~iltar
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a1f89dc6ea
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Reduced biter spawn cache footprint and digging increases evo (#241)
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2018-10-17 10:20:43 +02:00 |
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Maik Wild
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6ba689f683
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balance changes to tiles #229
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2018-10-16 18:05:25 +02:00 |
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Maik Wild
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c0e59b8022
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changed test tile range command to spawn pillars
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2018-10-16 17:54:46 +02:00 |
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Maik Wild
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91d6d8acc3
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added collapse alert #229
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2018-10-16 16:38:58 +02:00 |
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Valansch
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7629518e10
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Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
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2018-10-16 13:41:08 +02:00 |
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Maik Wild
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b07f6e3174
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fixed print_grid_value printing to small numbers #229 #239
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2018-10-16 13:40:32 +02:00 |
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~iltar
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c9380a1661
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Fix spawn location for players (#238)
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2018-10-16 10:01:22 +02:00 |
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~iltar
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49c22dc765
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Disable Landfill to avoid griefing (#237)
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2018-10-16 10:00:28 +02:00 |
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~iltar
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45a9562092
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Fixed spilled loot performance when rocks die (#236)
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2018-10-16 09:59:58 +02:00 |
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~iltar
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20ffe9181d
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Do not track noise tiles used to open rooms (#235)
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2018-10-15 23:45:14 +02:00 |
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Valansch
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b4f1c88af8
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Merge pull request #234 from iltar/market-message-on-buy
Show a market message when upgrades are received
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2018-10-15 23:43:39 +02:00 |
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Valansch
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53c0dc2b96
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Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
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2018-10-15 23:43:12 +02:00 |
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Valansch
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1f9850839f
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lowered stress map resolution to 2x2 tiles per pixle #229
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2018-10-15 23:40:36 +02:00 |
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Valansch
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67b43f34d4
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fixed endless collapse loop
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2018-10-15 21:30:05 +02:00 |
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Lynn
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93ad04c204
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Show a market message when upgrades are received
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2018-10-15 19:06:58 +02:00 |
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Lynn
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7f2b592a56
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Updated Market Contents
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2018-10-15 18:41:51 +02:00 |
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Lynn
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6086ef98d0
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Balanced resources and biter spawns
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2018-10-15 18:32:01 +02:00 |
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Maik Wild
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cf8a427ab0
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removed on_void_added #229
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2018-10-15 14:51:07 +02:00 |
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Maik Wild
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178920f394
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made tiles not support neighbors (except void) #229
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2018-10-15 14:48:48 +02:00 |
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Maik Wild
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639a7a1a8a
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Implemented /test-tile-support-range #229
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2018-10-15 13:55:01 +02:00 |
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Maik Wild
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64347517cf
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nerfed tiles even more #229
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2018-10-15 13:53:56 +02:00 |
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Maik Wild
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164e807e9c
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removed void from collapse #229
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2018-10-15 13:53:22 +02:00 |
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Maik Wild
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646e629c69
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fixed debug error
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2018-10-15 13:50:41 +02:00 |
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Maik Wild
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64806bc6f2
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updated stress values. Nerfed tiles
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2018-10-14 12:19:36 +02:00 |
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grilledham
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ed71e89e56
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merge
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2018-10-13 20:57:07 +01:00 |
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Maik Wild
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ed58437b9a
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-13 15:03:04 +02:00 |
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Maik Wild
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a445b5719c
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fixed double crack warning and implemented kill siwtch
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2018-10-13 15:02:18 +02:00 |
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Lynn
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891dcfc56d
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Adjusted threshold with 0.01 and message
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2018-10-13 14:53:54 +02:00 |
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Maik Wild
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5c6f92a5bc
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optimized collapse: collapses now happen every 80 ticks
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2018-10-13 14:24:51 +02:00 |
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Lynn
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4148e4c950
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Some minor fixes and tweaks to go live
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2018-10-13 00:21:20 +02:00 |
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Lynn
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0d4ed60d5b
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Fixed noise used map desync and refresh GUI
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2018-10-12 19:37:16 +02:00 |
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Lynn
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029a2b38fd
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Added functional GUI for stone sent
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2018-10-11 22:17:25 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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4311a35c10
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Fixed desync issues due to global state
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2018-10-10 23:05:48 +02:00 |
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Lynn
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ad24aeeef2
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Added buffs from the market and rebalanced the market prices/items
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2018-10-10 20:49:49 +02:00 |
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Maik Wild
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5d5c22c109
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fixed cave collapse causing stress corruption
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2018-10-09 15:50:42 +02:00 |
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Maik Wild
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2e904925fb
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_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-09 01:26:29 +02:00 |
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Maik Wild
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2f37961075
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optimized quadrant and stressmap
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2018-10-09 01:26:24 +02:00 |
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Lynn
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764a0fab99
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Show a popup on the first mine explaining cave-ins
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2018-10-08 22:57:29 +02:00 |
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Lynn
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93794d1591
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Disallow deconstruction requests for support beams
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2018-10-08 22:13:45 +02:00 |
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Lynn
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4879639272
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Disable the market and coin collection
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2018-10-08 21:14:58 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Lynn
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788b473894
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-08 17:43:16 +02:00 |
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Maik Wild
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3fa5fa6504
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fixed collapse delay
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2018-10-07 21:02:30 +02:00 |
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Maik Wild
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03501204ae
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removed water strengh
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2018-10-07 20:58:08 +02:00 |
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Maik Wild
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8623338c0b
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fixed merge conflicts
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2018-10-07 20:56:39 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
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Lynn
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2eb258e6c5
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Minor water spawn tweak
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2018-10-07 19:59:37 +02:00 |
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Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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