local Event = require 'utils.event' local Global = require 'utils.global' local Task = require 'utils.task' local Token = require 'utils.token' local table = require 'utils.table' local Utils = require 'utils.core' local Settings = require 'utils.redmew_settings' local Public = {} local ping_own_death_name = 'corpse_util.ping_own_death' local ping_other_death_name = 'corpse_util.ping_other_death' Public.ping_own_death_name = ping_own_death_name Public.ping_other_death_name = ping_other_death_name Settings.register(ping_own_death_name, Settings.types.boolean, true, 'corpse_util.ping_own_death') Settings.register(ping_other_death_name, Settings.types.boolean, false, 'corpse_util.ping_other_death') local player_corpses = {} Global.register(player_corpses, function(tbl) player_corpses = tbl end) local function player_died(event) local player_index = event.player_index local player = game.get_player(player_index) if not player or not player.valid then return end local pos = player.position local entities = player.surface.find_entities_filtered { area = {{pos.x - 0.5, pos.y - 0.5}, {pos.x + 0.5, pos.y + 0.5}}, name = 'character-corpse' } local tick = game.tick local entity for _, e in ipairs(entities) do if e.character_corpse_player_index == event.player_index and e.character_corpse_tick_of_death == tick then entity = e break end end if not entity or not entity.valid then return end local text = player.name .. "'s corpse" local position = entity.position local tag = player.force.add_chart_tag(player.surface, { icon = {type = 'item', name = 'power-armor-mk2'}, position = position, text = text }) if not tag then return end if Settings.get(player_index, ping_own_death_name) then player.print({ 'corpse_util.own_corpse_location', string.format('%.1f', position.x), string.format('%.1f', position.y), player.surface.name }) end for _, other_player in pairs(player.force.players) do if other_player ~= player and Settings.get(other_player.index, ping_other_death_name) then other_player.print({ 'corpse_util.other_corpse_location', player.name, string.format('%.1f', position.x), string.format('%.1f', position.y), player.surface.name }) end end player_corpses[player_index * 0x100000000 + tick] = tag end local function remove_tag(player_index, tick) local index = player_index * 0x100000000 + tick local tag = player_corpses[index] player_corpses[index] = nil if not tag or not tag.valid then return end tag.destroy() end local function corpse_expired(event) local entity = event.corpse if entity and entity.valid then remove_tag(entity.character_corpse_player_index, entity.character_corpse_tick_of_death) end end local corpse_util_mined_entity = Token.register(function(data) if not data.entity.valid then remove_tag(data.player_index, data.tick) end end) local function mined_entity(event) local entity = event.entity if not entity or not entity.valid or entity.name ~= 'character-corpse' then return end -- The corpse may be mined but not removed (if player doesn't have inventory space) -- so we wait one tick to see if the corpse is gone. Task.set_timeout_in_ticks(1, corpse_util_mined_entity, { entity = entity, player_index = entity.character_corpse_player_index, tick = entity.character_corpse_tick_of_death }) local player_index = event.player_index local corpse_owner_index = entity.character_corpse_player_index if player_index == corpse_owner_index then return end local player = game.get_player(player_index) local corpse_owner = game.get_player(corpse_owner_index) if player and corpse_owner then local message = table.concat {player.name, ' has looted ', corpse_owner.name, "'s corpse"} Utils.action_warning('[Corpse]', message) end end local function on_gui_opened(event) local entity = event.entity if not entity or not entity.valid or entity.name ~= 'character-corpse' then return end local player_index = event.player_index local corpse_owner_index = entity.character_corpse_player_index if player_index == corpse_owner_index then return end local player = game.get_player(player_index) local corpse_owner = game.get_player(corpse_owner_index) if player and corpse_owner then local message = table.concat {player.name, ' is looting ', corpse_owner.name, "'s corpse"} Utils.action_warning('[Corpse]', message) end end Event.add(defines.events.on_player_died, player_died) Event.add(defines.events.on_character_corpse_expired, corpse_expired) Event.add(defines.events.on_pre_player_mined_item, mined_entity) Event.add(defines.events.on_gui_opened, on_gui_opened) function Public.clear() table.clear_table(player_corpses) end Public._player_died = player_died return Public