* Add creep spread mechanic
* Added bot ore islands, use bool flag to turn on.
* Added a noise based chest spawning system for artefacts
* Added coin loot from biters and mining
* Track artefacts launched into space
* Add Creepy map preset
* Update donators.lua
* Add scenario info for crashsite (#291)
* Split colors resources from colors code & catchup on donators (#288)
* Split colors resources from colors code
* Switch back to colors
* Added jail button
Moved parts of the jail command to report.lua
Made jailing possible from a users report.
closes#215
* Added sound for new reports
Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.
Currently set the sound_path as utility/tutorial_notice
* Split chat triggers from control
* Move cheat tracking outside of control.lua
* Remove player-specific code
* Split donator/on_join messages out of control
* Move features into features folder
* Indentation fix
I aimed to fix the troublesome indentation.
* Added a single indent
* Make sure biter modifiers are accessible for mods
* Consistency change regarding table access
* Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
* Fixed debug print grid value to show non-rounded value
* added support for hidden tiles
* Add newline to eof
* Fixed no newline, indentation and scope of research
* crash_site outposts set hidden tile to 'grass-1'
* Log items spawned by crafting in cheat mode
* Newline to eof
* Put responses into table
* Use trigger as table key
* Change name of lattice to diagonal lattice (#297)
* Add Diagonal Ribbon to map presets (#294)
* Reorganize control (#312)
* Check for config before disabling fish market (#311)
* Force diggy biters to spawn, even if there's no space (#308)
* Fixed some small things from feedback and issues (#313)
* Update fractal_balls.lua
* Add ALo's message and color (#314)
* Add join message for ALo
* Add ALo's color
* Typo in donators.lua
* fixed tile corruption issus closes#310 (#317)
* Update player_list.lua
* Update diagonal_ribbon.lua (#322)
* Regulars: remove duplicates and sort alphabetically (#320)
Needs additional testing
I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.
Developed on a older branch!
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)
Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()
Fixes#281