Added research_queue_enabled switch
Fixed construction robots placed by players in early game is unminable.
Also Fixed construction robots being bugged as unminable
* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added behemoth-worm-turret
* Removed old behemoth-biter
* Added new default configuration
Moved entity_drop_amount from market.lua to config.lua
Added chance to entity_drop_amount table to allow map makers to configure coin drop chances for biters, spitters, worms and nests.
* Add redmew_surface
* Change map_layout to have all maps use redmew_surface
* Maps: switch hardcoded nauvis refs to redmew_surface
* Features: switch hardcoded nauvis refs to redmew_surface
* Per discussion, removal of RSO
* Changes to files based on linting warnings/errors
* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)
* borg_planet: ignore linting warnings (88 remaining)
* mazes refactored
* Changed global.lua so events are run in the order they are registered