local Event = require 'utils.event' local Command = require 'utils.command' local Task = require 'utils.task' local Token = require 'utils.token' local Retailer = require 'features.retailer' local Ranks = require 'resources.ranks' local round = math.round local insert = table.insert local remove = table.remove local clean_energy_interface = Token.register(function (params) local entity = params.entity if not entity or not entity.valid then -- already removed o.O return end entity.destroy() end) if global.config.market.enabled then local new_items = { { name = 'welcome-package', name_label = 'Lazy bastard welcome package', type = Retailer.item_types.item_package, description = 'Contains some goodies to get started', sprite = 'achievement/lazy-bastard', stack_limit = 1, player_limit = 1, price = 0, items = { {name = 'solar-panel', count = 1}, {name = 'roboport', count = 1}, {name = 'coin', count = 30}, {name = 'small-electric-pole', count = 5}, {name = 'construction-robot', count = 2}, }, }, {price = 5, name = 'construction-robot'}, {price = 15, name = 'logistic-robot'}, {price = 50, name = 'roboport'}, {price = 5, name = 'logistic-chest-passive-provider'}, {price = 5, name = 'logistic-chest-active-provider'}, {price = 5, name = 'logistic-chest-buffer'}, {price = 5, name = 'logistic-chest-requester'}, {price = 5, name = 'logistic-chest-storage'}, } local market_items = require 'resources.market_items' for i = #market_items, 1, -1 do local name = market_items[i].name -- cleanup items we don't need, construction bot has to be replaced for convenience if name == 'temporary-mining-speed-bonus' or name == 'construction-robot' then remove(market_items, i) end end for i = 1, #new_items do insert(market_items, i, new_items[i]) end end -- players cannot build anything, just place ghosts Event.add(defines.events.on_built_entity, function(event) local entity = event.created_entity if not entity or not entity.valid then return end local name = entity.name if name == 'entity-ghost' then return end -- replace the entity by a ghost local direction = entity.direction local position = entity.position local surface = entity.surface local force = entity.force -- not every item has a ghost, this is the easiest way to prevent errors and stop replacement pcall(function() surface.create_entity({ name = 'entity-ghost', inner_name = name, direction = direction, position = position, force = force, }); entity.destroy() -- attempt to give the item back to the player local player = game.get_player(event.player_index) if not player or not player.valid then return end player.insert(event.stack) end) end) Command.add('lazy-bastard-bootstrap', { description = {'command_description.lazy_bastard_bootstrap'}, required_rank = Ranks.admin, }, function(_, player) local surface = player.surface local force = player.force local pos = player.position pos.y = round(pos.y - 4) pos.x = round(pos.x) local bot_count = 3 local create_entity = surface.create_entity local templates = { {name = 'medium-electric-pole', force = force, position = {x = pos.x - 2, y = pos.y - 1}}, {name = 'roboport', force = force, position = {x = pos.x, y = pos.y}}, {name = 'logistic-chest-storage', force = force, position = {x = pos.x + 1, y = pos.y + 1}}, {name = 'logistic-chest-storage', force = force, position = {x = pos.x - 2, y = pos.y + 1}}, } for i = 1, #templates do local entity = create_entity(templates[i]) entity.minable = false entity.destructible = false end for _ = 1, bot_count do create_entity({name = 'construction-robot', force = force, position = pos}) end local power_source = create_entity({name = 'hidden-electric-energy-interface', position = pos}) power_source.electric_buffer_size = 30000 power_source.power_production = 30000 power_source.destructible = false power_source.minable = false -- in 7 minutes, remove the power source Task.set_timeout(420, clean_energy_interface, {entity = power_source}) end)