Maik Wild
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b07f6e3174
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fixed print_grid_value printing to small numbers #229 #239
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2018-10-16 13:40:32 +02:00 |
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Valansch
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1f9850839f
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lowered stress map resolution to 2x2 tiles per pixle #229
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2018-10-15 23:40:36 +02:00 |
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Maik Wild
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639a7a1a8a
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Implemented /test-tile-support-range #229
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2018-10-15 13:55:01 +02:00 |
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Maik Wild
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64347517cf
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nerfed tiles even more #229
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2018-10-15 13:53:56 +02:00 |
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Maik Wild
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64806bc6f2
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updated stress values. Nerfed tiles
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2018-10-14 12:19:36 +02:00 |
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Lynn
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4148e4c950
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Some minor fixes and tweaks to go live
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2018-10-13 00:21:20 +02:00 |
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Lynn
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0d4ed60d5b
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Fixed noise used map desync and refresh GUI
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2018-10-12 19:37:16 +02:00 |
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Lynn
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029a2b38fd
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Added functional GUI for stone sent
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2018-10-11 22:17:25 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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4311a35c10
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Fixed desync issues due to global state
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2018-10-10 23:05:48 +02:00 |
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Lynn
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ad24aeeef2
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Added buffs from the market and rebalanced the market prices/items
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2018-10-10 20:49:49 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Maik Wild
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03501204ae
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removed water strengh
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2018-10-07 20:58:08 +02:00 |
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Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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Lynn
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0f7eb4a351
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Simplified feature registration
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2018-10-07 14:39:18 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Lynn
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257313974c
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Added a stone market
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2018-10-06 15:53:28 +02:00 |
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Lynn
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f17b1362e7
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Removed hacks to prevent stone from dropping
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2018-10-06 12:40:03 +02:00 |
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Lynn
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b1d4802c82
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Tweaked spawning of rooms + resources + mining efficiency
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2018-10-06 00:00:00 +02:00 |
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Valansch
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7c47b6eb1e
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added mask config values
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2018-10-03 22:56:48 +02:00 |
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Lynn
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fea7f9e666
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small config change
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2018-10-03 22:26:40 +02:00 |
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Lynn
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f94105624d
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Extracted alien spawning to its own feature
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2018-10-03 22:11:24 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
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Lynn
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3b836947cc
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Added functional biter spawning as resource
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2018-10-02 10:09:03 +02:00 |
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Lynn
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afa59efdbb
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Small fixed and initial biter spawn reverse engineering
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2018-10-02 10:09:03 +02:00 |
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Lynn
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9ecfbac8c6
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First version of automatic room opening based on noise
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2018-10-02 10:09:03 +02:00 |
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Valansch
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94d4c544f6
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Added circle_blur and box_blur. Made collapse use circle_blur
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ddfe58ba1f
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Added mining speed bonus on mining productivity research
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2018-10-02 10:09:03 +02:00 |
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Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ae34eea7c1
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Added support for stone-path and concrete as support
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2018-10-02 10:09:03 +02:00 |
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Lynn
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cd7f79fd78
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Basic noise and debug tools therefore
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2018-10-02 10:09:03 +02:00 |
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Lynn
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189d8647ee
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Some config value tweaks and random collapse time
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ba5175334d
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Added a random resource spawning feature
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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fe33e1dbd9
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Implemented floating cracking text
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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ad1a6d373f
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Implemented cave collapse timeout
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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97c5ea74ee
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renamed pressure => stress
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2018-10-02 10:09:03 +02:00 |
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Lynn
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08a23749ab
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Integration with RedMew
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2018-10-02 10:09:03 +02:00 |
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