RedRafe
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26e1c28dc0
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Factorio 2.0 update (#1436)
* Init Factorio 2.0 update
* add credits
* fix test module
* I know luackeck, I know
* Fixes
* Fix bad event.player_index handling
* Hotfixes
* Remove all filter inserters
* Migrate removed items
* Deprecating spidertron control and landfill features
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2024-10-22 20:22:35 +01:00 |
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grilledham
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6f944fc3ec
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apocalypse fix
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2019-06-26 13:19:08 +01:00 |
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plague006
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55aa7fd916
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Command descriptions
Remove search_command
Overhaul meltdown commands
Localize some gui
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2019-03-03 17:21:59 -05:00 |
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plague006
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0b5a22b6c8
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Set evolution scale when activating the apocalypse
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2019-02-23 10:20:38 -05:00 |
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plague006
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7c29683b2e
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Split commands into their respective modules
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2019-02-16 21:24:28 -05:00 |
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plague006
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600d6b8865
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Clean up conditions, change countdown time
Prevent additional saves after apocalypse is active. Give feedback when running command after it is active.
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2019-02-16 16:46:18 -05:00 |
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Matthew Heguy
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41c88ec682
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Move to localised strings, command only runs twice now. no special string
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2019-02-14 19:21:43 -05:00 |
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Matthew Heguy
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23121cd31d
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Fix desync
apoc: set data in token rather than relying on passed data to be valid
hydra: move data into Global to allow changes during runtime
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2019-02-14 19:02:39 -05:00 |
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Matthew Heguy
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9b1ac03599
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Add safety net to game-ending command
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2019-02-14 12:16:05 -05:00 |
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Matthew Heguy
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72da0267b9
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Add autosave to apocalypse
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2019-02-14 11:44:06 -05:00 |
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plague006
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8b10cd44b5
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Integrate apocalypse as an admin command
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2019-02-14 11:44:06 -05:00 |
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plague006
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ae03b94fc8
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Remove nuke removal, change implementation of spawning biters
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2019-02-14 11:44:05 -05:00 |
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Matthew Heguy
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fbc57ef0e7
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Add apocalypse
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2019-02-14 11:44:05 -05:00 |
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