---------------------------------------------------------------------------------------------------------------------------------------- -- Create Polls for your Factory Workers -- by MewMew -- with some help from RedLabel, Klonan, Morcup, BrainClot ---------------------------------------------------------------------------------------------------------------------------------------- local Event = require "utils.event" local function create_poll_gui(event) local player = game.players[event.player_index] if player.gui.top.poll == nil then local button = player.gui.top.add { name = "poll", type = "sprite-button", sprite = "item/programmable-speaker" } button.style.font = "default-bold" button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.top_padding = 2 button.style.left_padding = 4 button.style.right_padding = 4 button.style.bottom_padding = 2 end end local function poll_show(player) local frame = player.gui.left.add { type = "frame", name = "poll-panel", direction = "vertical" } frame.add { type = "table", name = "poll_panel_table", column_count = 2 } local poll_panel_table = frame.poll_panel_table if not (global.poll_question == "") then local str = "Poll #" .. global.score_total_polls_created .. ":" if global.score_total_polls_created > 1 then local x = game.tick x = ((x / 60) / 60) / 60 x = global.score_total_polls_created / x x = round(x, 0) str = str .. " (Polls/hour: " str = str .. x str = str .. ")" end poll_panel_table.add { type = "label", caption = str, single_line = false, name = "poll_number_label" } poll_panel_table.poll_number_label.style.font_color = { r=0.75, g=0.75, b=0.75} poll_panel_table.add { type = "label"} --poll_panel_table.add { caption = "----------------------------", type = "label" } --poll_panel_table.add { type = "label" } poll_panel_table.add { type = "label", caption = global.poll_question, single_line = false, name = "question_label" } poll_panel_table.question_label.style.maximal_width = 208 poll_panel_table.question_label.style.maximal_height = 170 poll_panel_table.question_label.style.font = "default-bold" poll_panel_table.question_label.style.font_color = { r=0.98, g=0.66, b=0.22} poll_panel_table.add { type = "label" } end local y = 1 while (y < 4) do if not (global.poll_answers[y] == "") then local z = tostring(y) poll_panel_table.add { type = "label", caption = global.poll_answers[y], single_line = false, name = "answer_label_" .. z } local answer_label = poll_panel_table["answer_label_" .. z] answer_label.style.maximal_width = 208 answer_label.style.minimal_width = 208 answer_label.style.maximal_height = 165 answer_label.style.font = "default" local answerbutton = poll_panel_table.add { type = "button", caption = global.poll_button_votes[y], name = "answer_button_" .. z } end y = y + 1 end frame.add { type = "table", name = "poll_panel_button_table", column_count = 3 } local poll_panel_button_table = frame.poll_panel_button_table poll_panel_button_table.add { type = "button", caption = "New Poll", name = "new_poll_assembler_button" } global.poll_panel_creation_time[player.index] = game.tick local str = "Hide (" .. global.poll_duration_in_seconds str = str .. ")" poll_panel_button_table.add { type = "button", caption = str, name = "poll_hide_button" } poll_panel_button_table.poll_hide_button.style.minimal_width = 70 poll_panel_button_table.new_poll_assembler_button.style.font = "default-bold" poll_panel_button_table.new_poll_assembler_button.style.minimal_height = 38 poll_panel_button_table.poll_hide_button.style.font = "default-bold" poll_panel_button_table.poll_hide_button.style.minimal_height = 38 poll_panel_button_table.add { type = "checkbox", caption = "Show Polls", state = global.autoshow_polls_for_player[player.name], name = "auto_show_polls_checkbox" } end local function poll(player) local frame = player.gui.left["poll-assembler"] frame = frame.table_poll_assembler global.poll_question = "" global.poll_question = frame.textfield_question.text if (global.poll_question == "") then return end global.poll_answers = {"","",""} global.poll_answers[1] = frame.textfield_answer_1.text global.poll_answers[2] = frame.textfield_answer_2.text global.poll_answers[3] = frame.textfield_answer_3.text if (global.poll_answers[3] .. global.poll_answers[2] .. global.poll_answers[1] == "") then return end local msg = player.name msg = msg .. " has created a new Poll!" global.score_total_polls_created = global.score_total_polls_created + 1 local frame = player.gui.left["poll-assembler"] frame.destroy() global.poll_voted = nil global.poll_voted = {} global.poll_button_votes = {0,0,0} local x = 1 while game.players[x] do local player = game.players[x] local frame = player.gui.left["poll-panel"] if (frame) then frame.destroy() end if global.autoshow_polls_for_player[player.name] then poll_show(player) end player.print(msg) x = x + 1 end --------------------- -- data for score.lua --------------------- --global.score_total_polls_created = global.score_total_polls_created + 1 --refresh_score() end local function poll_refresh() local x = 1 while (game.players[x] ~= nil) do local player = game.players[x] if (player.gui.left["poll-panel"]) then local frame = player.gui.left["poll-panel"] frame = frame.poll_panel_table if not (frame.answer_button_1 == nil) then frame.answer_button_1.caption = global.poll_button_votes[1] end if not (frame.answer_button_2 == nil) then frame.answer_button_2.caption = global.poll_button_votes[2] end if not (frame.answer_button_3 == nil) then frame.answer_button_3.caption = global.poll_button_votes[3] end end x = x + 1 end end local function poll_assembler(player) local frame = player.gui.left.add { type = "frame", name = "poll-assembler", caption = "" } local frame_table = frame.add { type = "table", name = "table_poll_assembler", column_count = 2 } frame_table.add { type = "label", caption = "Question:" } frame_table.add { type = "textfield", name = "textfield_question", text = "" } frame_table.add { type = "label", caption = "Answer #1:" } frame_table.add { type = "textfield", name = "textfield_answer_1", text = "" } frame_table.add { type = "label", caption = "Answer #2:" } frame_table.add { type = "textfield", name = "textfield_answer_2", text = "" } frame_table.add { type = "label", caption = "Answer #3:" } frame_table.add { type = "textfield", name = "textfield_answer_3", text = "" } frame_table.add { type = "label", caption = "" } frame_table.add { type = "button", name = "create_new_poll_button", caption = "Create" } end function poll_sync_for_new_joining_player(event) if not global.poll_voted then global.poll_voted = {} end if not global.poll_question then global.poll_question = "" end if not global.poll_answers then global.poll_answers = {"","",""} end if not global.poll_button_votes then global.poll_button_votes = {0,0,0} end if not global.poll_voted then global.poll_voted = {} end if not global.autoshow_polls_for_player then global.autoshow_polls_for_player = {} end if not global.poll_duration_in_seconds then global.poll_duration_in_seconds = 99 end if not global.poll_panel_creation_time then global.poll_panel_creation_time = {} end if not global.score_total_polls_created then global.score_total_polls_created = 0 end local player = game.players[event.player_index] global.autoshow_polls_for_player[player.name] = true local frame = player.gui.left["poll-panel"] if (frame == nil) then if not (global.poll_question == "") then poll_show(player) end end end local function on_gui_click(event) if not (event and event.element and event.element.valid) then return end local player = game.players[event.element.player_index] local name = event.element.name if (name == "poll") then local frame = player.gui.left["poll-panel"] if (frame) then frame.destroy() else poll_show(player) end local frame = player.gui.left["poll-assembler"] if (frame) then frame.destroy() end end if (name == "new_poll_assembler_button") then local frame = player.gui.left["poll-assembler"] if (frame) then frame.destroy() else poll_assembler(player) end end if (name == "create_new_poll_button") then poll(player) end if (name == "poll_hide_button") then local frame = player.gui.left["poll-panel"] if (frame) then frame.destroy() end local frame = player.gui.left["poll-assembler"] if (frame) then frame.destroy() end end if (name == "auto_show_polls_checkbox") then global.autoshow_polls_for_player[player.name] = not global.autoshow_polls_for_player[player.name] game.print(global.autoshow_polls_for_player[player.name]) end if global.poll_voted[event.player_index] == nil then if(name == "answer_button_1") then global.poll_button_votes[1] = global.poll_button_votes[1] + 1 global.poll_voted[event.player_index] = player.name poll_refresh() end if(name == "answer_button_2") then global.poll_button_votes[2] = global.poll_button_votes[2] + 1 global.poll_voted[event.player_index] = player.name poll_refresh() end if(name == "answer_button_3") then global.poll_button_votes[3] = global.poll_button_votes[3] + 1 global.poll_voted[event.player_index] = player.name poll_refresh() end end end function on_second() for _, player in pairs(game.connected_players) do if global.poll_panel_creation_time then if global.poll_panel_creation_time[player.index] then local frame = player.gui.left["poll-panel"] if frame then local y = (game.tick - global.poll_panel_creation_time[player.index]) / 60 local y = global.poll_duration_in_seconds - y y = round(y, 0) if y <= 0 then frame.destroy() global.poll_panel_creation_time[player.index] = nil else y = "Hide (" .. y y = y .. ")" frame.poll_panel_button_table.poll_hide_button.caption = y end end end end end end Event.on_nth_tick(61, on_second) Event.add(defines.events.on_gui_click, on_gui_click) Event.add(defines.events.on_player_joined_game, create_poll_gui) Event.add(defines.events.on_player_joined_game, poll_sync_for_new_joining_player)