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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

18 Commits

Author SHA1 Message Date
Lynn
fa4560fdcb Fixed a bunch of performance issues and bugs 2018-11-27 20:32:23 +01:00
Lynn
a3ff0edd61 Minor memory allocation fix 2018-11-26 20:31:10 +01:00
Lynn
58be972190 Fixed collapse on biters error 2018-11-26 20:23:53 +01:00
Lynn
ab1dff64f5 Cleanup Experience and MarketExchange to use the Retailer 2018-11-26 18:11:32 +01:00
SimonFlapse
fadce394c0 Made mining speed scale a bit quicker the first couple of levels 2018-11-25 15:00:23 +01:00
SimonFlapse
16f3241c98 Minor refactor to prevent turrets logic getting stuck 2018-11-25 13:45:14 +01:00
SimonFlapse
b240b278f6 Minor changes based on feedback 2018-11-25 12:53:05 +01:00
SimonFlapse
37c7b29221 Fixed broken turret and error messages in console 2018-11-25 05:14:08 +01:00
SimonFlapse
cae9c68c3e Fixed multiplication instead of addition
Tested rocket launch succesfully
2018-11-25 02:45:21 +01:00
SimonFlapse
7b031a7c9d Tweaking Diggy controls
Fixed rockets not giving experience and converted it to 1% of total experience.

Decreased player died deduct to 0.2%

Increased xp from rocks by 1 every fifth level

Increased xp from bots by about 1 every tenth level.

Increased early science XP reward (doubled for red and green, 50% for black and blue)

Level 100 is not 19,990,000 XP (Down from 30 million)

Starting XP is 400.
2018-11-25 02:27:41 +01:00
SimonFlapse
c78f023b50 Bot mining not giving xp fixed 2018-11-24 18:44:27 +01:00
Lynn
4d15ac038c Some small performance fixes and cleanup 2018-11-24 17:31:34 +01:00
SimonFlapse
6ed752e73d Fixed floating text and CI pleasing 2018-11-24 16:35:20 +01:00
SimonFlapse
7febb1162e Turrets give experience 2018-11-24 16:33:26 +01:00
SimonFlapse
b1d182008e Fixed exp scope 2018-11-24 16:08:14 +01:00
SimonFlapse
56a11c4ab7 Bot mining now gives about half experience 2018-11-24 16:05:01 +01:00
Lynn
1d876ed1ff Fixed merge and cleanups 2018-11-24 13:53:06 +01:00
Simon
22c21011ab Diggy - New leveling system (#402)
* Basic setup for Force Control

* Buffs transitioned to new level system

Implemented level up buffs (Also made a double value avaliable at certain levels)

Added experience for research, rocket launched, mined rocks

Removing experience on player death. 0.5% of total experience

Added total_experience to ForceControl.lua

Refactored util/game.lua

* Transfered market item unlocks

Made Market Items unlock through the force control system.

Removed stone from mined stone

* Initial conversion of market items to coins

* Started biter killing giving XP

* XP for killing enemies. GUI update

* Made ForceControl.remove_experience return the actual removed experience

* Got my head and mind back, also fixed progress bar saying long numbers

* Changed get_market()

* Brand new formula, CI review changes

* Update CHANGELOG.md
2018-11-24 10:45:43 +01:00