Maik Wild
f63050c1a4
Removed unused files #152
2018-01-19 15:00:07 +01:00
Valansch
109554c91a
Merge pull request #151 from grilledham/map_lines_and_balls
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Map lines and balls
2018-01-18 15:31:04 +01:00
grilledham
1006984824
removed old code
2018-01-17 11:59:55 +00:00
grilledham
e5af112ec4
removed commented out lines
2018-01-16 20:35:30 +00:00
grilledham
393de1f999
added lines and balls map
2018-01-16 16:57:54 +00:00
grilledham
0b5a2ed09d
corrected typo
2018-01-15 17:28:10 +00:00
grilledham
66483f5a52
added map_gen_not_threaded
2018-01-15 17:25:46 +00:00
grilledham
10d9023457
change map gen to use actions that are reused
2018-01-15 17:25:29 +00:00
grilledham
4585779a6b
Allow actions in thread_queue to be kept alive if they return true
2018-01-15 17:24:48 +00:00
grilledham
ad1877ece7
Added helpful comments to template
2018-01-15 17:23:36 +00:00
Valansch
562bd6bd5e
removed deprecated user groups code again?
2018-01-07 22:28:00 +01:00
Maik Wild
468878b289
stone-rock ==> rock-big
2017-12-28 22:53:39 +01:00
Maik Wild
d98022947b
added a dismembered hooker
2017-12-28 22:47:41 +01:00
Maik Wild
85a310847e
removed red planet
2017-12-28 22:45:49 +01:00
Maik Wild
ba1f81c3e6
Renamed rocks and grass to 0.16 compatibe names
2017-12-28 22:45:27 +01:00
Maik Wild
1dd02d2e76
changed additional variable names from sand-1 to sand
2017-12-28 21:54:19 +01:00
Maik Wild
9cffe0e5e8
further tile name changes
2017-12-28 21:32:22 +01:00
Maik Wild
adda0b94a5
fixed missing )
2017-12-28 21:02:36 +01:00
Maik Wild
3163d8c4e8
Added log output in case of error in Thread.lua
2017-12-28 20:55:45 +01:00
Maik Wild
8207c277bb
fixed accidental name changes
2017-12-28 20:53:48 +01:00
Maik Wild
13bd4969f0
ported tile names from 0.15 to 0.16
2017-12-28 19:11:25 +01:00
Maik Wild
e52341219a
island resort: implemented run_chart_update. Ported commit 68397ed7f96
2017-12-28 18:17:29 +01:00
grilledham
92e12b37dd
Updated tile_map for 0.16 tile names
2017-12-24 16:07:58 +00:00
grilledham
b92ac4e95b
Added template
2017-12-24 16:07:07 +00:00
TWLTriston
69815e84bb
GUI updates for #129
2017-12-15 11:52:26 -05:00
Valansch
f59a17f632
moved presets back into /locale/ because they are tiny
2017-12-05 20:15:03 +01:00
TWLTriston
76b3693619
Next map's tweaks
2017-11-28 10:00:08 -05:00
Valansch
d0d0c23711
Merge pull request #124 from Valansch/develop_nextmap
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Current map config, moved all LUA out to separate _locale folder to keep save file size down
2017-11-26 17:35:57 +01:00
TWLTriston
fda06bb6dc
Fish market bug fix and RSO tweaks from current map
2017-11-22 17:55:51 -05:00
TWLTriston
aa3e5fcef5
Moved all map gen data into the _locale folder to keep save files managable
2017-11-20 11:29:01 -05:00
TWLTriston
f3647face5
Leave the forests alone!
2017-11-20 11:17:30 -05:00
TWLTriston
d48afec47f
Final version
2017-11-20 08:51:13 -05:00
TWLTriston
b54cf39e03
Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
2017-11-16 09:00:28 -05:00
TWLTriston
fce96ea3f8
Map config
2017-11-16 04:27:54 -05:00
Maik Wild
7d122ed5a7
Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
2017-11-16 04:27:54 -05:00
TWLTriston
edf992da12
Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
2017-11-16 04:27:46 -05:00
TWLTriston
533c8572e7
Additional tweaks and reordered the biomes to be next to each other
2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce
Current status, messing with decoratives
2017-11-16 04:27:06 -05:00
TWLTriston
1802153657
Grass tiles now get dagobah swamp based values
2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf
Multi row and column representation for all tile types.
2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8
As deployed / playtested with changes.
2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1
Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607
Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
2017-11-16 04:22:17 -05:00
TWLTriston
469976af33
Additional tweaks and reordered the biomes to be next to each other
2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2
Current status, messing with decoratives
2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9
Grass tiles now get dagobah swamp based values
2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0
Multi row and column representation for all tile types.
2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e
Start of the deco overlay on picture maps -- working on a biome test area
2017-11-16 04:21:29 -05:00
TWLTriston
bdf1bfdc6e
As deployed / playtested with changes.
2017-11-16 04:16:01 -05:00
Maik Wild
6d65656cf0
Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
2017-11-16 04:15:47 -05:00
TWLTriston
f1b3e0ffb8
Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
2017-11-16 04:15:47 -05:00
TWLTriston
51d646f026
Additional tweaks and reordered the biomes to be next to each other
2017-11-16 04:15:32 -05:00
TWLTriston
73878a00c9
Current status, messing with decoratives
2017-11-16 04:15:31 -05:00
TWLTriston
1a770ecca2
Grass tiles now get dagobah swamp based values
2017-11-16 04:14:54 -05:00
TWLTriston
910b55f650
Multi row and column representation for all tile types.
2017-11-16 04:14:54 -05:00
TWLTriston
5a5d77f7ca
Start of the deco overlay on picture maps -- working on a biome test area
2017-11-16 04:14:54 -05:00
Valansch
dae8b0bdb1
moved UK map to grilledham_map_gen
2017-11-12 15:55:55 +01:00
Valansch
ee34a08ae5
Imported Airs uk map
2017-11-10 13:04:47 +01:00
Triston
41f27fe5a5
Merge pull request #114 from Valansch/dev_custom_prints
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Dev custom prints
2017-11-10 06:14:15 -05:00
Valansch
d143880f1d
implemented print_admins and print_except
2017-11-09 20:28:56 +01:00
TWLTriston
3daf67a591
Added left, converted Glitter to misc to allow RSO + Glitter. Tweak to the RSO base to balance ores better, may need a rebalance
2017-11-08 06:25:28 -05:00
TWLTriston
3815ab3eb4
Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
2017-10-30 06:37:43 -04:00
Valansch
90abbb5650
Merge branch 'develop_fish_income' into develop
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# Conflicts:
# map_layout.lua
2017-10-29 12:18:03 +01:00
Valansch
182a166474
Merge branch 'dev_dimentions' into develop
2017-10-29 12:17:30 +01:00
Valansch
e7ffffac9f
Chanced get_nice_surface_name call
2017-10-28 11:42:38 +02:00
Valansch
c3ad532058
Implemented 9th dimention: Nihil
2017-10-28 11:31:59 +02:00
TWLTriston
ccf34c51d1
Final tweaks to RSO based on playtesting
2017-10-28 05:07:41 -04:00
Valansch
8c98491577
Changed looking for players form distance to find_entities_filtered
2017-10-27 23:06:11 +02:00
Valansch
fe02be51da
added death world wreck items dimention #103
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added nuke to wreck items
2017-10-26 17:32:31 +02:00
Valansch
70a055a495
implemented debug outout and enable/disable for nuke_control.on_player_mined
2017-10-26 16:28:08 +02:00
Valansch
59a6a9cc5b
Made portals independent of entity #103
2017-10-26 10:40:14 +02:00
Valansch
cbdae2e08f
implemented portals and magic chests and added link commands
2017-10-25 22:24:10 +02:00
Valansch
66da00f1fb
Thread logarithmic actions per tick increase proposal
2017-10-25 13:00:45 +02:00
Triston
92a505ecc4
Merge branch 'develop' into develop_swamp_threaded
2017-10-25 06:41:13 -04:00
TWLTriston
827e7d0455
Grass drawing fix
2017-10-25 06:25:56 -04:00
Valansch
2745b80ce8
Dimentions: Implemented Portal and different surfaces
2017-10-25 01:51:49 +02:00
TWLTriston
8f2ceaa383
Updates to allow threaded to run faster and fixed dagobah to be threaded
2017-10-23 07:24:05 -04:00
TWLTriston
ce54d23d5c
Threaded updates
2017-10-23 06:45:46 -04:00
TWLTriston
87b933a9bc
Adding missing maps and updating the first market
2017-10-23 06:27:36 -04:00
TWLTriston
2dfaa43d0c
Initial start of cleanup for swamp threaded
2017-10-22 22:07:32 -04:00
TWLTriston
98820ddeb2
Red planet is now threaded
2017-10-21 07:14:50 -04:00
TWLTriston
8e38ebc8ed
Updated regulars, added mona lisa gen
2017-10-18 05:29:49 -04:00
Valansch
bcdbfe4eed
added death messages to mines.lua
2017-10-15 16:07:11 +02:00
Valansch
735c6b718a
updated worms to call using string
2017-10-15 01:54:20 +02:00
Valansch
0d840b6e14
implemented mines
2017-10-15 01:53:39 +02:00
Valansch
348096bb87
Merge branch 'develop_island_threaded' into develop
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# Conflicts:
# locale/gen_combined/island_resort.lua
2017-10-14 23:47:36 +02:00
TWLTriston
4ea1c60465
Updated regular's list
2017-10-14 05:19:18 -04:00
TWLTriston
628b9d94b3
Changed setTiles to happen in one hit to avoid chunk edge problems
2017-10-11 11:37:03 -04:00
TWLTriston
41dbaeaa5f
Changes to Island to Threaded
2017-10-11 11:01:27 -04:00
Valansch
65fd551e27
Merge pull request #86 from Valansch/develop_borg_threaded
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Conversion of borg planet to threaded generation
2017-10-11 16:58:34 +02:00
Valansch
ef091f42f2
Merge pull request #85 from Valansch/dev_island_resort
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Cleanup to island resort code, elseifs and whitespace mostly.
2017-10-11 16:58:09 +02:00
TWLTriston
d7ba450760
Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues.
2017-10-10 12:21:04 -04:00
Triston
1949a9eb86
Merge pull request #84 from Valansch/dev_worms
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Dev worms
2017-10-10 06:41:45 -04:00
TWLTriston
d6149e0fab
Conversion of borg planet to threaded generation
2017-10-10 06:35:30 -04:00
TWLTriston
cbf618327c
Cleanup to island resort code, elseifs and whitespace mostly.
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Overall -- did not affect game stutter, however code is playtested.
2017-10-06 04:03:02 -04:00
Triston
2a42074a89
Merge pull request #83 from Valansch/dev_async_worker
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Implemented Thread.queue_action
2017-10-06 04:00:10 -04:00
Valansch
059a80bbe6
Implemented worms
2017-10-06 02:14:38 +02:00
Valansch
adbb1b36be
Implemented Thread.queue_action
2017-10-06 02:13:56 +02:00
Triston
8a678bdd4a
Merge pull request #82 from Valansch/temp_ban
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Temp ban
2017-10-05 19:01:33 -04:00
Valansch
4494fc0a6c
Changed Animal case
2017-10-06 00:43:55 +02:00
Triston
310660695b
Merge pull request #79 from Valansch/dev_autodecon
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Implemented autodeconstruct. Closes #70
2017-10-02 18:11:59 -04:00
Valansch
96357fb0b3
Added animal as mod <3
2017-10-02 23:51:37 +02:00
Valansch
017eb88d9f
Updated regulars
2017-10-02 23:43:57 +02:00
TWLTriston
84c9c57e4b
Modified the pacman map generator to allow future additional map grids
2017-10-01 07:35:16 -04:00
TWLTriston
6891e3718c
Update to the RSO default config, moved chunk grid to misc generation
2017-09-28 11:43:42 -04:00
TWLTriston
638eadc890
Changed implementation to be compatible with multiple miscs
2017-09-28 11:41:55 -04:00
TWLTriston
8e150d7fa3
Ship wreck loot
2017-09-28 11:41:55 -04:00
TWLTriston
ad36782c78
First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas
2017-09-28 11:41:55 -04:00
Valansch
6363a77637
Merge pull request #68 from Valansch/develop_rso_ores
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Develop rso ores
2017-09-28 12:35:15 +02:00
TWLTriston
736a6a0f8c
Fixed the missing remoteTrees configuration option
2017-09-28 04:34:59 -04:00
TWLTriston
5fc1524112
Changed the debug to be a local function and not collide with other debugs.
2017-09-28 04:31:04 -04:00
TWLTriston
2ae539dea1
Rename of folder to RSO
2017-09-28 04:12:30 -04:00
Maik Wild
f153975301
Fixed indentations
2017-09-28 02:27:03 +02:00
Maik Wild
f44789c485
Implemented threaded spiral
2017-09-27 23:55:43 +02:00
TWLTriston
04a7829ea9
Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores.
2017-09-26 17:18:47 -04:00
TWLTriston
76f1abc216
Initial commit of RSO feature set, start of soft mod changes
2017-09-26 09:04:58 -04:00
Valansch
7f64ed7591
updated regulars.lua
2017-09-24 14:14:54 +02:00
TWLTriston
f5fac7ce70
Added chunk grid terrain generation
2017-09-23 13:12:49 -04:00
Valansch
8fb3de797a
Merge branch 'develop' into reconstruct_dev
2017-09-21 23:09:01 +02:00
TWLTriston
d694ccc3ea
Whitespace style cleanups
2017-09-21 04:49:29 -04:00
TWLTriston
ccd810b008
Style updates
2017-09-21 04:48:34 -04:00
TWLTriston
5ec048903e
Fixes to swap local to global
...
Moved init to a one time call function
Fixed bug with mixed ores that caused tiles to be skipped
2017-09-20 19:14:10 -04:00
TWLTriston
b419f5a426
Added sprinkle factor to allow for each ore entity to have a 1-100% chance of being swapped.
2017-09-20 16:43:49 -04:00
TWLTriston
1a3bf58abe
Added glittery ores generation, there is tweaks for amount of ore generated
2017-09-20 16:26:50 -04:00
Valansch
1b16a979fe
Added redplanet 2. All credit goes to @M3wM3w #3
2017-09-13 23:52:49 +02:00
Valansch
6ae85b5512
Made mods/regulars not case sensetive.
2017-09-10 16:26:37 +02:00
Valansch
05d24c94c3
Changing a user group member now updates a lua parsable file in the script output folder #42
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- update regulars/mods list
- cleaned up config
2017-09-09 23:42:26 +02:00
James Gillham
b9c01295ae
changed poke message
2017-09-09 11:59:34 +01:00
James Gillham
8830329ee0
changed poke message
2017-09-09 11:58:21 +01:00
James Gillham
6587263a04
moved regulars and mods
2017-09-09 11:55:18 +01:00
James Gillham
45716bc08e
moved poke_messages and added more
2017-09-09 11:54:10 +01:00
James Gillham
ca0f1cc2bc
moved band_roles
2017-09-09 11:53:06 +01:00
Valansch
38c10bdeb9
Merge pull request #50 from grilledham/rusky-pvp
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Rusky pvp
2017-09-03 12:48:06 +02:00
James Gillham
1e688a0b88
moved rusky_pvp.lua to gen_misc
2017-09-03 11:43:25 +01:00
James Gillham
41ec0ec911
implemented rusky-pvp
2017-09-02 10:09:42 +01:00
James Gillham
05a0d9d049
updates to manhattan map
2017-08-29 10:28:45 +01:00
James Gillham
ca779cf0c3
changed data
2017-08-28 17:31:17 +01:00
James Gillham
b246d4768c
manhattan preset
2017-08-28 12:26:35 +01:00
James Gillham
ed4e98dd9d
removed test presets
2017-08-28 08:15:41 +01:00
James Gillham
f6cfa6889b
mobuis_strip now handles spawn control
2017-08-28 07:09:15 +01:00
James Gillham
b07b659372
changed mobius strip size
2017-08-27 18:15:07 +01:00
James Gillham
a7c9e0a2ba
changes to mobius_strip
2017-08-27 00:29:17 +01:00
James Gillham
df0b679e7c
changed mobius_strip settings
2017-08-26 13:23:03 +01:00
James Gillham
fa78319b52
changes to mobius_strip
2017-08-25 15:35:53 +01:00
James Gillham
4328b449e6
added apply_effect function
2017-08-25 15:22:22 +01:00
James Gillham
9bc2198000
spawn control added
2017-08-25 10:18:28 +01:00
James Gillham
cb772ab84a
new presets and bug fixes
2017-08-25 06:44:18 +01:00
James Gillham
5c5aca14f1
added project shape function
2017-08-25 06:41:13 +01:00
James Gillham
77ebc61180
Merge branch 'master' of https://github.com/Valansch/RedMew
2017-08-25 06:30:22 +01:00
M3wM3w
c57f9ae6d3
Add files via upload
2017-08-19 04:36:56 +02:00
James Gillham
9e8acd31b6
removed test.lua and picture_test.lua
2017-08-18 00:48:17 +01:00
M3wM3w
6b007cbb62
Add files via upload
2017-08-16 22:26:06 +02:00
halfdragon
1a2169de75
Add files via upload
2017-08-16 17:27:30 +02:00
halfdragon
1ba39bab5c
MewMew´s swamp of yoda
2017-08-16 17:19:54 +02:00
halfdragon
e3afd938c5
MewMew´s Fluffy Rainbows
2017-08-16 16:58:45 +02:00
halfdragon
6cffb98f8c
Add files via upload
2017-08-16 16:40:26 +02:00
James Gillham
6e377a8adb
Added choose function to builders
2017-08-13 03:57:43 +01:00
James Gillham
6e3a3e9430
creation of adam preset
2017-08-13 03:57:08 +01:00
James Gillham
9cdec3a5b8
removed old code
2017-08-12 05:27:57 +01:00
grilledham
0eb01d43a5
Merge pull request #1 from grilledham/rewrite
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Rewrite
2017-08-12 05:23:53 +01:00
James Gillham
b9b780ffac
Merge branch 'master' of https://github.com/Valansch/RedMew
2017-08-12 05:14:29 +01:00
James Gillham
189b32337b
preset changes
2017-08-12 04:19:59 +01:00
James Gillham
f0be94bdab
bug fixes
2017-08-12 02:12:10 +01:00
James Gillham
cc9e37cbc0
Shape and pattern rewrite
2017-08-12 01:20:08 +01:00
James Gillham
3fddddba8d
preset changes
2017-08-11 04:40:40 +01:00
Maik Wild
c839f7aa68
Merged dev_neko into develop
2017-08-10 20:08:24 +02:00
NekoBaron
cba455de24
Merge branch 'develop_neko' of https://github.com/Valansch/RedMew into develop_neko
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# Conflicts:
# map_layout.lua
Im CONFUSED BY CONFLICTS
2017-08-09 23:10:46 +01:00
NekoBaron
ac5843c8fd
added new terrain type
2017-08-09 23:05:11 +01:00
James Gillham
25f4af16b5
added more presets
2017-08-08 12:34:42 +01:00
James Gillham
b3b1721e22
Added more presets and builders
2017-08-08 09:36:15 +01:00
James Gillham
ec6a67d261
initial commit
2017-08-06 00:05:53 +01:00
Valansch
95c718e879
added mews island resort
2017-08-04 23:31:52 +02:00
Valansch
8d530d01b2
Merge branch 'master' into develop
2017-08-02 10:18:24 +02:00
Valansch
d87637f2a6
added list_utils.lua
2017-08-02 10:12:57 +02:00
Valansch
6884d80495
mv x_map.lua x_shape.lua
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mv x_infinite.lua lattice.lua
rm cross.lua
2017-07-31 00:37:02 +02:00
Valansch
221964a75a
Merge branch 'develop_neko' into develop
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# Conflicts:
# map_layout.lua
2017-07-31 00:17:48 +02:00
Valansch
2131f08b8b
changed infinite_mazes.lua maze to use pythagoras for distance not max(x,y)
2017-07-30 23:46:15 +02:00
Valansch
dcdb487360
changed infinite_mazes.lua resources amount function
2017-07-30 22:17:10 +02:00
Valansch
e4873e2797
included infinite_mazes.lua in map_layout.lua
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Changed default maze size
Changed default ore amounts
Changed resource amount logic a bit.
2017-07-30 21:23:44 +02:00
Valansch
862f0db32a
imported Hexicubes infinite_mazes.lua as is
2017-07-30 18:06:33 +02:00
NekoBaron
66ebfeb93c
added 2 map shapes
2017-07-29 11:07:08 +01:00
Valansch
a9f794711e
added cross made by neko
2017-07-27 11:25:10 +02:00
NekoBaron
ce9293d0da
neko tries to work out tortoise svn
2017-07-24 20:54:08 +01:00
SilentSpike
ddddd79928
Improve Perlin noise implementation
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- Optimise the gradient function
- Perform a bitwise AND operation instead of a modulo
- Comment code more clearly
- Store all the functions in the perlin table
2017-07-23 21:35:49 +01:00
Valansch
5114955d1b
Merge branch 'master' into develop
2017-07-23 14:52:30 +02:00
Valansch
041aec19f0
Implemented Thread.set_timeout and changed /walkabout behavior
2017-07-23 14:51:20 +02:00
Valansch
ea5b3696b3
Fixed issue that caused linux users not to be able join the server
2017-07-23 10:05:58 +02:00
Valansch
a1309438e5
added rectangular_spiral.lua
2017-07-20 23:22:09 +02:00
Valansch
544e3e3da9
added rail grid
2017-07-18 21:54:54 +02:00
Valansch
428ecabbe7
remove junk files
2017-07-18 21:30:14 +02:00
Valansch
b2c79936e9
removed module bools
2017-07-18 21:29:12 +02:00
Valansch
a816b88278
moved perlin requires into files that acually call it.
2017-07-18 21:26:12 +02:00
Valansch
1c62f974fa
Added donut and removed module boll call from map_layout.lua
2017-07-18 20:28:00 +02:00
Valansch
28f3c9c843
Merge branch 'master' into develop
...
# Conflicts:
# map_layout.lua
2017-07-18 19:57:23 +02:00
Valansch
171c00bf0e
Merge branch 'dev_maze' into develop
...
# Conflicts:
# map_layout.lua
2017-07-18 19:56:05 +02:00
Valansch
c2c443e2ce
Added maze
2017-07-18 19:47:48 +02:00
Valansch
f582cb862c
deleted junk and changed maze name
2017-07-16 14:10:10 +02:00
Maik Wild
907d222cb4
added nekos gens
2017-07-14 20:17:01 +02:00
Valansch
82e63561d0
imported nekos stuff and changed map layout
2017-07-12 01:59:07 +02:00
Valansch
39d6be3a76
Fixed null pointer
2017-07-11 11:06:34 +02:00