1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

14 Commits

Author SHA1 Message Date
Simon
201fc80e55
[Diggy] Updated experience gui (#840)
* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Added more rich_text

* Added new hail_hydra and weapon_balance

* Spitter spawn behemoth worms

* Fixed linting

* Reverted spawn chance back to 0.05

* Fixed Diggy _CHEAT

Now overrides config.lua cheats when debug is not true
2019-04-22 20:21:04 +02:00
plague006
535c675028 Add generate_event_name to event module 2019-03-03 13:03:24 -05:00
Matthew
16fe4a7345
Merge pull request #742 from plague006/apply_lifecycle
Apply lifecycle
2019-02-19 14:13:28 -05:00
plague006
8ccfe43cef Make lifecycle more readable. 2019-02-18 01:43:59 -05:00
Matthew Heguy
17cc882b04 Change digits to strings to prevent future errors 2019-02-13 01:10:26 -05:00
Matthew Heguy
4c0c7ed41c Fix lifecycle mistakes 2019-02-10 22:44:54 -05:00
plague006
7aec77239c Apply lifecycle to "if game " 2019-02-04 16:08:02 -05:00
Lynn
a83acc4ea7 Fixed a few left-over requires in Experience 2018-11-30 19:57:31 +01:00
Lynn
d80becdc9b I need Herr Stickler's approval 2018-11-26 18:11:32 +01:00
SimonFlapse
b240b278f6 Minor changes based on feedback 2018-11-25 12:53:05 +01:00
SimonFlapse
7b031a7c9d Tweaking Diggy controls
Fixed rockets not giving experience and converted it to 1% of total experience.

Decreased player died deduct to 0.2%

Increased xp from rocks by 1 every fifth level

Increased xp from bots by about 1 every tenth level.

Increased early science XP reward (doubled for red and green, 50% for black and blue)

Level 100 is not 19,990,000 XP (Down from 30 million)

Starting XP is 400.
2018-11-25 02:27:41 +01:00
Simon
22c21011ab Diggy - New leveling system (#402)
* Basic setup for Force Control

* Buffs transitioned to new level system

Implemented level up buffs (Also made a double value avaliable at certain levels)

Added experience for research, rocket launched, mined rocks

Removing experience on player death. 0.5% of total experience

Added total_experience to ForceControl.lua

Refactored util/game.lua

* Transfered market item unlocks

Made Market Items unlock through the force control system.

Removed stone from mined stone

* Initial conversion of market items to coins

* Started biter killing giving XP

* XP for killing enemies. GUI update

* Made ForceControl.remove_experience return the actual removed experience

* Got my head and mind back, also fixed progress bar saying long numbers

* Changed get_market()

* Brand new formula, CI review changes

* Update CHANGELOG.md
2018-11-24 10:45:43 +01:00
Matthew
c9369c3d14 Features cleanup (#414)
* Fix scoping, var names, unused functions, etc.

* Autoformat
2018-11-20 11:46:19 +01:00
Lynn
1c91520160 Added force_control.lua to track force levels (#338)
* Added force_control.lua to track force levels

* Allow force only registration for level ups
2018-11-18 17:05:45 +01:00