map_gen_decoratives = false -- Generate our own decoratives map_gen_rows_per_tick = 4 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag. -- Recommend to use map_gen, but map_gen_not_threaded may be useful for testing / debugging. --require "map_gen.shared.generate_not_threaded" require "map_gen.shared.generate" local pic = require "map_gen.data.presets.template" local pic = decompress(pic) local map = picture_builder(pic) -- this changes the size of the map --map = scale(map, 2, 2) -- this moves the map, effectively changing the spawn point. --map = translate(map, 0, -200) -- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void. --map = change_tile(map, false, "deepwater") return map