Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
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Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
SimonFlapse
1919a34aa0
Added NightTime.lua
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Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
44be58f19d
Make sure biter modifiers are accessible for mods
2018-11-11 15:02:06 +01:00
Lynn
306a0fda8f
Track artefacts launched into space
2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc
Added coin loot from biters and mining
2018-11-10 19:35:19 +01:00
Lynn
44423f529b
Added a noise based chest spawning system for artefacts
2018-11-10 19:33:35 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
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Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
fd10db3915
Added landfill to the market
2018-11-06 19:27:55 +01:00
Lynn
bee981f367
Added noise based cluster resources
2018-11-06 18:48:58 +01:00
Lynn
4eb81a23f0
Balance changes and fixes based on the second play
2018-10-21 20:20:43 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
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Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
1b45a8e0d9
Made void chest frequency prime
2018-10-19 15:01:19 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles ( #243 )
2018-10-19 00:10:17 +02:00
Lynn
88b759466c
Added stone void chest that sends stone to surface
2018-10-17 21:01:24 +02:00
Maik Wild
6ba689f683
balance changes to tiles #229
2018-10-16 18:05:25 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
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Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174
fixed print_grid_value printing to small numbers #229 #239
2018-10-16 13:40:32 +02:00
Valansch
53c0dc2b96
Merge pull request #233 from iltar/update-market-contents
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Updated Market Contents
2018-10-15 23:43:12 +02:00
Valansch
1f9850839f
lowered stress map resolution to 2x2 tiles per pixle #229
2018-10-15 23:40:36 +02:00
Lynn
7f2b592a56
Updated Market Contents
2018-10-15 18:41:51 +02:00
Lynn
6086ef98d0
Balanced resources and biter spawns
2018-10-15 18:32:01 +02:00
Maik Wild
639a7a1a8a
Implemented /test-tile-support-range #229
2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf
nerfed tiles even more #229
2018-10-15 13:53:56 +02:00
Maik Wild
64806bc6f2
updated stress values. Nerfed tiles
2018-10-14 12:19:36 +02:00
Lynn
4148e4c950
Some minor fixes and tweaks to go live
2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b
Fixed noise used map desync and refresh GUI
2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd
Added functional GUI for stone sent
2018-10-11 22:17:25 +02:00
Lynn
440327b882
Minor perf update
2018-10-11 20:13:42 +02:00
Lynn
4311a35c10
Fixed desync issues due to global state
2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2
Added buffs from the market and rebalanced the market prices/items
2018-10-10 20:49:49 +02:00
Lynn
82d4025079
Don't automatically open a room twice after collapse
2018-10-08 20:40:32 +02:00
Maik Wild
03501204ae
removed water strengh
2018-10-07 20:58:08 +02:00
Lynn
4d0a3b9e7f
Tweaked stress values and fixed a bug regarding tile placement
2018-10-07 19:40:30 +02:00
Lynn
0f7eb4a351
Simplified feature registration
2018-10-07 14:39:18 +02:00
Lynn
8dbf4e0920
grilledham+valansch changes without initialize
2018-10-07 13:50:25 +02:00
Lynn
257313974c
Added a stone market
2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7
Removed hacks to prevent stone from dropping
2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82
Tweaked spawning of rooms + resources + mining efficiency
2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e
added mask config values
2018-10-03 22:56:48 +02:00
Lynn
fea7f9e666
small config change
2018-10-03 22:26:40 +02:00
Lynn
f94105624d
Extracted alien spawning to its own feature
2018-10-03 22:11:24 +02:00
Maik Wild
e6beb157a9
removed box/circle blur and replaced with disc blur
2018-10-03 00:58:38 +02:00
Lynn
3b836947cc
Added functional biter spawning as resource
2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb
Small fixed and initial biter spawn reverse engineering
2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6
First version of automatic room opening based on noise
2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6
Added circle_blur and box_blur. Made collapse use circle_blur
2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f
Added mining speed bonus on mining productivity research
2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d
Tweaked collapse values for stone/concrete and start area
2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1
Added support for stone-path and concrete as support
2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78
Basic noise and debug tools therefore
2018-10-02 10:09:03 +02:00
Lynn
189d8647ee
Some config value tweaks and random collapse time
2018-10-02 10:09:03 +02:00
Lynn
ba5175334d
Added a random resource spawning feature
2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9
Implemented floating cracking text
2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f
Implemented cave collapse timeout
2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee
renamed pressure => stress
2018-10-02 10:09:03 +02:00
Lynn
08a23749ab
Integration with RedMew
2018-10-02 10:09:03 +02:00