local b = require "map_gen.shared.builders" local function no_resources(x, y, world, tile) for _, e in ipairs(world.surface.find_entities_filtered({type = "resource", area = {{world.x, world.y}, {world.x + 1, world.y + 1}}})) do e.destroy() end return tile end local function less_resources(x, y, world, tile) for _, e in ipairs(world.surface.find_entities_filtered({type = "resource", area = {{world.x, world.y}, {world.x + 1, world.y + 1}}})) do if e.name == "crude-oil" then -- e.amount = .995 * e.amount else e.amount = 0.33 * e.amount end end return tile end local function no_enemies(x, y, world, tile) for _, e in ipairs(world.surface.find_entities_filtered({force = "enemy", position = {world.x, world.y}})) do e.destroy() end return tile end local small_dot = b.circle(96) local mediumn_dot = b.circle(128) local big_dot = b.circle(160) local arms = b.path(48) arms = b.change_tile(arms, true, "water") local arms2 = b.rotate(arms, degrees(45)) local shape = b.any{b.translate(arms2, 480, 0), b.translate(arms2, -480, 0), mediumn_dot, arms} shape = b.apply_effect(shape, no_resources) --shape = b.apply_effect(shape, less_resources) shape = b.apply_effect(shape, no_enemies) local shape2 = b.all{big_dot, b.invert(small_dot)} shape2 = b.choose(big_dot, shape2, b.any{arms, b.rotate(arms, degrees(45))}) --shape2 = b.apply_effect(shape2, less_resources) local start = b.apply_effect(mediumn_dot, no_resources) local iron = b.circle(16) iron = b.translate(iron, 0, -96) --iron = b.rotate(iron, degrees(0)) iron = b.resource(iron, "iron-ore", function(x, y) return 700 end) local copper = b.circle(12) copper = b.translate(copper, 0, -96) copper = b.rotate(copper, degrees(72)) copper = b.resource(copper, "copper-ore", function(x, y) return 600 end) local stone = b.circle(8) stone = b.translate(stone, 0, -96) stone = b.rotate(stone, degrees(144)) stone = b.resource(stone, "stone", function(x, y) return 1500 end) local coal = b.circle(10) coal = b.translate(coal, 0, -96) coal = b.rotate(coal, degrees(216)) coal = b.resource(coal, "coal", function(x, y) return 850 end) local oil = b.circle(5) oil = b.throttle_xy(oil, 1, 3, 1, 3) oil = b.translate(oil, 0, -96) oil = b.rotate(oil, degrees(288)) oil = b.resource(oil, "crude-oil", function(x, y) return 60000 end) start = b.apply_entity(mediumn_dot, b.any{iron, copper, stone, coal, oil}) start = b.apply_effect(start, no_resources) local pattern = { {shape, shape2}, {shape2, shape} } local map = b.grid_pattern(pattern, 2, 2, 480, 480) map = b.choose(mediumn_dot, start, map) map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1") return map