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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

12 Commits

Author SHA1 Message Date
grilledham
9a7a697bef return nil is player invalid 2019-01-21 15:54:34 +00:00
Lynn
a62fed2b78
Merge branch 'develop' into market-gui-tweaks 2018-12-31 09:22:26 +01:00
plague006
494648f35c Change custom colors to presets 2018-12-29 12:39:20 -05:00
Lynn
91b4b0f007 Added a distance check for the Retailer market GUI to close 2018-12-29 14:09:26 +01:00
Simon
22c21011ab Diggy - New leveling system (#402)
* Basic setup for Force Control

* Buffs transitioned to new level system

Implemented level up buffs (Also made a double value avaliable at certain levels)

Added experience for research, rocket launched, mined rocks

Removing experience on player death. 0.5% of total experience

Added total_experience to ForceControl.lua

Refactored util/game.lua

* Transfered market item unlocks

Made Market Items unlock through the force control system.

Removed stone from mined stone

* Initial conversion of market items to coins

* Started biter killing giving XP

* XP for killing enemies. GUI update

* Made ForceControl.remove_experience return the actual removed experience

* Got my head and mind back, also fixed progress bar saying long numbers

* Changed get_market()

* Brand new formula, CI review changes

* Update CHANGELOG.md
2018-11-24 10:45:43 +01:00
Matthew
c49f5007fa Utils cleanup (#411)
* Clean up unused vars and using same var names

* Autoformat
2018-11-20 11:46:42 +01:00
Lynn
aaac2f2b2a Fixed missing end (#277) 2018-11-10 00:54:18 +01:00
Valansch
7624263d8c
Merge branch 'develop' into global_removal 2018-11-09 23:49:23 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Valansch
8562c2663e removed some _G entries 2018-11-06 12:55:52 +01:00
grilledham
d38a87e9bb changed Game.players to Game.get_player_by_index(index) 2018-09-23 11:46:58 +01:00
grilledham
d232add93f more to utils + changed implementation 2018-09-22 23:24:47 +01:00