--[[ This file is used to choose which styles you want. You may choose up to one of each type shapes, terrain, ores and misc or one of the combined styles by removing uncommenting the line. If you want to add your own module, just add it to the others in this file and your run_*type*_module(event) function will be called. --]] local b = require 'map_gen.shared.builders' local shape = nil local regen_decoratives = true local tiles_per_tick = 32 --combined-- --shape = require "map_gen.combined.island_resort" --require "map_gen.combined.red_planet_v2" --shape = require 'map_gen.combined.borg_planet_v2' --require "map_gen.combined.dimensions" --require "map_gen.combined.dagobah_swamp" --require "map_gen.combined.meteor_strike" --unfinished --presets-- --shape = require "map_gen.presets.template" --shape = require "map_gen.presets.web" --unfinished --shape = require "map_gen.presets.rings_and_boxes" --unfinished --shape = require "map_gen.presets.ring_of_balls" --unfinished --shape = require "map_gen.presets.dna" --shape = require "map_gen.presets.lines_and_balls" --shape = require "map_gen.presets.mobius_strip" --shape = require "map_gen.presets.antfarm" --shape = require "map_gen.presets.creation_of_adam" --shape = require "map_gen.presets.creation_of_adam2" --shape = require "map_gen.presets.manhattan" --shape = require "map_gen.presets.mona_lisa" --shape = require "map_gen.presets.connected_dots" --shape = require "map_gen.presets.maori" --shape = require "map_gen.presets.goat" --shape = require "map_gen.presets.GoT" --shape = require "map_gen.presets.turkey" -- needs to be rebuilt from missing source image. --shape = require "map_gen.presets.north_america" -- needs to be rebuilt from missing source image. --shape = require "map_gen.presets.UK" --shape = require "map_gen.presets.venice" --shape = require "map_gen.presets.goats_on_goats" --shape = require "map_gen.presets.grid_islands" --shape = require "map_gen.presets.crosses" --shape = require "map_gen.presets.crosses3" --shape = require "map_gen.presets.broken_web" --shape = require "map_gen.presets.misc_stuff" --shape = require "map_gen.presets.lines" --shape = require "map_gen.presets.dickbutt" --shape = require "map_gen.presets.void_gears" --shape = require "map_gen.presets.gears" --shape = require "map_gen.presets.factorio_logo" --shape = require "map_gen.presets.factorio_logo2" --shape = require "map_gen.presets.hearts" --shape = require "map_gen.presets.women" --shape = require "map_gen.presets.fractal_balls" --shape = require "map_gen.presets.fruit_loops" --shape = require "map_gen.presets.fish_islands" --shape = require "map_gen.presets.ContraSpiral" --shape = require "map_gen.presets.cookies" --shape = require "map_gen.presets.plus" --shape = require "map_gen.presets.honeycomb" --shape = require "map_gen.presets.line_and_trees" --shape = require "map_gen.presets.square_spiral" shape = require "map_gen.presets.beach" --shape = require "map_gen.presets.test" --shapes-- --shape = require "map_gen.shape.left" --shape = require "map_gen.shape.right" --shape = require "map_gen.shape.up" --require "map_gen.shape.maze" --shape = require "map_gen.shape.spiral" --shape = require "map_gen.shape.threaded_spirals" --shape = require "map_gen.shape.spiral_tri" --shape = require "map_gen.shape.spiral2" --shape = require "map_gen.shape.donut" --shape = b.rectangular_spiral(128) --shape = require "map_gen.shape.lattice" --require "map_gen.shape.infinite_mazes" --shape = require "map_gen.shape.x_shape" --shape = require "map_gen.shape.pacman" --terrain-- --require "map_gen.terrain.neko_bridged_rivers" --require "map_gen.terrain.neko_river_overlay" --ores-- --require "map_gen.ores.rso.rso_control" -- modules that only return max one entity per tile local entity_modules = { --require "map_gen.misc.loot_items", --require "map_gen.terrain.mines", --require "map_gen.terrain.deathworld", --require "map_gen.ores.glitter_ores", --require "map_gen.terrain.worms", --require "map_gen.misc.wreck_items", --require "map_gen.ores.neko_crazy_ores", --require "map_gen.ores.fluffy_rainbows", --require "map_gen.ores.harmonic_gen", --require "map_gen.ores.resource_clustertruck" } local terrain_modules = { --require "map_gen.misc.tris_chunk_grid", } --everything else. You may use more than one of these, but beware they might not be compatible miscs = {} --require "map_gen.misc.rusky_pvp" --table.insert(miscs, require("map_gen.misc.rail_grid")) -- used for map_gen.presets.UK if #entity_modules > 0 then shape = shape or b.full_shape shape = b.apply_entities(shape, entity_modules) end if #terrain_modules > 0 then shape = shape or b.full_shape for _, m in ipairs(terrain_modules) do shape = b.overlay_tile_land(shape, m) end end if shape then local surfaces = { ['nauvis'] = shape, } --require('map_gen.shared.generate')({surfaces = surfaces, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick}) require ("map_gen.shared.generate_not_threaded")({surfaces = surfaces, regen_decoratives = regen_decoratives}) end Event.add( defines.events.on_player_built_tile, function(event) if event.item.name == 'landfill' then local tiles = event.tiles for i = 1, #tiles do tiles[i].name = 'sand-1' end local surface = game.surfaces[event.surface_index] surface.set_tiles(tiles) end end )