SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
SimonFlapse
7d32760bc2
Diggy cutscene tweaks
2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5
Fixed rendering background
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Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
6978cc0330
Fixed replay not working in MP
2019-06-10 16:32:13 +02:00
SimonFlapse
860ead05c0
Added localisation, Debug.Print and Cleanup
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Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
SimonFlapse
202e4c37b5
Fixed background parameters
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Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a
Minor changes to player_create
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Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
f04b13f63a
Added parameter passthrough to rendering module
2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a
Fixed players loosing control
2019-06-09 12:26:51 +02:00
SimonFlapse
3ca8e3f127
Cutscene Controller
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Implemented for Diggy
2019-06-09 00:55:25 +02:00
Lynn
99890acdc2
Merge pull request #935 from linaori/cleanup-player-stats
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Cleanup player stats
2019-06-02 17:16:55 +02:00
Lynn
f73e017e88
Optimize some reach distances
2019-06-01 17:11:17 +02:00
Lynn
cff6fe8db9
Added more controls to refine evolution config
2019-06-01 16:29:55 +02:00
Lynn
8a84ef7504
Cleanup of player stats functions
2019-05-31 23:18:19 +02:00
Lynn
e72fc1c4a2
Merge pull request #932 from linaori/fix/on_player_built_tile
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Ensure the new tile is set, not the item
2019-05-31 22:53:37 +02:00
Lynn
8d8ce28228
Diggy integration with new ScoreTracker
2019-05-30 22:47:19 +02:00
grilledham
fe8e3dffe8
Builder decoratives + 1000x map tweaks ( #931 )
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* added support for decoratives
* use decratives for 1000x map
* Tweaked decoratives and disabled draw_resource_selection
* renamed variable to avoid shadowing
2019-05-30 14:06:52 +02:00
Lynn
da1a59a64d
Ensure the new tile is set, not the item
2019-05-30 13:37:24 +02:00
Lynn
8f7695fefd
Some diggy tweaks based on feedback
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- Added an initial mining speed bonus
- Added an option to toggle landfill research
- Slightly increased oil spawn rates
2019-05-30 12:36:15 +02:00
Simon
f24b9aa51f
Crowdin sync 2019-05-29 ( #928 )
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* Crowdin sync 2019-05-29
* fix cs technology tag
* Fixed rich text, new crowdin sync
Crowdin sync at 20:15 UTC 2019-05-29
* First diggy localisedStrings
* Added missing localisedString
* Updated readme + CI fix
2019-05-29 23:13:28 +02:00
theorangeangle
9d3f806d46
reverted market removal
2019-05-28 13:52:13 -05:00
theorangeangle
fcd0163b12
scenario info, map images for christmas tree of terror and 1000x
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re-enabled market on 1000x
2019-05-28 13:14:14 -05:00
theorangeangle
1831a381bc
added documentation for borg planet; map info and description for broken web.
2019-05-27 22:22:24 -05:00
theorangeangle
ee63ff067e
removed V1 of borg planet and renamed V2 to reflect its deprecated state.
2019-05-27 15:18:01 -05:00
theorangeangle
ef5e615c68
removed RS require
2019-05-27 11:31:17 -05:00
theorangeangle
e5e0377d3d
added description and RS for crosses3 map.
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tested in SP, everything loads as intended.
2019-05-27 00:09:37 -05:00
theorangeangle
15735f0b07
removed diagonal lattice and added descriptions, map preview for contra spiral
2019-05-26 23:47:31 -05:00
Lynn
28f79a9166
Added tooltips for most menu items
2019-05-26 13:21:40 +02:00
grilledham
6ad2be252c
Fix RS requires
2019-05-20 14:54:44 +01:00
theorangeangle
f50ef8b9eb
sitting here wondering, how do i combine commits?
2019-05-20 06:43:46 -05:00
theorangeangle
2ef2743d16
fixed incorrect MGSP issue
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and linting stuff (thanks grilled)
2019-05-20 06:41:30 -05:00
theorangeangle
3651eb1097
added map description info
2019-05-20 00:14:14 -05:00
theorangeangle
bf2382fb4d
added map description info
2019-05-20 00:12:50 -05:00
theorangeangle
2688ca9899
foundation for map. current features:
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-vanilla terrain
-car body enabled
still need enabling:
-tiny ores
2019-05-20 00:01:44 -05:00
grilledham
2228be6917
get_player_by_index -> game.get_player
2019-05-17 15:57:01 +01:00
grilledham
a0e178fc75
removed unsed Game variable
2019-05-16 12:11:01 +01:00
grilledham
880c0366d1
Game.get_player_by_index -> game.get_player
2019-05-16 11:10:56 +01:00
Simon
14165acdb2
Fixed rich text for old player -> Character ( #909 )
2019-05-12 23:55:06 +02:00
grilledham
edbcb7f79a
Merge pull request #899 from TWLTriston/map_terraforming_danger_ores_april2019
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Map terraforming danger ores april2019
2019-05-11 19:59:51 +01:00
grilledham
21243c5eac
prevent landfill + random seed for ores
2019-05-07 19:53:24 +01:00
grilledham
18a333650d
better fix for ores
2019-05-07 19:48:36 +01:00
grilledham
d6401e3cbd
fixed ore spawn
2019-05-07 19:39:55 +01:00
Simon
5a45ff1729
Quadrants balance update ( #863 )
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* Fix for hydra worms destroying base
Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.
* Fixed wrong worm tier
* Mapgen settings and market locale
Added mapgen settings based on feedback
Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.
Indentation fix
* Fixed floating 'a'
* Fixed global variable
* Updated item to chest
Made it more clear what happens when you cross the border in a train
Also added a GPS coordinate for the spawned chest
* Bug fixes for chests spawn
* Gave buttons uid_name()
* Removed debug statements
* Fixed Item to chest
People think the previous behavior was a glitch so I've changed it to align with their expectations.
Also increased evolution factor from pollution a bit
* fixed game.player
* Added crafting_queue_size check
* Updated enemy settings
* Merged map_settings and mapgen_settings, added wall
* Merged map_settings and mapgen_settings
* Added three toggles to settings, disabled item to chest when traveling in trains
* Game.get_player_by_index converted to game.get_player
* Added charting and removed unused variable 'Game'
* Fixed for 0.17.35
https://forums.factorio.com/70188
* Fix for 0.17.35
* Added comments to force new CI build
* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
grilledham
7516c2f8bc
inventory.player -> inventory.character
2019-05-02 17:46:28 +01:00
SimonFlapse
56b6dfbd01
More player -> character
2019-05-02 17:02:53 +02:00
SimonFlapse
69bdd747fb
Fixed technology and inventory rename
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Also fixed player -> character in types
2019-05-02 16:53:12 +02:00
TWLTriston
464b25b1b9
Changed win conditions to be globals for desync prevention and correction to the wrong variable being called as a win condition for disabling biters.
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TravisCI fix on varible name reuse (entity)
2019-04-25 06:21:03 -04:00
grilledham
26ea48de48
fixed desync issue with random quadrants
2019-04-25 10:38:17 +01:00
grilledham
bdb524c6db
formatting
2019-04-25 10:37:49 +01:00