--[[ This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for iron, copper, stone and coal. ]] map_gen_decoratives = false -- Generate our own decoratives map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag. -- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging. --require "map_gen.shared.generate_not_threaded" require "map_gen.shared.generate" local body = rotate(oval_builder(128,256), degrees(20)) local butt = translate(rotate(oval_builder(180, 128), degrees(30)), 130,100) local shaft = translate(rotate(oval_builder(32, 80), degrees(0)), 220, -80) local ball1 = translate(rotate(oval_builder(32,16), degrees(10)), 250,-50) local ball2 = translate(rotate(oval_builder(48,16), degrees(5)), 240,-40) local leg1 = translate(rotate(rectangle_builder(16, 80), degrees(175)), 80, 280) local leg2 = translate(rotate(rectangle_builder(16, 80), degrees(5)), 180, 250) local foot1 = translate(rotate(rectangle_builder(16, 40), degrees(65)), 65, 315) local foot2 = translate(rotate(rectangle_builder(16, 40), degrees(65)), 170, 285) local eye1 = translate(circle_builder(32),-130, -100) local dickbutt = compound_or({body,butt, shaft, ball1, ball2, leg1, leg2, foot1, foot2, eye1 }) dickbutt = translate(dickbutt, -80, 0) local patch = scale(dickbutt, 0.15, 0.15) local iron_patch = resource_module_builder(translate(scale(dickbutt, 0.15, 0.15), 20, 0), "iron-ore") local copper_patch = resource_module_builder(translate(scale(dickbutt, 0.115, 0.115), -125, 50), "copper-ore") local coal_patch = resource_module_builder(translate(scale(dickbutt, 0.1, 0.1), -135, -90), "coal") local stone_patch = resource_module_builder(translate(scale(dickbutt, 0.075, 0.075), 50, 150), "stone") local patches = compound_or({ iron_patch, copper_patch, coal_patch, stone_patch }) dickbutt = builder_with_resource(dickbutt, patches) local dickbutt2 = rotate(dickbutt, degrees(45)) local dickbutt3 = rotate(dickbutt, degrees(90)) local dickbutt4 = rotate(dickbutt, degrees(135)) local dickbutt5 = rotate(dickbutt, degrees(180)) local pattern = { { dickbutt, dickbutt2, dickbutt3, dickbutt4, dickbutt5 }, { dickbutt2, dickbutt3, dickbutt4, dickbutt5, dickbutt }, { dickbutt3, dickbutt4, dickbutt5, dickbutt, dickbutt2 }, { dickbutt4, dickbutt5, dickbutt, dickbutt2, dickbutt3 }, { dickbutt5, dickbutt, dickbutt2, dickbutt3, dickbutt4 }, } local map = grid_pattern_builder(pattern, 5, 5, 650, 650) map = change_tile(map, false, "water") return map