map_gen_decoratives = false -- Generate our own decoratives map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag. -- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging. --require "map_gen.shared.generate_not_threaded" require "map_gen.shared.generate" local big_circle = circle_builder(150) local small_circle = circle_builder(140) local crop = rectangle_builder(300,150) crop = translate(crop,0,-75) local arc = compound_and{big_circle, invert(small_circle), invert(crop)} arc = scale(arc,12,4) local circle = circle_builder(200) local ball1 = translate(circle, 0,820) local ball2 = translate(circle, -920,740) local ball3 = translate(circle, 920,740) local rectangle = rectangle_builder(25,40) local arm1 = translate(rectangle, 0, 610) local arm2 = translate(rectangle, -920, 530) local arm3 = translate(rectangle, 920, 530) local arc1 = compound_or{arc, ball1,ball2,ball3,arm1,arm2,arm3} arc1 = single_pattern_builder(arc1, 2760,2760) local root2 = math.sqrt(2) circle = circle_builder(200 / root2) ball1 = translate(circle, -0,770) ball2 = translate(circle, -920,690) ball3 = translate(circle, 920,690) rectangle = rectangle_builder(25,40) arm1 = translate(rectangle, 0, 610) arm2 = translate(rectangle, -920, 530) arm3 = translate(rectangle, 920, 530) local arc2 = compound_or{arc, ball1,ball2,ball3,arm1,arm2,arm3} arc2 = single_pattern_builder(arc2, 2760,2760) local arc2 = rotate(arc2,degrees(45)) arc2 = scale(arc2, root2,root2) arc2 = translate(arc2, -330,-1375) local map = compound_or{arc1,arc2} map = translate(map,0,-700) --map = scale(map, .2, .2) return map