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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

591 Commits

Author SHA1 Message Date
Triston
0d4322af03
Merge pull request #136 from Valansch/air_patch
Air patch
2017-12-19 13:16:40 -05:00
Maik Wild
efbae41a7b removed artillery targeting remote from recipe 2017-12-19 18:10:55 +01:00
Maik Wild
4da87bef95 some fish market refactoring, removed buffs from fish market and implemented artillery targeting remote as market item 2017-12-19 18:10:15 +01:00
Goldfinger
51dd15bfaf Print correct vehicle name for detrain command 2017-12-19 16:47:11 +01:00
Goldfinger
b3a9d957a7 Schedule check once every 60 ticks 2017-12-19 16:47:07 +01:00
Goldfinger
9a0dfd78d1 Automatically tag corpse after player died 2017-12-19 16:46:53 +01:00
Valansch
85b7a40a2a
Merge pull request #128 from Valansch/factorio.16-tweaks
Fixes for .16 compat
2017-12-19 16:27:28 +01:00
Valansch
3d514b2ae3 removed all ontick event handlers inside on_tick.lua and removed enemy ghosts. 2017-12-16 16:55:47 +01:00
TWLTriston
26e313ff14 Tasklist no longer shows on start.
Fix #132 box boundary
2017-12-16 06:47:02 -05:00
TWLTriston
61e31dfd6e changes to #131 2017-12-16 06:43:58 -05:00
TWLTriston
4c0105b91d Removing player walked distances due to possible desync issue 2017-12-15 17:26:47 -05:00
TWLTriston
27b18cfafc Cheap rock fix. 2017-12-15 12:23:55 -05:00
TWLTriston
69815e84bb GUI updates for #129 2017-12-15 11:52:26 -05:00
TWLTriston
eb6beb7488 Fixes for .16 compat 2017-12-13 12:19:35 -05:00
Valansch
f59a17f632 moved presets back into /locale/ because they are tiny 2017-12-05 20:15:03 +01:00
Triston
76a9f5bd0f
Merge pull request #127 from Valansch/develop_nextmap_tweaks
Next map's tweaks
2017-11-28 10:01:20 -05:00
Triston
3c754debbb
Merge pull request #126 from Valansch/develop_turkey
Develop turkey
2017-11-28 10:01:00 -05:00
TWLTriston
76b3693619 Next map's tweaks 2017-11-28 10:00:08 -05:00
Valansch
d0d0c23711
Merge pull request #124 from Valansch/develop_nextmap
Current map config, moved all LUA out to separate _locale folder to keep save file size down
2017-11-26 17:35:57 +01:00
Valansch
2fc758ced9
Merge pull request #122 from Valansch/develop_north_america
Final version of North America map
2017-11-26 17:35:28 +01:00
TWLTriston
5e49354cd5 A little too short on the mining bonus. 2017-11-25 07:16:16 -05:00
TWLTriston
c89c906b3e Fix to the discharge defense remote being purchased @ fish market, adjustment to the mining speed boosts. 2017-11-25 07:03:40 -05:00
TWLTriston
1458636cd9 Turkey time! 2017-11-22 18:33:03 -05:00
TWLTriston
fda06bb6dc Fish market bug fix and RSO tweaks from current map 2017-11-22 17:55:51 -05:00
TWLTriston
aa3e5fcef5 Moved all map gen data into the _locale folder to keep save files managable 2017-11-20 11:29:01 -05:00
TWLTriston
d5b2516535 Adjusting fish market costs and rewards -- added chain saw mode 2017-11-20 11:17:42 -05:00
TWLTriston
f3647face5 Leave the forests alone! 2017-11-20 11:17:30 -05:00
TWLTriston
fff3395cad Logistics slots save/reset during force toggle event 2017-11-20 11:17:21 -05:00
TWLTriston
d48afec47f Final version 2017-11-20 08:51:13 -05:00
Valansch
06ec743530 changed bitcoin & paypal info to diffies 2017-11-16 19:14:13 +01:00
Valansch
81aff01e6d uncommented things from maplayout 2017-11-16 16:00:23 +01:00
TWLTriston
b54cf39e03 Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 09:00:28 -05:00
TWLTriston
fce96ea3f8 Map config 2017-11-16 04:27:54 -05:00
TWLTriston
dc235bdac0 As deployed / playtested with changes. 2017-11-16 04:27:54 -05:00
Maik Wild
7d122ed5a7 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:27:54 -05:00
TWLTriston
edf992da12 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:27:46 -05:00
TWLTriston
a4889d9f3b Staging for play test 2017-11-16 04:27:37 -05:00
TWLTriston
533c8572e7 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce Current status, messing with decoratives 2017-11-16 04:27:06 -05:00
TWLTriston
1802153657 Grass tiles now get dagobah swamp based values 2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf Multi row and column representation for all tile types. 2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8 As deployed / playtested with changes. 2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:22:17 -05:00
TWLTriston
e998051e7b Staging for play test 2017-11-16 04:22:16 -05:00
TWLTriston
469976af33 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2 Current status, messing with decoratives 2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9 Grass tiles now get dagobah swamp based values 2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0 Multi row and column representation for all tile types. 2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:21:29 -05:00