-- Cut off a limb, and two more shall take its place! local Event = require 'utils.event' local CreateParticles = require 'features.create_particles' local Token = require 'utils.token' local Global = require 'utils.global' local table = require 'utils.table' local random = math.random local floor = math.floor local ceil = math.ceil local pairs = pairs local clear_table = table.clear_table local compound = defines.command.compound local logical_or = defines.compound_command.logical_or local attack = defines.command.attack local attack_area = defines.command.attack_area local spawn_table = {} for k, v in pairs(global.config.hail_hydra.hydras) do spawn_table[k] = v end local primitives = { evolution_scale = global.config.hail_hydra.evolution_scale, enabled = nil } Global.register( { primitives = primitives, spawn_table = spawn_table }, function(tbl) primitives = tbl.primitives spawn_table = tbl.spawn_table end ) local Public = {} local function create_attack_command(position, target) local command = {type = attack_area, destination = position, radius = 10} if target then command = { type = compound, structure_type = logical_or, commands = { {type = attack, target = target}, command } } end return command end local on_died = Token.register( function(event) local entity = event.entity local name = entity.name local hydra = spawn_table[name] if not hydra then return end local position = entity.position local force = entity.force local evolution_factor = force.evolution_factor * primitives.evolution_scale local cause = event.cause local surface = entity.surface local create_entity = surface.create_entity local find_non_colliding_position = surface.find_non_colliding_position local command = create_attack_command(position, cause) for hydra_spawn, amount in pairs(hydra) do amount = amount + evolution_factor local extra_chance = amount % 1 if extra_chance > 0 then if random() <= extra_chance then amount = ceil(amount) else amount = floor(amount) end end local particle_count if amount > 4 then particle_count = 60 else particle_count = amount * 15 end CreateParticles.blood_explosion(create_entity, particle_count, position) for _ = amount, 1, -1 do position = find_non_colliding_position(hydra_spawn, position, 2, 0.4) or position local spawned = create_entity({name = hydra_spawn, force = force, position = position}) if spawned and spawned.type == 'unit' then spawned.set_command(command) elseif spawned and cause and cause.valid and cause.force then spawned.shooting_target = cause end end end end ) local function register_event() if not primitives.enabled then Event.add_removable(defines.events.on_entity_died, on_died) primitives.enabled = true end end --- Enables hail_hydra function Public.enable_hail_hydra() register_event() end --- Disables hail_hydra function Public.disable_hail_hydra() if primitives.enabled then Event.remove_removable(defines.events.on_entity_died, on_died) primitives.enabled = nil end end --- Sets the evolution scale -- @param scale function Public.set_evolution_scale(scale) primitives.evolution_scale = scale end --- Sets the hydra spawning table -- @param hydras see config.lua's hail_hydra section for example function Public.set_hydras(hydras) clear_table(spawn_table) for k, v in pairs(hydras) do spawn_table[k] = v end end --- Adds to/overwrites parts of the hydra spawning table -- @param hydras
see config.lua's hail_hydra section for example function Public.add_hydras(hydras) for k, v in pairs(hydras) do spawn_table[k] = v end end if global.config.hail_hydra.enabled then register_event() end return Public