--[[-- info Provides the ability to "mine" through out-of-map tiles by destroying or mining rocks next to it. ]] -- dependencies local Event = require 'utils.event' local Global = require 'utils.global' local Scanner = require 'map_gen.Diggy.Scanner' local Template = require 'map_gen.Diggy.Template' local ScoreTable = require 'map_gen.Diggy.ScoreTable' local Debug = require 'map_gen.Diggy.Debug' local CreateParticles = require 'features.create_particles' local insert = table.insert local random = math.random local raise_event = script.raise_event -- this local DiggyHole = {} -- keeps track of the amount of times per player when they mined with a full inventory in a row local full_inventory_mining_cache = {} -- keeps track of the buffs for the bot mining mining_efficiency local robot_mining = { damage = 0, active_modifier = 0, research_modifier = 0, } Global.register({ full_inventory_mining_cache = full_inventory_mining_cache, bot_mining_damage = robot_mining, }, function (tbl) full_inventory_mining_cache = tbl.full_inventory_mining_cache robot_mining = tbl.bot_mining_damage end) local function update_robot_mining_damage() -- remove the current buff local old_modifier = robot_mining.damage - robot_mining.active_modifier -- update the active modifier robot_mining.active_modifier = robot_mining.research_modifier -- add the new active modifier to the non-buffed modifier robot_mining.damage = old_modifier + robot_mining.active_modifier ScoreTable.set('Robot mining damage', robot_mining.damage) end ---Triggers a diggy diggy hole for a given sand-rock-big or rock-huge. ---@param entity LuaEntity local function diggy_hole(entity) local tiles = {} local rocks = {} local surface = entity.surface local position = entity.position local out_of_map_found = Scanner.scan_around_position(surface, position, 'out-of-map'); for _, void_position in ipairs(out_of_map_found) do insert(tiles, {name = 'dirt-' .. random(1, 7), position = void_position }) if random() < 0.35 then insert(rocks, {name = 'rock-huge', position = void_position }) else insert(rocks, {name = 'sand-rock-big', position = void_position }) end end Template.insert(surface, tiles, rocks) end local artificial_tiles = { ['stone-brick'] = true, ['stone-path'] = true, ['concrete'] = true, ['hazard-concrete-left'] = true, ['hazard-concrete-right'] = true, ['refined-concrete'] = true, ['refined-hazard-concrete-left'] = true, ['refined-hazard-concrete-right'] = true, } local function on_mined_tile(surface, tiles) local new_tiles = {} for _, tile in pairs(tiles) do if (artificial_tiles[tile.old_tile.name]) then insert(new_tiles, { name = 'dirt-' .. random(1, 7), position = tile.position}) end end Template.insert(surface, new_tiles, {}) end --[[-- Registers all event handlers. ]] function DiggyHole.register(config) robot_mining.damage = config.robot_initial_mining_damage ScoreTable.set('Robot mining damage', robot_mining.damage) ScoreTable.reset('Void removed') Event.add(defines.events.on_entity_died, function (event) local entity = event.entity local name = entity.name if name ~= 'sand-rock-big' and name ~= 'rock-huge' then return end diggy_hole(entity) if event.cause then CreateParticles.destroy_rock(entity.surface.create_entity, 10, entity.position) end end) Event.add(defines.events.on_entity_damaged, function (event) local entity = event.entity local name = entity.name if entity.health ~= 0 then return end if name ~= 'sand-rock-big' and name ~= 'rock-huge' then return end raise_event(defines.events.on_entity_died, {entity = entity, cause = event.cause, force = event.force}) entity.destroy() end) Event.add(defines.events.on_robot_mined_entity, function (event) local entity = event.entity local name = entity.name if name ~= 'sand-rock-big' and name ~= 'rock-huge' then return end local health = entity.health health = health - robot_mining.damage event.buffer.clear() local graphics_variation = entity.graphics_variation local create_entity = entity.surface.create_entity local position = entity.position local force = event.robot.force if health < 1 then raise_event(defines.events.on_entity_died, {entity = entity, force = force}) CreateParticles.mine_rock(create_entity, 6, position) entity.destroy() return end entity.destroy() local rock = create_entity({name = name, position = position}) CreateParticles.mine_rock(create_entity, 1, position) rock.graphics_variation = graphics_variation rock.order_deconstruction(force) rock.health = health end) Event.add(defines.events.on_player_mined_entity, function (event) local entity = event.entity local name = entity.name if name ~= 'sand-rock-big' and name ~= 'rock-huge' then return end event.buffer.clear() diggy_hole(entity) CreateParticles.mine_rock(entity.surface.create_entity, 6, entity.position) end) Event.add(defines.events.on_robot_mined_tile, function (event) on_mined_tile(event.robot.surface, event.tiles) end) Event.add(defines.events.on_player_mined_tile, function (event) on_mined_tile(game.surfaces[event.surface_index], event.tiles) end) Event.add(Template.events.on_void_removed, function () ScoreTable.increment('Void removed') end) Event.add(defines.events.on_research_finished, function (event) local new_modifier = event.research.force.mining_drill_productivity_bonus * 50 * config.robot_damage_per_mining_prod_level if (robot_mining.research_modifier == new_modifier) then -- something else was researched return end robot_mining.research_modifier = new_modifier update_robot_mining_damage() end) if config.enable_debug_commands then commands.add_command('clear-void', ' triggers Template.insert for the given area.', function(cmd) local params = {} local args = cmd.parameter or '' for param in string.gmatch(args, '%S+') do table.insert(params, param) end if (#params ~= 5) then game.player.print('/clear-void requires exactly 5 arguments: ') return end local left_top_x = tonumber(params[1]) local left_top_y = tonumber(params[2]) local width = tonumber(params[3]) local height = tonumber(params[4]) local surface_index = params[5] local tiles = {} local entities = {} for x = 0, width do for y = 0, height do insert(tiles, {name = 'dirt-' .. random(1, 7), position = {x = x + left_top_x, y = y + left_top_y}}) end end Template.insert(game.surfaces[surface_index], tiles, entities) end ) end end function DiggyHole.on_init() game.forces.player.technologies['landfill'].enabled = false game.forces.player.technologies['atomic-bomb'].enabled = false end return DiggyHole