~iltar
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49c22dc765
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Disable Landfill to avoid griefing (#237)
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2018-10-16 10:00:28 +02:00 |
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~iltar
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45a9562092
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Fixed spilled loot performance when rocks die (#236)
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2018-10-16 09:59:58 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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93794d1591
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Disallow deconstruction requests for support beams
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2018-10-08 22:13:45 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
|
Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Lynn
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f17b1362e7
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Removed hacks to prevent stone from dropping
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2018-10-06 12:40:03 +02:00 |
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Lynn
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b1d4802c82
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Tweaked spawning of rooms + resources + mining efficiency
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2018-10-06 00:00:00 +02:00 |
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Lynn
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61e31e605c
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Starting point fixes and performance increase + renaming
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ddfe58ba1f
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Added mining speed bonus on mining productivity research
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2018-10-02 10:09:03 +02:00 |
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Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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6712e51784
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Added bot events and prevent deconstruction
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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08a23749ab
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Integration with RedMew
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2018-10-02 10:09:03 +02:00 |
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