local b = require 'map_gen.shared.builders' local Random = require 'map_gen.shared.random' local ore_seed = 3000 local wave = b.sine_wave(64, 16, 4) local waves = b.single_y_pattern(wave, 64) local bounds = b.rectangle(192, 192) local wave_island = b.choose(bounds, waves, b.empty_shape) local wave_island2 = b.rotate(wave_island, degrees(90)) local pattern = { {wave_island, wave_island2}, {wave_island2, wave_island} } local wave_islands = b.grid_pattern(pattern, 2, 2, 192, 192) local wave2 = b.sine_wave(64, 8, 2) local connecting_wave = b.any {wave2, b.rotate(wave2, degrees(90))} local connecting_waves = b.single_pattern(connecting_wave, 192, 192) connecting_waves = b.translate(connecting_waves, 64, 64) wave_islands = b.any {wave_islands, connecting_waves} wave_islands = b.change_tile(wave_islands, false, 'deepwater') wave_islands = b.rotate(wave_islands, degrees(45)) local map = b.change_map_gen_collision_tile(wave_islands, 'water-tile', 'grass-1') map = b.scale(map, 2) local pig = b.picture(require 'map_gen.data.presets.pig') local ham = b.picture(require 'map_gen.data.presets.ham') pig = b.scale(pig, 64 / 320) ham = b.scale(ham, 64 / 127) local ores_patch = b.circle(16) local function value(base, mult, pow) return function(x, y) local d = math.sqrt(x * x + y * y) return base + mult * d ^ pow end end local function non_transform(shape) return shape end local function uranium_transform(shape) return b.scale(shape, 0.5) end local function oil_transform(shape) shape = b.scale(shape, 0.5) shape = b.throttle_world_xy(shape, 1, 5, 1, 5) return shape end local ores = { {weight = 150}, {transform = non_transform, resource = 'iron-ore', value = value(500, 0.75, 1.2), weight = 16}, {transform = non_transform, resource = 'copper-ore', value = value(400, 0.75, 1.2), weight = 10}, {transform = non_transform, resource = 'stone', value = value(250, 0.3, 1.05), weight = 3}, {transform = non_transform, resource = 'coal', value = value(400, 0.8, 1.075), weight = 8}, {transform = uranium_transform, resource = 'uranium-ore', value = value(200, 0.3, 1.025), weight = 3}, {transform = oil_transform, resource = 'crude-oil', value = value(180000, 50, 1.1), weight = 6} } local total_ore_weights = {} local ore_t = 0 for _, v in ipairs(ores) do ore_t = ore_t + v.weight table.insert(total_ore_weights, ore_t) end local random_ore = Random.new(ore_seed, ore_seed * 2) local ore_pattern = {} for r = 1, 50 do local row = {} ore_pattern[r] = row local even_r = r % 2 == 0 for c = 1, 50 do local even_c = c % 2 == 0 local shape if even_r == even_c then shape = pig else shape = ham end local i = random_ore:next_int(1, ore_t) index = table.binary_search(total_ore_weights, i) if (index < 0) then index = bit32.bnot(index) end local ore_data = ores[index] local transform = ore_data.transform if not transform then row[c] = b.no_entity else local ore_shape = transform(shape) local x = random_ore:next_int(-24, 24) local y = random_ore:next_int(-24, 24) ore_shape = b.translate(ore_shape, x, y) local ore = b.resource(ore_shape, ore_data.resource, ore_data.value) row[c] = ore end end end local start_pig = b.segment_pattern { b.resource( pig, 'iron-ore', function() return 1000 end ), b.resource( pig, 'copper-ore', function() return 500 end ), b.resource( pig, 'coal', function() return 750 end ), b.resource( pig, 'stone', function() return 300 end ) } ore_pattern[1][1] = start_pig local ore_grid = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 96, 96) ore_grid = b.translate(ore_grid, -50, 64) map = b.apply_entity(map, ore_grid) return map