local b = require 'map_gen.shared.builders' local seed1 = 6666 local seed2 = 9999 local pic = require 'map_gen.data.presets.void_gears' pic = b.decompress(pic) local shape = b.picture(pic) shape = b.invert(shape) local map = b.single_pattern(shape, pic.width, pic.height) map = b.translate(map, -102, 133) map = b.scale(map, 1.75, 1.75) local gear = require 'map_gen.data.presets.gear_96by96' gear = b.decompress(gear) local gear_big = b.picture(gear) local gear_medium = b.scale(gear_big, 2 / 3) local gear_small = b.scale(gear_big, 1 / 3) local value = b.manhattan_value local ores = { {resource_type = 'iron-ore', value = value(250, 1.5)}, {resource_type = 'copper-ore', value = value(250, 1.5)}, {resource_type = 'stone', value = value(250, 1)}, {resource_type = 'coal', value = value(250, 1)}, {resource_type = 'uranium-ore', value = value(125, 1)}, {resource_type = 'crude-oil', value = value(50000, 250)} } local function striped(shape) return function(x, y, world) if not shape(x, y) then return nil end local t = (world.x + world.y) % 4 + 1 local ore = ores[t] return { name = ore.resource_type, position = {world.x, world.y}, amount = 3 * ore.value(world.x, world.y) } end end local function sprinkle(shape) return function(x, y, world) if not shape(x, y) then return nil end local t = math.random(1, 4) local ore = ores[t] return { name = ore.resource_type, position = {world.x, world.y}, amount = 3 * ore.value(world.x, world.y) } end end local function radial(shape, radius) local stone_r = radius * 0.55 local coal_r = radius * 0.65 local copper_r = radius * 0.8 return function(x, y, world) if not shape(x, y) then return nil end local d = math.sqrt(x * x + y * y) local ore if d < stone_r then ore = ores[4] elseif d < coal_r then ore = ores[3] elseif d < copper_r then ore = ores[2] else ore = ores[1] end return { name = ore.resource_type, position = {world.x, world.y}, amount = 3 * ore.value(world.x, world.y) } end end local big_patches = { {b.no_entity, 220}, {b.resource(gear_big, ores[1].resource_type, ores[1].value), 20}, {b.resource(gear_big, ores[2].resource_type, ores[2].value), 12}, {b.resource(gear_big, ores[3].resource_type, ores[3].value), 4}, {b.resource(gear_big, ores[4].resource_type, ores[4].value), 6}, {b.resource(gear_big, ores[5].resource_type, ores[5].value), 2}, {b.resource(b.throttle_world_xy(gear_big, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6}, {striped(gear_big), 1}, {sprinkle(gear_big), 1}, {radial(gear_big, 48), 1} } big_patches[#big_patches + 1] = { b.segment_pattern({big_patches[2][1], big_patches[3][1], big_patches[4][1], big_patches[5][1]}), 1 } local medium_patches = { {b.no_entity, 150}, {b.resource(gear_medium, ores[1].resource_type, ores[1].value), 20}, {b.resource(gear_medium, ores[2].resource_type, ores[2].value), 12}, {b.resource(gear_medium, ores[3].resource_type, ores[3].value), 4}, {b.resource(gear_medium, ores[4].resource_type, ores[4].value), 6}, {b.resource(gear_medium, ores[5].resource_type, ores[5].value), 2}, {b.resource(b.throttle_world_xy(gear_medium, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6}, {striped(gear_medium), 1}, {sprinkle(gear_medium), 1}, {radial(gear_medium, 32), 1} } medium_patches[#medium_patches + 1] = { b.segment_pattern({medium_patches[2][1], medium_patches[3][1], medium_patches[4][1], medium_patches[5][1]}), 1 } local small_patches = { {b.no_entity, 85}, {b.resource(gear_small, ores[1].resource_type, value(350, 2)), 20}, {b.resource(gear_small, ores[2].resource_type, value(350, 2)), 12}, {b.resource(gear_small, ores[3].resource_type, value(350, 2)), 4}, {b.resource(gear_small, ores[4].resource_type, value(350, 2)), 6}, {b.resource(gear_small, ores[5].resource_type, value(250, 2)), 2}, {b.resource(b.throttle_world_xy(gear_small, 1, 4, 1, 4), ores[6].resource_type, ores[6].value), 6}, {striped(gear_small), 1}, {sprinkle(gear_small), 1}, {radial(gear_small, 16), 1} } small_patches[#small_patches + 1] = { b.segment_pattern({small_patches[2][1], small_patches[3][1], small_patches[4][1], small_patches[5][1]}), 1 } local Random = require 'map_gen.shared.random' local random = Random.new(seed1, seed2) local p_cols = 50 local p_rows = 50 local function do_patches(patches, offset) local total_weights = {} local t = 0 for _, v in ipairs(patches) do t = t + v[2] table.insert(total_weights, t) end local pattern = {} for _ = 1, p_cols do local row = {} table.insert(pattern, row) for _ = 1, p_rows do local i = random:next_int(1, t) local index = table.binary_search(total_weights, i) if (index < 0) then index = bit32.bnot(index) end local shape = patches[index][1] local x = random:next_int(-offset, offset) local y = random:next_int(-offset, offset) shape = b.translate(shape, x, y) table.insert(row, shape) end end return pattern end big_patches = do_patches(big_patches, 96 ) big_patches = b.grid_pattern_full_overlap(big_patches, p_cols, p_rows, 192, 192) medium_patches = do_patches(medium_patches, 64) medium_patches = b.grid_pattern_full_overlap(medium_patches, p_cols, p_rows, 128, 128) small_patches = do_patches(small_patches, 32) small_patches = b.grid_pattern_full_overlap(small_patches, p_cols, p_rows, 64, 64) --map = b.apply_entity(map, small_patches) map = b.apply_entities(map, {big_patches, medium_patches, small_patches}) local start_stone = b.resource(gear_big, 'stone', function() return 400 end) local start_coal = b.resource(gear_big, 'coal', function() return 800 end) local start_copper = b.resource(gear_big, 'copper-ore', function() return 800 end) local start_iron = b.resource(gear_big, 'iron-ore', function() return 1600 end) local start_segmented = b.segment_pattern({start_stone, start_coal, start_copper, start_iron}) local start_gear = b.apply_entity(gear_big, start_segmented) map = b.if_else(start_gear, map) return map