--[[ This map removes and adds it's own water, in terrain settings use water frequency = very low and water size = only in starting area. ]] map_gen_decoratives = false -- Generate our own decoratives map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag. -- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging. --require "map_gen.shared.generate_not_threaded" require "map_gen.shared.generate" local pic = require "map_gen.data.presets.gears" pic = decompress(pic) local shape = picture_builder(pic) local map = single_pattern_builder(shape, pic.width, pic.height) map = translate(map, -20, 20) map = scale(map, 4, 4) map = change_tile(map, false, "water") map = change_map_gen_collision_tile(map, "water-tile", "grass-1") return map