24:24 -04:00
Maik Wild
7cf2001f3f Added laser defense to list of items to remove from equip on force toggle #75 2017-09-30 18:19:41 +02:00
Maik Wild
dad4a5d91d Fixed inserter train loading bug, by preserving the ghost entities direction 2017-09-28 02:02:01 +02:00
Maik Wild
ff109a811f Added bug that would allow regulars to decon thing. 2017-09-28 01:07:38 +02:00
Maik Wild
2d260dd4bb Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed 2017-09-27 23:59:41 +02:00
Valansch
a94fc36cf4 Blueprint remove crash hotfix 2017-09-25 16:19:27 +02:00
Valansch
a033e5c8af Added event handler on entity removed that places an enemy ghost to detect griefers 2017-09-24 00:22:51 +02:00
Valansch
4596e56468 implemented deconstruction control
also fixed on_tick nil pointer
2017-07-23 04:39:02 +02:00
Valansch
f83daaffc7 implemented permissions 2017-07-09 15:20:01 +02:00
Valansch
f8f5eb340a implemented nuke control #8 2017-07-08 22:24:24 +02:00