Zahir Khan
d0f2fc5748
Update turkey.lua
2019-11-28 13:37:27 -05:00
theorangeangle
0e52cb3519
Merge pull request #1012 from Zahir-Khan/turkey
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Added random messages to print every 10 minutes to the turkey map
just in time!
2019-11-27 23:59:07 -06:00
theorangeangle
2225f5363f
added vauge documentation that will come back to haunt me later
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local time 11:49 pm and travis better approve this by midnight!
2019-11-27 23:49:24 -06:00
theorangeangle
9e72495790
after playing whack a mole for 20 mins i think it's working now. local time 11:43pm
2019-11-27 23:43:45 -06:00
theorangeangle
bd8e289e58
i wanted to add the turkey ores from the 2018 map onto the 2019 terrain but can't clear out all the errors. going to have inebriate myself and see if that makes things better or worse. -11:10pm local
2019-11-27 23:10:50 -06:00
Zahir Khan
9a6e978a27
Update turkey.lua
2019-11-27 21:01:49 -05:00
Zahir Khan
837eedcc2c
Update turkey.lua
2019-11-27 20:39:26 -05:00
Zahir Khan
97be613e3d
Added random turkey message every 10min
2019-11-27 20:26:37 -05:00
theorangeangle
b0dd0b072c
Merge pull request #981 from Jayefuu/map_description_fixes
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Updated map descriptions and landfill tech from maps named in issue #906
2019-11-27 11:29:04 -06:00
Tarsassum
f662f12b79
Removed unnecessary comments and replaced useful comments on top of the lines.
2019-11-26 03:26:48 +01:00
Tarsassum
5461b3147f
new file: map_gen/maps/terra.lua
2019-11-25 04:17:14 +01:00
theorangeangle
99ae9c0cf4
added map preview
2019-11-24 19:48:17 -06:00
Claude
0a1636161c
wrong folder
2019-11-24 20:23:37 +02:00
Claude
b6d53d2db6
Update
2019-11-24 20:22:59 +02:00
Claude
7ee39fc280
Create square_spiral_old
2019-11-24 20:13:12 +02:00
Claude
546694a8b2
update suare_spiral_old
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Meybe this fix it
2019-11-24 19:49:00 +02:00
theorangeangle
6347833eaf
removed unnecessary commenting
2019-11-16 12:37:50 -06:00
theorangeangle
4e7b3f8e21
reduced movement for players during combat
2019-11-16 12:27:19 -06:00
Claude
aca98f7098
Update creation_of_adam2.lua
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This fix "map_gen.ores" path to "map_gen.entities"
2019-11-15 23:06:46 +02:00
Claude
8d0766cecc
Update vanilla.lua
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This fix path for tiny_ores.lua start vanilla.lua
2019-11-12 18:48:37 +02:00
SimonFlapse
738e105766
v0.4.6 dark nights and market + coin fixes
2019-11-03 17:38:23 +01:00
SimonFlapse
69d3fd64d1
Minor changes to fix join team bug
2019-11-03 15:14:21 +01:00
grilledham
71356cc504
Merge pull request #1003 from grilledham/crashsite/biters_to_worms
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Crashsite: Change biters to spawn worms on death
2019-11-01 20:35:02 +00:00
grilledham
a7ec8e9856
Change biters to spawn worms on death
2019-11-01 16:04:43 +00:00
SimonFlapse
0d3c93bad0
Minor fixes involving the gui and market
2019-10-27 19:40:27 +01:00
SimonFlapse
337eabc08a
Bug fixes and team balancing changes
2019-10-27 14:46:57 +01:00
SimonFlapse
f4710e824a
Changing seed
2019-10-27 12:36:05 +01:00
SimonFlapse
63d2b85407
New ore shapes
2019-10-27 12:21:08 +01:00
SimonFlapse
a9be1b46fa
Minor fixes
2019-10-27 00:51:29 +02:00
SimonFlapse
bedcb2e1a9
v0.4 king of the hill
2019-10-27 00:45:28 +02:00
SimonFlapse
09d4d76359
Added custom mirrored ore generation + Refactoring
2019-10-26 22:09:32 +02:00
SimonFlapse
52f0fe2e5c
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-26 16:26:19 +02:00
SimonFlapse
350ab55fcc
Changes from second playthrough
2019-10-21 17:20:28 +02:00
Soggs
b44ca8621b
Changes to Snakier_Swamp as proposed by grilledham.
2019-10-21 12:34:01 +02:00
Soggs
f1bfc70d43
Deleted Builders.remove_decoratives() from Builders.lua as it was a inferior duplicate of the newly added Builders.remove_map_gen_decoratives().
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Swapped Snakey_Swamp and Snakier_Swamp to use Builders.remove_map_gen_decoratives() instead of Builders.remove_decoratives().
2019-10-21 12:21:54 +02:00
Soggs
f3ffc28512
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-21 12:15:26 +02:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap ( #998 )
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* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
2019-10-20 16:23:34 +02:00
Simon
5b290676d4
Update map_gen/maps/space_race/cliff_generator.lua
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Co-Authored-By: grilledham <jrdgillham@gmail.com>
2019-10-20 14:41:01 +02:00
Simon
0a8dc3012e
Update map_gen/shared/generate.lua
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Co-Authored-By: grilledham <jrdgillham@gmail.com>
2019-10-20 14:40:22 +02:00
Soggs
78dbd16b30
Added Builders.remove_decoratives(shape) to builders.lua
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Builders.remove_decoratives(shape) removes any decoratives in the given shape.
Update the map scripts, snakey_swamp and snakier_swamp to use this to remove decoratives from the dividers.
2019-10-20 05:24:35 +02:00
Soggs
d360169ab7
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-20 05:16:18 +02:00
SimonFlapse
f85c434077
Fixed whitespace
2019-10-19 00:03:07 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
Simon
b6bcc70194
Merge branch 'develop' into patch-9
2019-10-17 23:54:40 +02:00
Simon
03f461da36
Merge branch 'develop' into map_description_fixes
2019-10-17 23:53:19 +02:00
Simon
fce544c2d1
Merge branch 'develop' into mapmodify-3
2019-10-17 20:27:42 +02:00
SimonFlapse
2a83ea5ad1
Fixed saved prices being synced between forces
2019-10-14 23:11:04 +02:00
SimonFlapse
5143a12d15
Fixed unlocking disabled research and the random research unlock
2019-10-14 22:54:15 +02:00
SimonFlapse
f0fe5ed20a
Added "random" research unlocks in the market
2019-10-14 22:29:30 +02:00
grilledham
0f88751faf
fix crashsite no wall bug
2019-10-14 19:04:46 +01:00
SimonFlapse
21bb182644
Removed sand-1 beach
2019-10-14 17:25:13 +02:00
SimonFlapse
01fb65f323
Moved entity creation to a new function
2019-10-14 17:21:36 +02:00
SimonFlapse
09a565c115
Nice beach transition
2019-10-14 17:18:06 +02:00
SimonFlapse
f131b4d483
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-14 15:43:52 +02:00
Soggs
d3e82fb1fa
Purging the evil trailing whitespaces.
2019-10-14 13:10:57 +02:00
Soggs
dd544919c8
Snakier_Swamp Initial Commit
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Adds another ribbon style map similar to Snakey Swamp with even windier paths.
2019-10-14 13:03:22 +02:00
SimonFlapse
4e4945f159
Changes to starting resources
2019-10-14 09:59:18 +02:00
SimonFlapse
31e534c502
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-14 09:45:10 +02:00
Simon
bf8cd265d2
[Builder] Simple entity removal ( #994 )
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* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
2019-10-14 00:09:47 +02:00
Soggs
ef52016d25
Minor fixes to comply with automated testing.
2019-10-13 18:11:06 +02:00
Soggs
706e7bac11
Added Snakey Swamp map script.
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Creates a ribbon works with a snakey path surrounded by water at the top and bottom.
2019-10-13 15:52:03 +02:00
SimonFlapse
edc727da05
Changed cliff generation to allow map_gen cliffs
2019-10-13 13:55:18 +02:00
SimonFlapse
68744bc91a
Disabled default cliff generation
2019-10-12 23:37:29 +02:00
SimonFlapse
1b317d2941
Fixed missing locals
2019-10-12 23:24:36 +02:00
SimonFlapse
ae3fc079a5
CLIFFS!
2019-10-12 23:23:54 +02:00
SimonFlapse
a128e0d234
Added player count to waiting gui
2019-10-12 16:57:31 +02:00
SimonFlapse
8a304ccb69
Fixed introduced bugs from last commit
2019-10-12 14:09:24 +02:00
SimonFlapse
6eb6574cc4
Refactoring + Changes from #996
2019-10-12 13:29:11 +02:00
SimonFlapse
ac7d60643b
More tweaking
2019-10-11 21:07:16 +02:00
SimonFlapse
839019514b
Result from first alpha run
2019-10-11 20:24:28 +02:00
SimonFlapse
505bc0cc53
Unused variable removal
2019-10-11 11:20:10 +02:00
SimonFlapse
8f51a726e1
Removed global from generate, causes desyncs
2019-10-11 11:19:10 +02:00
SimonFlapse
2afc4ac5f0
Made it easier to add a new surface to the generate function
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You add a new surface by calling the get_surfaces() method in generate.lua
And then inserting a new value in the key, value format: [surface_name] = shape
Example
`local Generate = require 'map_gen.shared.generate'
game.create_surface('snake')
Generate.get_surfaces()['snake'] = b.rectangle(45, 4)
2019-10-11 10:54:27 +02:00
SimonFlapse
51dfa636fc
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
153eaf03ac
Fix for #984
2019-10-10 11:39:41 +02:00
SimonFlapse
5122634a3a
Bunch of simple map descriptions
2019-10-10 11:29:28 +02:00
SimonFlapse
96eb160534
Added warning in default.lua to help guide newcomers
2019-10-10 11:10:30 +02:00
SimonFlapse
5975942db8
(Hoping to fix the removed cutscene changes)
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Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""
This reverts commit 0f87f7040a
.
2019-10-10 11:01:16 +02:00
SimonFlapse
16810d4a67
Fixed pollution and updated map_settings reference
2019-10-10 10:40:32 +02:00
SimonFlapse
4d33c46b76
Merge remote-tracking branch 'upstream/develop' into mapmodify-3
2019-10-10 10:25:16 +02:00
SimonFlapse
99fe5a8d88
Restricted landfill to 'water' (connected_dots)
2019-10-10 10:24:41 +02:00
SimonFlapse
f5b40ddd07
Market items now working
2019-10-09 21:36:11 +02:00
SimonFlapse
d6842d8e4a
Fixed random desync (Static oil placement)
2019-10-09 13:25:43 +02:00
SimonFlapse
f0e147f39e
Added markets and more
2019-10-09 02:02:48 +02:00
SimonFlapse
301c57a536
Changed rail_grid_restrictions to use Token
2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a
Merge remote-tracking branch 'upstream/develop' into concrete_jungle
2019-10-08 10:48:30 +02:00
SimonFlapse
5182e21607
Initial commit of Space Race
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Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
a9836b31f2
Moved containers to tier 1, new logic to prevent chest spilling
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Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
Jayefuu
f905cbf4d9
Update map_gen/maps/grid_islands_rotated.lua
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Co-Authored-By: Simon <44922798+SimonFlapse@users.noreply.github.com>
2019-10-06 17:24:36 +01:00
SimonFlapse
199c824ad7
Refactoring + Locales + Welcome message fix
2019-10-06 14:53:51 +02:00
SimonFlapse
dcf66d3bac
anti-grief spilling
2019-10-06 02:17:05 +02:00
SimonFlapse
3b34afca3d
Popup for spilling items
2019-10-06 02:05:01 +02:00
SimonFlapse
f94fdcd660
Added info popup
2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26
Re-disable tile blueprints
2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e
Fixed inventory entities losing items
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Starting area enclosed by a circle with 4 bridges
Removed refined-hazard-concrete from market
Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9
Added more info
2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae
Forgot a game.print
2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77
Fixed tile blueprinting
2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281
Preventing downgrading tiles
2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965
Fixed hazard left and right names
2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4
fixed stack valid for read
2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2
Fixed ground stealing/cheating
2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167
Tweaking game play
2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971
Minor improvements
2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006
Fixed upvalues
2019-10-05 17:00:36 +02:00
grilledham
c6fd8ec4ea
Merge pull request #980 from Jayefuu/branch
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Added rail_grid map preset and preview
2019-10-05 11:45:11 +01:00
SimonFlapse
9b6a9784ba
Refactoring
2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267
added map info
2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014
added messages
2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9
Added more tiered entities
2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274
Created concrete jungle map
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Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122 )
Initial edition
Starting area with a radius of 50 made with stone-path
Most entities can only be placed on top of stone-path or better.
Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete
Needs more tiered entities
2019-10-05 01:01:39 +02:00
SimonFlapse
b7511e1dc1
Reduced landfill pricing based upon feedback
2019-10-04 21:16:08 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes ( #986 )
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* Fixed danger ores and removed flamethrower ammo recipe
* disabled draw_resource_selection
Disabled map_gen ore, oil and cliffs.
Added map info
2019-10-04 21:01:11 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
grilledham
661cd205a4
fixed comment
2019-09-28 14:33:27 +01:00
grilledham
ea7c027495
travis linting
2019-09-28 14:31:19 +01:00
grilledham
781cd11178
refactor rail_grid
2019-09-28 14:23:57 +01:00
curiosity
03dba62d30
Refactoring
2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb
Refactoring
2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b
Fix stress corruption caused by water #552
2019-09-14 19:40:43 +03:00
Jayefuu
6d9791beb4
Updated map descriptions and landfill tech from maps named in issue #906
2019-09-11 20:57:39 +01:00
grilledham
e96cbfa680
Added Builders.change_map_gen_tiles(shape, new_tile_map).
2019-09-11 20:51:04 +01:00
Jayefuu
1ad53c842d
Added rail_grid lua and png files. Suitable for vanilla but also used on modded.
2019-09-11 19:31:38 +01:00
Jayefuu
e8083dcfe2
Added map preview
2019-09-09 23:29:34 +01:00
Jayefuu
8ddb0c4f8e
Updated maltease_crossings as per #906
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Updated as per comments by @theorangeangle in #906 :
https://github.com/Refactorio/RedMew/issues/906#issuecomment-525123084
- Updated map description, name etc.
- Removed remove_tree function broken by Redmew surface
- Added automatic disabling of landfill on game init. Previously used a manual command.
- Moved spawn so market didn't appear on coal patch.
- Added map preview to data folder
Sorry for the several commits. I'll get smartgit set up again soon.
2019-09-09 22:55:01 +01:00
grilledham
def7d53da2
fix require for Popup.player
2019-09-08 13:18:50 +01:00
theorangeangle
0f87f7040a
Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene"
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This reverts commit fc1d1af9d8
, reversing
changes made to 7d56edd582
.
2019-09-01 22:01:32 -05:00
theorangeangle
b7be1388cd
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-09-01 20:23:37 -05:00
grilledham
16a0f3cb09
reduce number of trees correctly
2019-09-01 20:23:35 -05:00
grilledham
48a4cd6d93
less trees
2019-09-01 20:23:33 -05:00
grilledham
60cc102c7a
0.17.60 oil changes
2019-09-01 20:23:30 -05:00
grilledham
0bf02b92fd
desert preset
2019-09-01 20:23:28 -05:00
grilledham
fc7ed1e735
refactor to allow multiple crashsite presets
2019-09-01 20:23:27 -05:00
grilledham
cf835fcf32
spawn market to neutral force
2019-09-01 20:23:25 -05:00
grilledham
b9354c614d
reverted small oil refinery changes
2019-09-01 20:23:23 -05:00
grilledham
eac5daa56f
increased advanced circuit output
2019-09-01 20:23:22 -05:00
grilledham
20e836c47e
outpost balance
2019-09-01 20:23:21 -05:00
theorangeangle
c2b454a775
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-09-01 20:23:20 -05:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-08-31 20:52:28 -05:00
theorangeangle
616541bee9
fixed whitespace and added map preview for "loading screen"
2019-08-28 22:13:54 -05:00
theorangeangle
c5d09f50fa
fixed broken image sprite and replaced with a parity
2019-08-28 21:40:27 -05:00
grilledham
3e28c29a70
reduce number of trees correctly
2019-08-03 14:26:34 +01:00
grilledham
afa2019faa
less trees
2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f
0.17.60 oil changes
2019-07-30 17:30:47 +01:00
grilledham
54ff569235
desert preset
2019-07-28 11:44:21 +01:00
grilledham
119ce340bb
refactor to allow multiple crashsite presets
2019-07-28 11:44:13 +01:00
grilledham
3941937400
spawn market to neutral force
2019-07-27 12:00:18 +01:00
grilledham
bac91762a3
reverted small oil refinery changes
2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e
increased advanced circuit output
2019-07-25 16:21:26 +01:00