Lynn
|
2eb258e6c5
|
Minor water spawn tweak
|
2018-10-07 19:59:37 +02:00 |
|
Lynn
|
4d0a3b9e7f
|
Tweaked stress values and fixed a bug regarding tile placement
|
2018-10-07 19:40:30 +02:00 |
|
Lynn
|
b799da20e3
|
Added map extra info for each scenario
|
2018-10-07 17:05:59 +02:00 |
|
Lynn
|
8dbf4e0920
|
grilledham+valansch changes without initialize
|
2018-10-07 13:50:25 +02:00 |
|
Lynn
|
f17b1362e7
|
Removed hacks to prevent stone from dropping
|
2018-10-06 12:40:03 +02:00 |
|
Maik Wild
|
11ac8e666c
|
removed math.sqrt from SimpleRoomGenerator
|
2018-10-03 00:59:05 +02:00 |
|
Lynn
|
3b836947cc
|
Added functional biter spawning as resource
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
afa59efdbb
|
Small fixed and initial biter spawn reverse engineering
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
9ecfbac8c6
|
First version of automatic room opening based on noise
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
cd7f79fd78
|
Basic noise and debug tools therefore
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
08a23749ab
|
Integration with RedMew
|
2018-10-02 10:09:03 +02:00 |
|