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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

13 Commits

Author SHA1 Message Date
RedRafe
26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00
grilledham
6f944fc3ec apocalypse fix 2019-06-26 13:19:08 +01:00
plague006
55aa7fd916 Command descriptions
Remove search_command
Overhaul meltdown commands
Localize some gui
2019-03-03 17:21:59 -05:00
plague006
0b5a22b6c8 Set evolution scale when activating the apocalypse 2019-02-23 10:20:38 -05:00
plague006
7c29683b2e Split commands into their respective modules 2019-02-16 21:24:28 -05:00
plague006
600d6b8865 Clean up conditions, change countdown time
Prevent additional saves after apocalypse is active. Give feedback when running command after it is active.
2019-02-16 16:46:18 -05:00
Matthew Heguy
41c88ec682 Move to localised strings, command only runs twice now. no special string 2019-02-14 19:21:43 -05:00
Matthew Heguy
23121cd31d Fix desync
apoc: set data in token rather than relying on passed data to be valid
hydra: move data into Global to allow changes during runtime
2019-02-14 19:02:39 -05:00
Matthew Heguy
9b1ac03599 Add safety net to game-ending command 2019-02-14 12:16:05 -05:00
Matthew Heguy
72da0267b9 Add autosave to apocalypse 2019-02-14 11:44:06 -05:00
plague006
8b10cd44b5 Integrate apocalypse as an admin command 2019-02-14 11:44:06 -05:00
plague006
ae03b94fc8 Remove nuke removal, change implementation of spawning biters 2019-02-14 11:44:05 -05:00
Matthew Heguy
fbc57ef0e7 Add apocalypse 2019-02-14 11:44:05 -05:00