grilledham
40409241ba
Allow T2 and T3 miners on ore. ( #1255 )
2021-11-21 12:40:39 +00:00
grilledham
a4df942e45
Do draw resource selection. ( #1254 )
2021-11-20 13:31:58 +00:00
grilledham
98e4fc5362
Add Danger Ore Extra. ( #1253 )
2021-11-20 13:20:06 +00:00
grilledham
155b1161d5
Increase crashsite oil outpost output by 6.67x. ( #1252 )
2021-11-16 20:49:16 +00:00
Claude
7eb1c95c1a
changes by Tigress ( #1251 )
...
shrunk map little make meybe easyer game play
2021-11-16 17:47:37 +00:00
Jayefuu
0bafe54eb4
Merge pull request #1248 from Refactorio/rocket-barrage
...
Added barrage feature to give players more end-game clearing options
2021-10-03 22:30:13 +01:00
Jayefuu
ee59a10fd6
Updated some comments as per suggestions
2021-10-03 19:32:17 +01:00
Jayefuu
64a954652f
Updated balance and minor bug fixes
2021-10-03 00:37:53 +01:00
Jayefuu
45294db626
LUA checks
2021-09-30 15:58:49 +01:00
Jayefuu
8ebd79fce3
Fixed LUA checks.
2021-09-30 15:55:06 +01:00
Jayefuu
f0dbcbe3bd
Added barrage feature to give players more end-game clearing options
2021-09-30 15:50:00 +01:00
Jayefuu
2276706743
Fixed LUA check
2021-09-30 11:24:50 +01:00
Jayefuu
ba696c50c3
Update map_gen/maps/crash_site/outpost_builder.lua
...
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-09-30 11:21:34 +01:00
Jayefuu
7666660268
Fixed failed lua checks
2021-09-29 08:34:56 +01:00
Jayefuu
894b605fe0
Updated pollution multiplier minimum limits
...
Following Discord messages with @grilledham, updated the messages to be clearer.
Also updated some broken logic and reduced spam to admins if someone tries to set it below the minimum and it's already at the minimum.
Changes untestested. I'll test tonight or tomorrow if it passes review, not got Factorio on this laptop.
2021-09-29 08:31:40 +01:00
Jayefuu
eef52b0e71
Missing return
2021-09-27 23:17:30 +01:00
Jayefuu
c4286ddf14
Fixed failed lua check
2021-09-27 22:11:06 +01:00
Jayefuu
75a8323fd0
Updated the starting pollution multiplier
...
The new meta sucks. No one builds any walls or defences. Players can go 3 or 4 hours with no attacks so long as they craft nothing.
Now that the pollution from outposts is generated at position = {0,0}.... let's try a very small amount of pollution for every outpost captured to force at least a small amount of defences to be built.
This will be MUCH less pollution than if all of the items they get free were made in base, but it will still force at least a few defenses or clearing of nearby bases.
Starting with a value of 10 to see how it goes.
2021-09-27 22:09:15 +01:00
Jayefuu
1cd0e8acf5
Merge pull request #1246 from Refactorio/crash_site_uk_fixes
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Updated Crash Site UK preset and display name
2021-09-27 20:00:05 +01:00
Jayefuu
4f704770b3
Fixed Jayefuu goof
2021-09-27 19:59:16 +01:00
Jayefuu
d37f88674b
Updated Crash Site UK preset and display name
2021-09-27 19:55:47 +01:00
grilledham
35fc4693a7
Change crashsite spawn market items base on Tigress' suggestion. ( #1245 )
2021-09-26 22:47:42 +01:00
Claude
77c3663ae8
Remove credits from venice map. ( #1244 )
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For the crashsite venice map biters would spawn on the credits which is not desirable.
2021-09-25 13:48:02 +01:00
grilledham
9d135ad11a
Merge pull request #1241 from Refactorio/crash-site-discord-display-names
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Changes to display names
2021-09-18 15:38:48 +01:00
James Gillham
f13ad9371b
Add crashsite-manhattan + fallback to scenario_name.
2021-09-18 15:37:28 +01:00
James Gillham
87a0fd8441
Remove draw_resource_selection = false.
2021-09-18 12:48:44 +01:00
Jayefuu
6d1648e66b
Changes to display names
...
- Added venice
- Changed part of print to discord to display names instead of names
UNTESTED
2021-09-14 12:11:51 +01:00
James Gillham
2147e12a26
Remove vanilla loaders from danger_ore_one_direction_beltboxes.
2021-09-13 21:16:57 +01:00
James Gillham
2c57995e98
Add dangore_ore_one_direction_beltboxes preset.
2021-09-13 20:09:48 +01:00
James Gillham
ad38ae3d69
Fix line endings for manhattan.lua and UK.lua
2021-09-12 20:08:27 +01:00
grilledham
2f7ac497db
Merge pull request #1236 from Refactorio/Claude477-crashsite-UK
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Crashsite(UK)-scenario
2021-09-12 19:49:26 +01:00
Claude
9970a9fd93
update UK.lua
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fixed now
2021-09-12 17:43:28 +03:00
Claude
35f1770ae7
update old UK.lua
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fixing old map 2021
2021-09-12 17:42:05 +03:00
Claude
5663360ffc
crashsite-config-uk
2021-09-12 17:41:30 +03:00
Claude
09ac2e4ff4
crashsite-config-uk
2021-09-12 17:41:08 +03:00
Claude
077ac53fef
update old manhattan.lua
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fixing 2021
2021-09-12 17:24:51 +03:00
Claude
3ee98c2ea2
manhattan config
2021-09-12 17:21:46 +03:00
Claude
4a43521d4d
manhattan map(crashsite)
2021-09-12 17:19:03 +03:00
James Gillham
160b395640
Decompress the venice preset.
2021-09-12 15:08:01 +01:00
Claude
1ebde9d4e5
Merge pull request #1233 from Refactorio/Claude477-venice-1
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crashsitesite_venice-file
2021-09-12 16:44:48 +03:00
Claude
a4a9e12e00
crashsitesite_venice-file
2021-09-12 16:38:29 +03:00
Claude
8c78285e15
update venice.lua
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one unused variables
2021-09-12 16:36:17 +03:00
Claude
7c750b6cb3
crashsite_venice(presets)
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old map rebuilding venice
2021-09-12 16:31:08 +03:00
James Gillham
fd46cf2dc3
danger_ore_one_direction balance updates.
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- Larger starting area 8 -> 12 chunks.
- More frequent trees.
- Richer ore.
- Less satellites required to win, 500 -> 250.
2021-09-11 13:29:53 +01:00
Jayefuu
bf193ed710
Landfill danger ores preset bug
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Zergslayer found a bug in the danger_ore_landfill preset. I found that the ore preset was misspelled.
This branch updates it.
Untested.
2021-09-10 08:06:26 +01:00
James Gillham
383f21ec33
Set tech cost 35 -> 40.
2021-09-04 15:00:33 +01:00
James Gillham
bcd6c35314
Danger ore deadlock updates.
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- Denser ores.
- Richer oil and uranium.
- 500->1000 satelites to win
- 5->6 pollution increase per chunk.
- Peaceful mode on.
2021-09-02 12:02:25 +01:00
James Gillham
1aed28834f
Update danger_ore_deadlock_beltboxes.
2021-08-29 21:05:44 +01:00
James Gillham
9e967b3eb7
Fix luacheck.
2021-08-01 15:03:57 +01:00
James Gillham
7a0036c4a7
Add danger_ore_one_direction.
2021-08-01 14:57:12 +01:00
James Gillham
8ab1d16386
Add danger ore patches.
2021-07-25 15:11:43 +01:00
James Gillham
26b84037b1
Report script kicks and bans to moderation-log channel.
2021-06-26 16:21:54 +01:00
Jayefuu
3b72c497cb
Updated outpost pollution to spawn at map centre not at outposts
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No one likes or uses the pollution multiplier feature I added.
Feedback suggests that it spawning at outposts makes the cause too obvious, so people complain about it. And it requires that outposts have to be defended.
Yet, people still complain crash site is too easy.
By moving the pollution spawning to the centre of the base the effect of more outposts is spread over the whole base and will trigger more attacks, but will challenge the whole base defences rather than just a single outpost.
2021-06-17 17:09:09 +01:00
James Gillham
02f943695b
Fix placing blueprint refined concrete on blue-refined-concrete.
2021-06-12 15:02:21 +01:00
James Gillham
d1d46d361f
Prevent ghost refined concrete on blue concrete
2021-05-31 12:49:58 +01:00
James Gillham
6323605775
Remove dense patches from all danger ore maps.
2021-05-31 12:49:58 +01:00
James Gillham
dab5dae07b
Terraforming danger ore balance changes.
2021-05-31 12:49:58 +01:00
James Gillham
167438f6fe
Change uranium patches to smaller and more frequent.
2021-05-25 20:18:39 +01:00
James Gillham
3715775cda
comment out unused variable.
2021-05-23 13:38:28 +01:00
James Gillham
b5fca58c08
Increase player force minning speed +100%, remove free space around oil.
2021-05-23 13:29:43 +01:00
James Gillham
dc5e76d5eb
Danger ore balance changes:
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- Ore starts at lower value but grows exponentially.
- Smaller spawn.
- Greater oil value from distance.
- Richer uranium.
2021-05-23 13:29:43 +01:00
James Gillham
835e3064c4
Remove unused code.
2021-05-23 11:59:44 +01:00
James Gillham
fa6f70c235
Refactor danger_ore_circles.
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- Create builder functions for ring_pattern and ring_weighted_pattern.
- Use main ore rorate to rotate start ores.
- Shuffle start ores.
- Use same land tiles for start ores.
- Shuffle shapes rather than mutating the config.
- Rename scenario template from danger-ore-cricle to danger-ore-circles.
- Set restart command to use 'danger-ore-circles'.
2021-05-22 16:50:22 +01:00
Soggs
d73f3344ea
Fix Desync on Chunk generation for Danger Ores Circle.
2021-05-22 14:19:23 +02:00
Soggs
940315614c
Hotfix for Desync on terrain generation.
2021-05-21 23:10:45 +02:00
Soggs
2c61140d1d
Change the builder to properly avoid water tiles in the starting ore ring.
...
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-20 20:56:16 +02:00
Soggs
f38999d674
Added Danger Ores Circles to the scenario templates.
2021-05-19 23:05:52 +02:00
Soggs
1d48034b93
More changes.
2021-05-19 22:59:07 +02:00
Soggs
4b80c8c819
Merge branch 'master' of https://github.com/Soggs/RedMew
2021-05-19 22:54:05 +02:00
Soggs
ca77b4ce3b
Clean up and improvment to danger_ores_circles.
2021-05-19 22:53:13 +02:00
Soggs
a009e9fb51
Merge remote-tracking branch 'refs/remotes/upstream/develop'
2021-05-19 22:52:18 +02:00
Soggs
e801f1acbd
Update map_gen/maps/danger_ores/presets/danger_ore_circles.lua
...
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-19 22:05:09 +02:00
Soggs
ee748a7033
Fixing things because Build check made me break things.
2021-05-19 18:35:37 +02:00
Soggs
e769ec0f61
More Build checks
2021-05-19 18:25:51 +02:00
Soggs
480de9f27f
Build checks...
2021-05-19 18:23:36 +02:00
Soggs
f1106061aa
Added a Circles preset for Danger Ores.
2021-05-19 17:51:03 +02:00
James Gillham
75ef275a93
Use SnowZy's ore ratios for danger ore.
2021-05-18 16:54:36 +01:00
James Gillham
2e749601a9
Remove test code + increase name textfield width.
2021-05-15 12:24:56 +01:00
James Gillham
ca381aa289
Add config-restart command.
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- change Restart command to use server.start_game (offers setting the mod pack).
- Change danger ores and crashsite maps to use the new restart command.
2021-05-15 11:21:46 +01:00
James Gillham
66883a87b3
Change game.players -> game.get_player
2021-05-15 11:21:46 +01:00
James Gillham
ddc84d367d
Blue concrete on landfill + danger_ore_chessboard_uniform.
2021-05-08 18:18:02 +01:00
James Gillham
84c3042c00
BlueRock's diggy suggestions.
2021-05-04 21:12:09 +01:00
James Gillham
0fded5f9ee
Danger ore chessboard.
2021-05-03 15:16:45 +01:00
James Gillham
d7658fc1aa
Danger ore split
2021-04-19 22:15:46 +01:00
James Gillham
56ac6954f4
Add hail hydra to danger_ore_normal_science
2021-04-14 20:54:46 +01:00
James Gillham
5975c700ae
Add danger ore normal science
2021-04-13 21:44:54 +01:00
James Gillham
264ad2b2ce
Liutio proposed changes to danger ore.
2021-04-09 21:09:07 +01:00
James Gillham
5823860a49
Update danger ores map descriptions
2021-04-08 17:56:28 +01:00
James Gillham
c54e75e6cc
Add danger-ores scenario_templates
2021-04-08 17:56:28 +01:00
James Gillham
d26540c079
Add danger_ore_spiral.lua
2021-04-08 17:56:28 +01:00
James Gillham
9a5137a23b
Update danger_ore maps
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- Enabled dump inventories.
- Restart to danger-ore-next.
- make no stone the default.
2021-04-08 17:56:27 +01:00
James Gillham
85a7171406
danger ore updates
2021-04-08 16:43:56 +01:00
James Gillham
2987f8a47c
Less stone for danger_ore_landfill
2021-03-31 20:59:06 +01:00
James Gillham
c33eed76ec
Remove unsued variable.
2021-03-31 17:10:45 +01:00
James Gillham
5e025199d4
danger_ore_landfill
2021-03-31 17:04:43 +01:00
James Gillham
0cfe65b18a
danger_ore_no_stone config changes
2021-03-31 16:30:51 +01:00
James Gillham
680580438c
Add skip cutscene player setting.
2021-03-30 20:21:57 +01:00
James Gillham
e02d7bd47f
Add danger_ore_no_stone preset.
2021-03-17 20:14:32 +00:00
James Gillham
32af8b8862
Fix no oil/uranium on danger ores gradient.
2021-03-08 21:47:14 +00:00
Jayefuu
8ae9c4ba0e
Updated timer after testing on S10
2021-03-04 08:32:57 +00:00
James Gillham
02e2b59103
dump_offline_inventories fixes.
2021-03-03 20:13:25 +00:00
Jayefuu
a4d9707f42
WIP
2021-03-03 18:52:30 +00:00
James Gillham
7c390fb498
Fix steel recipe not showing for magic crafters if player force hasn't unlocked steel tech.
2021-02-28 11:16:33 +00:00
James Gillham
03e40c57ea
Increase danger ore richness 25%
2021-02-27 18:08:22 +00:00
Jayefuu
b74908f64b
Updated errors
2021-02-24 19:04:03 +00:00
Jayefuu
4e466c8131
Added evo flying text on turret destruction to improve new player experience
2021-02-24 15:46:00 +00:00
Jayefuu
2be2501f39
Adjusted barrel prices to balance new meta
...
Players were buying a hundred barrels for 15 coins. Made blue belts V easy among other things, adjusted at request of Tigress.
2021-02-22 23:42:15 +00:00
Jayefuu
82077da982
Merge pull request #1179 from Refactorio/coin_pickup_fix
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Fixed player coin count bug from picking up chests
2021-02-20 08:15:24 +00:00
Jayefuu
4e172f4598
LUA checks
2021-02-19 15:30:29 +00:00
Jayefuu
790c2a1506
Updated as per review
2021-02-19 15:28:14 +00:00
Jayefuu
ddc234cfec
Updated pollution multiplier commands
...
- Changed so that both can be run from server
- Gave regulars the ability to query the current pollution settings.
2021-02-19 14:51:53 +00:00
Jayefuu
21be255763
Updated as per suggestions
2021-02-19 14:25:17 +00:00
Jayefuu
55f0681bd6
Updated artillery behaviour to get rid of destroyer-capsule while avoiding part of pickup bug
2021-02-18 14:14:05 +00:00
Jayefuu
e303430dc1
lua checks
2021-02-18 13:55:47 +00:00
Jayefuu
26e5c35a26
LUA checks
2021-02-18 13:46:31 +00:00
Jayefuu
21fbde82fc
Fixed coins ins chest count bug
...
- Removed events.on_player_mined_item from outpost_builder because we don't want to add coins every time they mine and it's duplicated in player_stats.
- Removed events.on_player_mined_item from player_stats because it doesn't tell us what entity the items came from.
- Added coin tracking to events.on_pre_player_mined_item event instead. Checks if the mined item was a chest with coins in it and adds to the player stats if so.
- Tested that coins from trees and rocks still track when market is enabled
- While I was at it, added a pretty coin floating text for when RNG gives coins from mining trees/rocks
2021-02-18 13:43:50 +00:00
grilledham
a62f81647b
Merge pull request #1174 from Refactorio/repair_tanks_everywhere!
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Repair tanks in all versions
2021-02-14 10:41:09 +00:00
Jayefuu
94a50d3ec5
Fixed coin pickup on entity death
2021-02-13 18:55:57 +00:00
Jayefuu
1e96f3fd80
Repair tanks in all versions
2021-02-13 18:06:08 +00:00
Jayefuu
ca873a8d89
Merge pull request #1172 from Refactorio/biter_unit_group_pathing_fix
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Changed magic crafter force to fix unit_group command failure
2021-02-13 17:53:49 +00:00
Jayefuu
5c3af6aed6
Changed magic crafter force to fix unit_group command failure
2021-02-12 12:21:50 +00:00
Jayefuu
89f82d689f
Merge branch 'develop' into fish_munchers
2021-02-12 08:49:59 +00:00
grilledham
c26148b1e7
Merge pull request #1146 from Refactorio/entities_built_fix
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Added player_built and player_crafted to the crash site awards ceremony
2021-02-11 19:26:34 +00:00
Jayefuu
d386dea2bf
Updated as per suggestions
2021-02-11 11:25:39 +00:00
Jayefuu
ff29cc958d
Fixed mistake with scenario display name conversion
2021-02-09 22:32:36 +00:00
Jayefuu
c2f2bf49e1
Updated with suggested corrections
2021-02-09 22:30:33 +00:00
Jayefuu
bb2da07962
Added recording and award for how many fish each player eats/uses
2021-02-09 18:08:03 +00:00
Jayefuu
1a72529e75
Updated behaviour for robot built entities
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- Players get an increment to entities built when a robot they own builds something
- Players don't get an increment if they placed the blueprint and the base's roboport con bots build the entity OR if another players robots do the building.
2021-02-09 17:36:54 +00:00
Jayefuu
70fd9b50f8
Merge pull request #1170 from Refactorio/coin_spill_changes
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Player kills deposit coins in inventory
2021-02-09 08:24:41 +00:00
Jayefuu
585b4e35e4
Updated as per suggestions
2021-02-08 22:53:59 +00:00
Jayefuu
c4d76243dc
Merge pull request #1167 from Refactorio/crash_site_outpost_pollution
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Added configurable pollution to outposts for future testing
2021-02-08 22:47:49 +00:00
Jayefuu
28bcd68786
Updated as per review suggestions
2021-02-08 21:52:36 +00:00
Jayefuu
fed9388840
Fixed lua checks
2021-02-08 13:49:55 +00:00
Jayefuu
c9d8189218
Player kills deposit coins in inventory
2021-02-08 13:32:05 +00:00
Jayefuu
8754040a47
Updated as per suggestions
2021-02-08 13:00:34 +00:00
Jayefuu
3fb08af57c
Update map_gen/maps/crash_site/outpost_builder.lua
...
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-07 12:07:28 +00:00
Jayefuu
b186e7cc10
Updated artillery turret bot spawn balance
2021-02-06 09:05:40 +00:00
Jayefuu
a363a70f33
Whitespace
2021-02-05 15:26:09 +00:00
Jayefuu
20c21f9c9c
Suggested changes
2021-02-05 15:24:18 +00:00
Jayefuu
0b1a030bfe
Fixed lua checks
2021-02-03 10:59:47 +00:00
Jayefuu
759aef17b3
Updated as per suggestions and fixed furance to furnace
...
- Replaced furance with furnace in all files
- Attempted to fix global desync issue, but probably not right
- Added server_player so /get_pollution_multiplier can be called from server
2021-02-03 10:57:19 +00:00
Jayefuu
0cb766fd22
Update map_gen/maps/crash_site/outpost_builder.lua
...
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-03 08:24:38 +00:00
Jayefuu
c048a5f448
Update outpost_builder.lua
2021-02-02 18:33:54 +00:00
Jayefuu
d3aa8f18e0
Added configurable pollution to outposts
...
My plan is to make a harder crash site version where getting free resources from outposts creates pollution.
My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game.
Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting.
2021-02-02 18:26:17 +00:00
Jayefuu
e02d851dea
Updated max_range for projectiles used in bot spawn
2021-02-02 07:33:22 +00:00
Jayefuu
eafb3d8bdd
Merge pull request #1163 from Refactorio/make_destroyers_attack_arty_wagon
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Update destroyer attack behaviour for artillery wagons
2021-02-01 17:28:07 +00:00
Jayefuu
8e8b7ee818
Update events.lua
2021-02-01 17:06:43 +00:00
Jayefuu
d53e3d320c
Updated as per suggestions
...
- Added function to check distance between two entities as I couldn't find one in utils
- Added call to check how far from destroyer to wagon
- Since there's now a check I removed the 2 second wait between spawning and starting to fire in favour of using distance instead (384, 386)
2021-02-01 16:09:07 +00:00
Jayefuu
f4ca719296
Merge pull request #1164 from EigenMan-Factorio/develop
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Multi-coordinate support for /spy and /strike.
2021-02-01 15:15:49 +00:00
James Gillham
a7ce905428
Remove dynamic requires from diggy.
2021-01-30 21:56:29 +00:00
EigenMan-Factorio
421ff0959f
Made changes to address items found during review:
...
- fixed code indenting
- added comments to warm about potential issues with surface names
- modified check for chest containing poison so it only happens once per /strike command
2021-01-30 11:12:38 -07:00
EigenMan-Factorio
76ae7c6d19
Added a limit of 10 coordinates per strike command.
2021-01-29 10:38:18 -07:00
EigenMan-Factorio
537f9386bb
Added multi-coordinate support to the /spy and /strike commands. Also
...
added help text to the /strike command.
2021-01-29 06:26:57 -07:00
Jayefuu
78a5c27dc1
Update events.lua
2021-01-29 13:07:30 +00:00
Jayefuu
6a3682a114
Update events.lua
2021-01-29 13:05:21 +00:00
Jayefuu
61c8b33f8a
Updated as per requests.
2021-01-28 09:19:36 +00:00
Jayefuu
025f35e3ce
Fixed callback crash when no position for worm found
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- If it couldn't find a non-colliding position it errored when trying to use the worm position to spawn biters
- This would cause the callback to stop working and the roboport wouldn't spawn worms.
- Fixed by adding check for nil worm position
2021-01-26 16:29:17 +00:00
Jayefuu
6973042ce6
Merge pull request #1159 from Refactorio/airstrike_improvements
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Added some rendering to make airstrike nicer to use
2021-01-26 07:52:17 +00:00
Jayefuu
2412e544c2
Updated as per suggestions
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- Removed surface and force hard coding
- Added floating text on surface so players don't need to use map view to see strike sender
2021-01-25 07:53:29 +00:00
Jayefuu
88f80aa8e3
Fixed the message for spy cost
2021-01-24 15:52:38 +00:00
Jayefuu
cd791e73eb
Added some rendering to make airstrike nicer to use
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- Shows all players where the airstrike was aimed
- Shows the user of airstrike the radius their strike will roughly cover
2021-01-24 14:47:39 +00:00
Jayefuu
ab8a21ec4b
Reduced cost of spy. It wasn't being used since strike is available early to mid game
2021-01-23 17:44:05 +00:00
Jayefuu
91f91dc04a
Merge pull request #1154 from Refactorio/airstrike_message_cooldown
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Made strike command less spammy, replaced map pings with tags
2021-01-20 19:32:56 +00:00
Jayefuu
5301cba3ad
Update commands.lua
2021-01-20 19:20:32 +00:00
Jayefuu
e15d0806e3
Removed print to player
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Feedback from Anubi5 asked for no print to player. I think he's right, it's much more peaceful now.
2021-01-20 13:35:16 +00:00
Jayefuu
d33a2c5ea4
Made strike command less spammy, replaced map pings with tags
2021-01-20 08:38:41 +00:00
James Gillham
1032010907
Fix ore values + luacheck.
2021-01-13 21:14:00 +00:00
James Gillham
c0de80df29
Gradient danger ores
2021-01-13 21:08:32 +00:00
Jayefuu
df3230a8a4
Update scenario.lua
2021-01-11 20:31:42 +00:00
Jayefuu
cb2b142e42
Merge pull request #1144 from Refactorio/crash_site_dunes
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Crash Site Arrakis
2021-01-08 19:13:45 +00:00
Jayefuu
c728304a10
Added discord prints to rocket tank and airstrike spawn market upgrades
2021-01-08 15:29:35 +00:00
Jayefuu
d67928ac30
Updated crash site upgrade toasts to include player name
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It's handy to know who's doing the upgrading so I've added their name to all the crash site toasts. This branch depends on the arrakis/dunes one as in that branch I moved some things into a features folder.
2021-01-08 14:46:57 +00:00
Jayefuu
67ce804c64
Updated as per requests
2021-01-08 14:10:25 +00:00
Jayefuu
43260be5a3
fixed lua checks
2021-01-08 12:37:24 +00:00
Jayefuu
565249ff1b
Added player_built and player_crafted to the crash site awards ceremony
2021-01-08 12:34:51 +00:00
Jayefuu
dec40ab588
Added entity validity checks
2021-01-06 09:03:03 +00:00
Jayefuu
d1c5c8e366
Changed balance and updated as per requests
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sandworms.lua
- Added feedback to player that places the roboport
- Added floating text *thump* as warning when roboport placed and 30 seconds before attack
- Changed worm/biter spawn balance
- Fixed failed lua check
- Changed spawn time to 5 to 15 minutes instead of 6 to 20 minutes
repair_cars.lua:
- Removed surplus else statement as requested
- Added ability for tanks to repair. Cars were very underwhelming past medium worms, their health is too low to be useful.
others:
- Fixed multiline strings in ScenarioInfo
2021-01-05 16:03:08 +00:00
Jayefuu
e77ae7fb9d
Updated as per suggestions
2021-01-05 15:12:00 +00:00
Jayefuu
d57c498d64
Updated as per requests
2021-01-04 17:05:59 +00:00
Jayefuu
4667786cc9
Fixed failed lua checks
2021-01-04 10:46:57 +00:00
Jayefuu
1eb5f26559
Calculate awards and print to discord upon crash site restart
2021-01-04 10:44:31 +00:00
Jayefuu
87a6f2fd49
Fixed lua check fails
2021-01-03 15:42:54 +00:00
Jayefuu
ad4591a13f
Crash Site Arrakis
2021-01-03 15:35:53 +00:00
Jayefuu
0089075f9c
Merge pull request #1138 from Refactorio/player_stats_kill_tracking
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Player data types updated and saved to server on restart
2021-01-03 08:53:04 +00:00
grilledham
b0ffbe43db
Merge pull request #1143 from grilledham/danger_ore_balance
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terraforming danger ore balance updates
2021-01-02 23:42:08 +00:00
James Gillham
820b1e6995
terraforming danger ore balance updates
2021-01-02 23:40:30 +00:00
James Gillham
0e768ec608
Expose PlayerStats names publicly.
2021-01-02 12:00:21 +00:00
Jayefuu
50bf98f8f2
Updated as per suggestions
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- Added small fixes to commands.lua
- Added logic to player_stats.lua to count kills made with vehicles. Tested on S10 with a passenger.
2021-01-02 11:37:53 +00:00
Jayefuu
9b39e35d0d
Player data types updated
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- Saves more kill data to Scoreboard
- Displays total kills in score board
- Saves player data to crash site scenario data set
- Added scenario name to data set so that if we later want to add data for danger ores we can filter it out
2021-01-02 11:37:16 +00:00
grilledham
b18dad52cb
Merge pull request #1137 from grilledham/server_start_data
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Add server start_data.
2021-01-01 18:22:45 +00:00
James Gillham
9564d51dcc
Add server start_data.
2020-12-30 20:19:22 +00:00
Jayefuu
58eaa07add
Updated price after balance testing
2020-12-30 15:16:28 +00:00
grilledham
b7ad574517
Merge pull request #1131 from grilledham/danger_ore_restart
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Danger ore: Add simple rocket launch condition and restart command.
2020-12-29 12:58:32 +00:00
James Gillham
8f7d040c12
Change locale danger_ore->danger_ores
2020-12-29 12:38:25 +00:00
Jayefuu
7b4ac037f7
Updated crash site data save location
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Changed data_set name that crash site data is stored in from test set to real.
2020-12-29 06:29:42 +00:00
James Gillham
e55d8987e8
Add simple rocket launch condition and restart command.
2020-12-28 22:28:21 +00:00
Jayefuu
a93eb2d4ea
Merge pull request #1128 from Refactorio/rocket-tanks
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Crash site rocket tanks
2020-12-28 08:32:17 +00:00
Jayefuu
903a78de54
Updated rocket tank balance
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- Reduced intervals for each level from 3, 2, 1, 0.5 seconds to 2, 1.5, 1, 0.5 seconds.
- Reduced cost from 7500 per level to 4000 per level.
These changes should make the tank useful in the period of the game for which it's designed. I will watch the next few games to check balance and adjust if it's too OP.
2020-12-28 08:25:24 +00:00
James Gillham
2f53b43165
Send report to discord.
2020-12-27 15:57:22 +00:00
James Gillham
b6221a57c2
Fix broken item.name check
2020-12-27 14:17:42 +00:00