--[[ This map removes and adds it's own water, in terrain settings use water frequency = very low and water size = only in starting area. ]] local b = require "map_gen.shared.builders" local pic = require "map_gen.data.presets.gears" pic = b.decompress(pic) local shape = b.picture(pic) local map = b.single_pattern(shape, pic.width, pic.height) map = b.translate(map, -20, 20) map = b.scale(map, 4, 4) map = b.change_tile(map, false, "water") map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1") return map