Valansch
|
a80cddfc51
|
Merge pull request #269 from iltar/reduce-room-opening-frame-drops
Reduce cave opening frame drops
|
2018-11-07 11:59:48 +01:00 |
|
Lynn
|
675e8fb0f5
|
Added scrolling text popups and UX for market chests
|
2018-11-06 21:36:11 +01:00 |
|
Lynn
|
fd10db3915
|
Added landfill to the market
|
2018-11-06 19:27:55 +01:00 |
|
Lynn
|
8671258aa0
|
Reduce cave opening frame drops
|
2018-11-06 19:12:58 +01:00 |
|
Lynn
|
e132765537
|
Small optimizations
|
2018-11-06 18:53:29 +01:00 |
|
Lynn
|
bee981f367
|
Added noise based cluster resources
|
2018-11-06 18:48:58 +01:00 |
|
der-dave
|
5ce6341487
|
Update map_gen/Diggy/Feature/MarketExchange.lua
update #2
|
2018-11-05 19:19:23 +01:00 |
|
der-dave
|
cc33c95eac
|
Update map_gen/Diggy/Feature/MarketExchange.lua
new progressbar and smaller improvements
|
2018-11-05 19:03:27 +01:00 |
|
Valansch
|
dd31190635
|
Players die on collapse now
|
2018-10-27 14:47:14 +02:00 |
|
Valansch
|
06479dba79
|
Merge pull request #248 from iltar/small-fixes-after-second-run
Balance changes and fixes based on the second play
|
2018-10-27 00:00:51 +02:00 |
|
Valansch
|
904e15f8bd
|
Merge pull request #256 from der-dave/dev_diggy_bufflist
Improved version of diggy buff list
|
2018-10-26 16:57:17 +02:00 |
|
Lynn
|
5248e4b9b6
|
Reworked the documentation structure
|
2018-10-25 19:50:00 +02:00 |
|
der-dave
|
47aff764f0
|
Update map_gen/Diggy/Feature/MarketExchange.lua
3rd version
|
2018-10-25 17:53:14 +02:00 |
|
Steven Leibrock
|
07910b598d
|
Swapping Diggy readme installation instruction lines
|
2018-10-25 11:13:46 -04:00 |
|
der-dave
|
fd54e28198
|
Update map_gen/Diggy/Feature/MarketExchange.lua
2nd version
|
2018-10-25 15:30:56 +02:00 |
|
der-dave
|
45a8afc5d4
|
Update map_gen/Diggy/Feature/MarketExchange.lua
first checkin
|
2018-10-25 12:34:50 +02:00 |
|
Lynn
|
1c4dce0b86
|
Rename advanced diggy readme section to step 5
|
2018-10-23 18:30:58 +02:00 |
|
Lynn
|
0b4858d144
|
Added different OS scenario locations for Diggy
|
2018-10-23 18:03:48 +02:00 |
|
Lynn
|
c39f85b5de
|
Fixed a new-line issue in the diggy readme
|
2018-10-23 10:07:49 +02:00 |
|
Lynn
|
04173cb096
|
Added diggy examples to the readme
|
2018-10-23 10:04:05 +02:00 |
|
Lynn
|
2ddddd1333
|
Updated readme to contain more information (#253)
|
2018-10-22 22:13:34 +02:00 |
|
Lynn
|
4eb81a23f0
|
Balance changes and fixes based on the second play
|
2018-10-21 20:20:43 +02:00 |
|
Lynn
|
fcc081c297
|
Merge pull request #246 from iltar/add-readme-for-diggy
Added readme for Diggy manual start up
|
2018-10-20 14:40:54 +02:00 |
|
Maik Wild
|
5ece77d4d7
|
removed quadrant logic
|
2018-10-20 00:59:57 +02:00 |
|
Lynn
|
98bf24612e
|
Added readme for Diggy manual start up
|
2018-10-19 22:07:50 +02:00 |
|
Valansch
|
0d1d98f438
|
Merge pull request #242 from iltar/stone-void-chest
Added stone void chest that sends stone to surface
|
2018-10-19 15:01:42 +02:00 |
|
Valansch
|
1b45a8e0d9
|
Made void chest frequency prime
|
2018-10-19 15:01:19 +02:00 |
|
Valansch
|
d4f597b08a
|
fixed stress calculation bug and buffed tiles (#243)
|
2018-10-19 00:10:17 +02:00 |
|
Lynn
|
88b759466c
|
Added stone void chest that sends stone to surface
|
2018-10-17 21:01:24 +02:00 |
|
~iltar
|
a1f89dc6ea
|
Reduced biter spawn cache footprint and digging increases evo (#241)
|
2018-10-17 10:20:43 +02:00 |
|
Maik Wild
|
6ba689f683
|
balance changes to tiles #229
|
2018-10-16 18:05:25 +02:00 |
|
Maik Wild
|
c0e59b8022
|
changed test tile range command to spawn pillars
|
2018-10-16 17:54:46 +02:00 |
|
Maik Wild
|
91d6d8acc3
|
added collapse alert #229
|
2018-10-16 16:38:58 +02:00 |
|
Valansch
|
7629518e10
|
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
|
2018-10-16 13:41:08 +02:00 |
|
Maik Wild
|
b07f6e3174
|
fixed print_grid_value printing to small numbers #229 #239
|
2018-10-16 13:40:32 +02:00 |
|
~iltar
|
c9380a1661
|
Fix spawn location for players (#238)
|
2018-10-16 10:01:22 +02:00 |
|
~iltar
|
49c22dc765
|
Disable Landfill to avoid griefing (#237)
|
2018-10-16 10:00:28 +02:00 |
|
~iltar
|
45a9562092
|
Fixed spilled loot performance when rocks die (#236)
|
2018-10-16 09:59:58 +02:00 |
|
~iltar
|
20ffe9181d
|
Do not track noise tiles used to open rooms (#235)
|
2018-10-15 23:45:14 +02:00 |
|
Valansch
|
b4f1c88af8
|
Merge pull request #234 from iltar/market-message-on-buy
Show a market message when upgrades are received
|
2018-10-15 23:43:39 +02:00 |
|
Valansch
|
53c0dc2b96
|
Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
|
2018-10-15 23:43:12 +02:00 |
|
Valansch
|
1f9850839f
|
lowered stress map resolution to 2x2 tiles per pixle #229
|
2018-10-15 23:40:36 +02:00 |
|
Valansch
|
67b43f34d4
|
fixed endless collapse loop
|
2018-10-15 21:30:05 +02:00 |
|
Lynn
|
93ad04c204
|
Show a market message when upgrades are received
|
2018-10-15 19:06:58 +02:00 |
|
Lynn
|
7f2b592a56
|
Updated Market Contents
|
2018-10-15 18:41:51 +02:00 |
|
Lynn
|
6086ef98d0
|
Balanced resources and biter spawns
|
2018-10-15 18:32:01 +02:00 |
|
Maik Wild
|
cf8a427ab0
|
removed on_void_added #229
|
2018-10-15 14:51:07 +02:00 |
|
Maik Wild
|
178920f394
|
made tiles not support neighbors (except void) #229
|
2018-10-15 14:48:48 +02:00 |
|
Maik Wild
|
639a7a1a8a
|
Implemented /test-tile-support-range #229
|
2018-10-15 13:55:01 +02:00 |
|
Maik Wild
|
64347517cf
|
nerfed tiles even more #229
|
2018-10-15 13:53:56 +02:00 |
|
Maik Wild
|
164e807e9c
|
removed void from collapse #229
|
2018-10-15 13:53:22 +02:00 |
|
Maik Wild
|
646e629c69
|
fixed debug error
|
2018-10-15 13:50:41 +02:00 |
|
Maik Wild
|
64806bc6f2
|
updated stress values. Nerfed tiles
|
2018-10-14 12:19:36 +02:00 |
|
grilledham
|
ed71e89e56
|
merge
|
2018-10-13 20:57:07 +01:00 |
|
Maik Wild
|
ed58437b9a
|
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
|
2018-10-13 15:03:04 +02:00 |
|
Maik Wild
|
a445b5719c
|
fixed double crack warning and implemented kill siwtch
|
2018-10-13 15:02:18 +02:00 |
|
Lynn
|
891dcfc56d
|
Adjusted threshold with 0.01 and message
|
2018-10-13 14:53:54 +02:00 |
|
Maik Wild
|
5c6f92a5bc
|
optimized collapse: collapses now happen every 80 ticks
|
2018-10-13 14:24:51 +02:00 |
|
Lynn
|
4148e4c950
|
Some minor fixes and tweaks to go live
|
2018-10-13 00:21:20 +02:00 |
|
Lynn
|
0d4ed60d5b
|
Fixed noise used map desync and refresh GUI
|
2018-10-12 19:37:16 +02:00 |
|
Lynn
|
029a2b38fd
|
Added functional GUI for stone sent
|
2018-10-11 22:17:25 +02:00 |
|
Lynn
|
440327b882
|
Minor perf update
|
2018-10-11 20:13:42 +02:00 |
|
Lynn
|
b165acdfcc
|
Fixed some more desyncs and math/table references
|
2018-10-11 19:43:04 +02:00 |
|
Lynn
|
4311a35c10
|
Fixed desync issues due to global state
|
2018-10-10 23:05:48 +02:00 |
|
Lynn
|
ad24aeeef2
|
Added buffs from the market and rebalanced the market prices/items
|
2018-10-10 20:49:49 +02:00 |
|
Maik Wild
|
5d5c22c109
|
fixed cave collapse causing stress corruption
|
2018-10-09 15:50:42 +02:00 |
|
Maik Wild
|
2e904925fb
|
_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
|
2018-10-09 01:26:29 +02:00 |
|
Maik Wild
|
2f37961075
|
optimized quadrant and stressmap
|
2018-10-09 01:26:24 +02:00 |
|
Lynn
|
764a0fab99
|
Show a popup on the first mine explaining cave-ins
|
2018-10-08 22:57:29 +02:00 |
|
Lynn
|
93794d1591
|
Disallow deconstruction requests for support beams
|
2018-10-08 22:13:45 +02:00 |
|
Lynn
|
4879639272
|
Disable the market and coin collection
|
2018-10-08 21:14:58 +02:00 |
|
Lynn
|
82d4025079
|
Don't automatically open a room twice after collapse
|
2018-10-08 20:40:32 +02:00 |
|
Lynn
|
788b473894
|
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
|
2018-10-08 17:43:16 +02:00 |
|
Maik Wild
|
3fa5fa6504
|
fixed collapse delay
|
2018-10-07 21:02:30 +02:00 |
|
Maik Wild
|
03501204ae
|
removed water strengh
|
2018-10-07 20:58:08 +02:00 |
|
Maik Wild
|
8623338c0b
|
fixed merge conflicts
|
2018-10-07 20:56:39 +02:00 |
|
Maik Wild
|
11d4bf5130
|
added pillars when rooms open
|
2018-10-07 20:51:07 +02:00 |
|
Lynn
|
2eb258e6c5
|
Minor water spawn tweak
|
2018-10-07 19:59:37 +02:00 |
|
Lynn
|
4d0a3b9e7f
|
Tweaked stress values and fixed a bug regarding tile placement
|
2018-10-07 19:40:30 +02:00 |
|
Lynn
|
36168771dd
|
Added easy on_init feature hook
|
2018-10-07 17:37:29 +02:00 |
|
Lynn
|
b799da20e3
|
Added map extra info for each scenario
|
2018-10-07 17:05:59 +02:00 |
|
Lynn
|
0f7eb4a351
|
Simplified feature registration
|
2018-10-07 14:39:18 +02:00 |
|
Lynn
|
8dbf4e0920
|
grilledham+valansch changes without initialize
|
2018-10-07 13:50:25 +02:00 |
|
Lynn
|
257313974c
|
Added a stone market
|
2018-10-06 15:53:28 +02:00 |
|
Lynn
|
f17b1362e7
|
Removed hacks to prevent stone from dropping
|
2018-10-06 12:40:03 +02:00 |
|
Lynn
|
b1d4802c82
|
Tweaked spawning of rooms + resources + mining efficiency
|
2018-10-06 00:00:00 +02:00 |
|
Valansch
|
7c47b6eb1e
|
added mask config values
|
2018-10-03 22:56:48 +02:00 |
|
Lynn
|
fea7f9e666
|
small config change
|
2018-10-03 22:26:40 +02:00 |
|
Lynn
|
f94105624d
|
Extracted alien spawning to its own feature
|
2018-10-03 22:11:24 +02:00 |
|
Lynn
|
e8192d7006
|
Minor optimization regarding game. access
|
2018-10-03 19:48:03 +02:00 |
|
Maik Wild
|
11ac8e666c
|
removed math.sqrt from SimpleRoomGenerator
|
2018-10-03 00:59:05 +02:00 |
|
Maik Wild
|
e6beb157a9
|
removed box/circle blur and replaced with disc blur
|
2018-10-03 00:58:38 +02:00 |
|
Lynn
|
3b836947cc
|
Added functional biter spawning as resource
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
bc8c47d085
|
Use simple functions to spawn units or resources
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
5d7ec2dcb7
|
Use proper biter names and cache the calculations per evolution
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
85b676bbac
|
Added AlienSpawner
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
afa59efdbb
|
Small fixed and initial biter spawn reverse engineering
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
61e31e605c
|
Starting point fixes and performance increase + renaming
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
896c2ae0de
|
Made template.insert more responsive
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
a8dd4e8a62
|
threaded Template.lua
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
2a0f77dc0f
|
Removed debug statement
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
9ecfbac8c6
|
First version of automatic room opening based on noise
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
5f20ab0bac
|
Showing red -> green -> blue for grid text
|
2018-10-02 10:09:03 +02:00 |
|
Valansch
|
94d4c544f6
|
Added circle_blur and box_blur. Made collapse use circle_blur
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ddfe58ba1f
|
Added mining speed bonus on mining productivity research
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
0a9235ad4d
|
Tweaked collapse values for stone/concrete and start area
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ae34eea7c1
|
Added support for stone-path and concrete as support
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
cd7f79fd78
|
Basic noise and debug tools therefore
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
6712e51784
|
Added bot events and prevent deconstruction
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
bfa6ecbc0b
|
10th of a second can be used for collapses
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
189d8647ee
|
Some config value tweaks and random collapse time
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ba5175334d
|
Added a random resource spawning feature
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
fe33e1dbd9
|
Implemented floating cracking text
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
ad1a6d373f
|
Implemented cave collapse timeout
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
c2baece2f9
|
changed collapse to be event based and handled in DiggyCaveCollapse
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
962fb8c4c3
|
fixed negative map values and some minor changes
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
97c5ea74ee
|
renamed pressure => stress
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
f7496aeba4
|
Removed Inspection.lua
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
08a23749ab
|
Integration with RedMew
|
2018-10-02 10:09:03 +02:00 |
|