local b = require 'map_gen.shared.builders' require 'map_gen.shared.car_body' local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local ScenarioInfo = require 'features.gui.info' local loot = require 'map_gen.shared.loot_items' ScenarioInfo.set_map_name('Rocky Road') ScenarioInfo.set_map_description( 'We want a vanilla map, they said.\nYou might get the vanilla terrain,\nBut not the vanilla character! Enjoy driving yourself crazy with this one :D' ) ScenarioInfo.add_map_extra_info('Players stuck in cars, day/night cycle modified to make solar a pain.') RS.set_map_gen_settings( { MGSP.cliff_high } ) local map = b.full_shape map = b.apply_entity(map, loot) return map