Maik Wild
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500209fe9d
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removed /detrain
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2017-12-23 02:26:19 +01:00 |
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Maik Wild
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76cddc23dd
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Changed reactor warning and meltdown behaviour
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2017-12-22 22:10:09 +01:00 |
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Maik Wild
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05e23f99b2
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1000°C fix and wasteland fix
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2017-12-22 19:05:29 +01:00 |
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Maik Wild
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2c077d82a5
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fixed stutter caused by reactors, changes: reactor takes dmg only at 1000°C, warning above 800°C
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2017-12-22 14:58:48 +01:00 |
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Maik Wild
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fb19e52a5e
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implemented reactor meltdown
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2017-12-21 16:37:02 +01:00 |
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Triston
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b03567f507
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Merge pull request #137 from Valansch/artillery_control
Artillery control
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2017-12-19 14:38:35 -05:00 |
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Triston
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0d4322af03
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Merge pull request #136 from Valansch/air_patch
Air patch
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2017-12-19 13:16:40 -05:00 |
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Maik Wild
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efbae41a7b
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removed artillery targeting remote from recipe
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2017-12-19 18:10:55 +01:00 |
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Maik Wild
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4da87bef95
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some fish market refactoring, removed buffs from fish market and implemented artillery targeting remote as market item
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2017-12-19 18:10:15 +01:00 |
|
Goldfinger
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51dd15bfaf
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Print correct vehicle name for detrain command
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2017-12-19 16:47:11 +01:00 |
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Goldfinger
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b3a9d957a7
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Schedule check once every 60 ticks
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2017-12-19 16:47:07 +01:00 |
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Goldfinger
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9a0dfd78d1
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Automatically tag corpse after player died
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2017-12-19 16:46:53 +01:00 |
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Valansch
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85b7a40a2a
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Merge pull request #128 from Valansch/factorio.16-tweaks
Fixes for .16 compat
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2017-12-19 16:27:28 +01:00 |
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Valansch
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3d514b2ae3
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removed all ontick event handlers inside on_tick.lua and removed enemy ghosts.
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2017-12-16 16:55:47 +01:00 |
|
TWLTriston
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26e313ff14
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Tasklist no longer shows on start.
Fix #132 box boundary
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2017-12-16 06:47:02 -05:00 |
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TWLTriston
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61e31dfd6e
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changes to #131
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2017-12-16 06:43:58 -05:00 |
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TWLTriston
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4c0105b91d
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Removing player walked distances due to possible desync issue
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2017-12-15 17:26:47 -05:00 |
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TWLTriston
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27b18cfafc
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Cheap rock fix.
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2017-12-15 12:23:55 -05:00 |
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TWLTriston
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69815e84bb
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GUI updates for #129
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2017-12-15 11:52:26 -05:00 |
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TWLTriston
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eb6beb7488
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Fixes for .16 compat
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2017-12-13 12:19:35 -05:00 |
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Valansch
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f59a17f632
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moved presets back into /locale/ because they are tiny
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2017-12-05 20:15:03 +01:00 |
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Triston
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76a9f5bd0f
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Merge pull request #127 from Valansch/develop_nextmap_tweaks
Next map's tweaks
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2017-11-28 10:01:20 -05:00 |
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Triston
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3c754debbb
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Merge pull request #126 from Valansch/develop_turkey
Develop turkey
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2017-11-28 10:01:00 -05:00 |
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TWLTriston
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76b3693619
|
Next map's tweaks
|
2017-11-28 10:00:08 -05:00 |
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Valansch
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d0d0c23711
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Merge pull request #124 from Valansch/develop_nextmap
Current map config, moved all LUA out to separate _locale folder to keep save file size down
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2017-11-26 17:35:57 +01:00 |
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Valansch
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2fc758ced9
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Merge pull request #122 from Valansch/develop_north_america
Final version of North America map
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2017-11-26 17:35:28 +01:00 |
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TWLTriston
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5e49354cd5
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A little too short on the mining bonus.
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2017-11-25 07:16:16 -05:00 |
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TWLTriston
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c89c906b3e
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Fix to the discharge defense remote being purchased @ fish market, adjustment to the mining speed boosts.
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2017-11-25 07:03:40 -05:00 |
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TWLTriston
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1458636cd9
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Turkey time!
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2017-11-22 18:33:03 -05:00 |
|
TWLTriston
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fda06bb6dc
|
Fish market bug fix and RSO tweaks from current map
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2017-11-22 17:55:51 -05:00 |
|
TWLTriston
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aa3e5fcef5
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Moved all map gen data into the _locale folder to keep save files managable
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2017-11-20 11:29:01 -05:00 |
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TWLTriston
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d5b2516535
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Adjusting fish market costs and rewards -- added chain saw mode
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2017-11-20 11:17:42 -05:00 |
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TWLTriston
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f3647face5
|
Leave the forests alone!
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2017-11-20 11:17:30 -05:00 |
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TWLTriston
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fff3395cad
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Logistics slots save/reset during force toggle event
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2017-11-20 11:17:21 -05:00 |
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TWLTriston
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d48afec47f
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Final version
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2017-11-20 08:51:13 -05:00 |
|
Valansch
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06ec743530
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changed bitcoin & paypal info to diffies
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2017-11-16 19:14:13 +01:00 |
|
Valansch
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81aff01e6d
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uncommented things from maplayout
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2017-11-16 16:00:23 +01:00 |
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TWLTriston
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b54cf39e03
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Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
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2017-11-16 09:00:28 -05:00 |
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TWLTriston
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fce96ea3f8
|
Map config
|
2017-11-16 04:27:54 -05:00 |
|
TWLTriston
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dc235bdac0
|
As deployed / playtested with changes.
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2017-11-16 04:27:54 -05:00 |
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Maik Wild
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7d122ed5a7
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:27:54 -05:00 |
|
TWLTriston
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edf992da12
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
|
2017-11-16 04:27:46 -05:00 |
|
TWLTriston
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a4889d9f3b
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Staging for play test
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2017-11-16 04:27:37 -05:00 |
|
TWLTriston
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533c8572e7
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:27:27 -05:00 |
|
TWLTriston
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4c3a7779ce
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Current status, messing with decoratives
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2017-11-16 04:27:06 -05:00 |
|
TWLTriston
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1802153657
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:26:09 -05:00 |
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TWLTriston
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ea5259cadf
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Multi row and column representation for all tile types.
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2017-11-16 04:25:10 -05:00 |
|
TWLTriston
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9580f449f8
|
As deployed / playtested with changes.
|
2017-11-16 04:22:28 -05:00 |
|
Maik Wild
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ac8bac3ef1
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:22:17 -05:00 |
|
TWLTriston
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11c7382607
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
|
2017-11-16 04:22:17 -05:00 |
|