local b = require 'map_gen.shared.builders' local table = require 'utils.table' local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local degrees = require "utils.math".degrees local ore_seed = 4000 RS.set_map_gen_settings( { MGSP.ore_oil_none, MGSP.cliff_none } ) local ball = b.circle(16) local line1 = b.translate(b.rectangle(42, 8), 34, 0) local line2 = b.translate(b.rectangle(8, 42), 0, -34) local ball_shape = b.any {ball, line1, line2} local function value(base, mult, pow) return function(x, y) local d_sq = x * x + y * y return base + mult * d_sq ^ ( pow / 2 ) -- d ^ pow end end local ore_shape = b.circle(5) local oil_shape = b.throttle_world_xy(b.circle(3), 1, 4, 1, 4) local ores = { {b.resource(ore_shape, 'iron-ore', value(250, 0.75, 1.15)), 16}, {b.resource(ore_shape, 'copper-ore', value(200, 0.75, 1.15)), 10}, {b.resource(ore_shape, 'stone', value(350, 0.4, 1.075)), 3}, {b.resource(ore_shape, 'coal', value(200, 0.8, 1.075)), 8}, {b.resource(b.circle(3), 'uranium-ore', value(300, 0.3, 1.05)), 3}, {b.resource(oil_shape, 'crude-oil', value(120000, 50, 1.15)), 6} --{b.empty_shape, 52} } local total_weights = {} local t = 0 for _, v in pairs(ores) do t = t + v[2] table.insert(total_weights, t) end local Random = require 'map_gen.shared.random' local random = Random.new(ore_seed, ore_seed * 2) local p_cols = 50 local p_rows = 50 local function make_tree() local function crop(x, y) return x > -32 and y < 32 end local pattern = {} for _ = 1, p_rows do local row = {} table.insert(pattern, row) for _ = 1, p_cols do local i = random:next_int(1, t) local index = table.binary_search(total_weights, i) if (index < 0) then index = bit32.bnot(index) end local shape = ores[index][1] shape = b.apply_entity(ball_shape, shape) shape = b.translate(shape, -16, 16) table.insert(row, shape) end end local tree = b.grid_pattern_overlap(pattern, p_cols, p_rows, 64, 64) local sea = b.tile('water') sea = b.fish(sea, 0.005) tree = b.if_else(tree, sea) tree = b.choose(crop, tree, b.empty_shape) tree = b.translate(tree, 16, -16) local line = b.rectangle(36, 8) line = b.rotate(line, degrees(45)) line = b.translate(line, -23, 23) tree = b.any {line, tree} return tree end local tree_left = b.rotate(make_tree(), degrees(135)) tree_left = b.scale(tree_left, 1.5) tree_left = b.translate(tree_left, -123.6, 0) local thickness = 96 local function strip(x, y) return x > -95 and (y > -(thickness - 1) and y <= thickness - 1) end strip = b.remove_map_gen_enemies(strip) local function outer_strip(x, y) return x > -96 and (y > -thickness and y <= thickness) end local water_band = b.change_tile(outer_strip, true, 'water') local map = b.any {tree_left, strip, water_band} local start_iron = b.resource( b.full_shape, 'iron-ore', function() return 800 end ) local start_copper = b.resource( b.full_shape, 'copper-ore', function() return 500 end ) local start_coal = b.resource( b.full_shape, 'coal', function() return 600 end ) local start_stone = b.resource( b.full_shape, 'stone', function() return 250 end ) local start_circle = b.circle(16) start_circle = b.apply_entity(start_circle, b.segment_pattern {start_iron, start_copper, start_coal, start_stone}) start_circle = b.translate(start_circle, -32, -0) map = b.any {start_circle, map} map = b.change_map_gen_collision_tile(map, 'water-tile', 'grass-1') map = b.scale(map, 3, 3) return map