1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

668 Commits

Author SHA1 Message Date
grilledham
de475078e8 added restart command for crash_site 2019-01-16 23:55:19 +00:00
Matthew
3f8be3151a
Add redmew_surface (#631)
* Add redmew_surface

* Change map_layout to have all maps use redmew_surface

* Maps: switch hardcoded nauvis refs to redmew_surface

* Features: switch hardcoded nauvis refs to redmew_surface

* Per discussion, removal of RSO

* Changes to files based on linting warnings/errors

* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)

* borg_planet: ignore linting warnings (88 remaining)

* mazes refactored

* Changed global.lua so events are run in the order they are registered
2019-01-16 13:44:55 -05:00
grilledham
b4166f08a2 Merge branch 'develop' of https://github.com/Valansch/RedMew into develop 2019-01-15 15:14:18 +00:00
grilledham
6b8c8795f7 fixed copy and paste error 2019-01-15 15:13:36 +00:00
Matthew
5dd9ce9f90 Remove math and table as globals. (#647)
* Remove math and table as globals.
Create exceptions for table.lua and math.lua to modify respective globals and add returns for respective globals.

* Fix lint errors from table and math
2019-01-15 14:27:48 +01:00
grilledham
f062c53868 updates 2019-01-14 11:10:34 +00:00
Lynn
bfa9320fd0 Fixed missing renames 2019-01-13 13:34:37 +01:00
Matthew
055ca8487f
Merge pull request #644 from grilledham/crashsite_0.4
Crashsite 0.4
2019-01-11 16:40:41 -05:00
Matthew Heguy
812cf82eaa Remove luacheck exception 2019-01-11 16:00:31 -05:00
Valansch
7fa83bae6c Add Tetris (#605)
Somehow nailed everything on the first try. What a pro.
2019-01-11 13:31:23 -05:00
grilledham
359914157a increased map size 2019-01-11 15:50:00 +00:00
grilledham
07c7ad5ea2 balance changes 2019-01-11 15:31:32 +00:00
grilledham
79f253143c slightly larger ore patches 2019-01-10 23:10:54 +00:00
grilledham
940ea1909f fixed enemy gun turrets spawning on player buildings death bug. 2019-01-10 23:10:36 +00:00
grilledham
4e5f39d3eb more ore patches 2019-01-10 14:43:18 +00:00
grilledham
e46a4983db Merge branch 'develop' of https://github.com/Valansch/RedMew into crashsite_0.4 2019-01-10 14:35:25 +00:00
grilledham
6a40e6e3bf extra biters on entity death 2019-01-10 14:34:51 +00:00
grilledham
4594dfced1 mini_outposts + balance changes 2019-01-10 14:34:28 +00:00
Maik Wild
1eebea55e8 renamed fish_market.lua to market.lua and market_item to currency 2019-01-10 15:18:55 +01:00
grilledham
d972c86c04 balance changes 2019-01-10 12:03:20 +00:00
grilledham
3aa1930333 market names 2019-01-10 01:22:48 +00:00
grilledham
501952dd5d updates 2019-01-09 22:29:51 +00:00
grilledham
9f2797a47d added mini outposts 2019-01-09 22:29:42 +00:00
Lynn
c84dec2aaa Fixed some market related hacks 2019-01-09 18:29:20 +01:00
plague006
bcd95662b6 Redirect all dependencies 2019-01-04 15:02:55 -05:00
Matthew
a84dcfdd91 Overhaul commands (#576)
* Split admin-only commands out of custom commands
Remove free item logging

* Overhaul commands remaining in custom_commands

* Overhaul commands in remaining files

* Change custom_commands to redmew_commands

* Remove follow.lua
2019-01-02 16:34:17 +01:00
Matthew
17c54eb136
Merge pull request #579 from iltar/retailer-in-crash-site
Uses the retailer in crash site for markets
2018-12-30 17:21:46 -05:00
Matthew
77846c1d66
Merge pull request #604 from plague006/use_color_presets
Change custom colors to presets
2018-12-30 17:20:15 -05:00
Lynn
97e757dca5
Re-added refined-hazard-concrete to the support entities 2018-12-29 22:03:44 +01:00
plague006
494648f35c Change custom colors to presets 2018-12-29 12:39:20 -05:00
Lynn
377ad8a25a
Merge pull request #603 from iltar/disabled-market-items
Ability to disable market items without removal
2018-12-29 14:07:38 +01:00
Matthew
486effcab7 Remove spaces in extant names and modify name function to remove spaces to prevent future mistakes (#581)
* Remove spaces in extant names and modify name function to remove spaces to prevent future mistakes

* Remove regulars hack and map_layout entry
2018-12-29 02:20:23 +01:00
Matthew
1b20b72d9e Update to Info's new function (#580) 2018-12-29 02:20:09 +01:00
Lynn
14e814d47f Ability to disable market items without removal 2018-12-28 21:31:08 +01:00
Lynn
2661b92b5b Re-added the blueprint helper for diggy (#602)
* Re-added the blueprint helper for diggy

* Balance shop items
2018-12-28 17:20:16 +01:00
BlueRock2
f4c9051603
Further balance tendrils_impure.lua ore ratios
This update is to better match overall map ore ratios in tendrils_impure.lua to ore consumption ratios on previous Diggy games.   Fragmented tendril ratios target anticipated early game needs, while the larger tendrils help balance out expected mid/late game ratios.   Toatal map ore average ratios for this commit are iron/copper/coal/stone equal to approx 1/0.8/0.4/0.25
2018-12-25 21:37:10 -05:00
BlueRock2
7438071700
Late game ore balancing for tendrils_impure.lua
Lowered impurity amounts in iron and copper veins as there was little or no need to seek out stone or coal veins later in the game.   Purity went from about 82% to 86%.   Standardized ore weights for each cluster to add up to 1000 so that percentage of each ore = weight / 10.   Coal and stone veins effectively the same since players can tap them or not.   Kept ore percentages scattered fragments the same since the stone and coal in them is useful early game, but doesn't affect late game much since the scattered fragments are low yield overall.
2018-12-23 13:37:25 -05:00
Lynn
7ec2380989 Retailer can generate a unique identifier 2018-12-23 13:33:54 +01:00
Lynn
511fe1a1f7 Uses the retailer in crash site for markets 2018-12-22 17:30:25 +01:00
Lynn
5cdb67979a Added some features to the market GUI (#564)
* Added some features to the market GUI

* Grouped inputs differently

* Use referenced table instead of copy
2018-12-22 00:39:18 +01:00
Matthew
bcf0c3e85d Fix issues with silly names (#559)
* Fix new LuaPlayer created on join.

* Change set_map_extra_info to add_map_extra_info

* Make silly_player and regulars compatible
2018-12-22 00:38:47 +01:00
Matthew
43aed22459 correct a typo, re-scope a couple vars, remove unused require (#570) 2018-12-22 00:38:11 +01:00
Lynn
1b29ead2e2 Track diggy XP loss (#569) 2018-12-22 00:37:44 +01:00
Matthew Heguy
38bc895796 Fix source of desync 2018-12-19 17:05:44 -05:00
Matthew Heguy
ca0ad6f431 Fix case where get_player_by_index was being sent nil 2018-12-19 17:03:41 -05:00
Matthew
00cf6eb40c
Merge pull request #553 from grilledham/top_buttons_visibility
allow player to toggle top buttons visibility
2018-12-17 10:55:33 -05:00
Lynn
f6f47b7776 Diggy fixes from last run (#554)
* Fixed wrong diggy default setting

* Fixes for Diggy

* Small balance changes
2018-12-17 13:08:58 +01:00
grilledham
f45d6d5111 allow player to toggle top buttons visibility 2018-12-16 01:28:00 +00:00
Matthew
238f6b9d7b Rename task and queue (#535)
* Rename task and queue to q

* Threading to schedule

* processing_queue to q
2018-12-15 21:28:27 +01:00
Matthew Heguy
bd04ea7fc1 Minor formatting 2018-12-15 15:26:34 -05:00