local Game = require 'utils.game' local Event = require 'utils.event' local info = require 'features.gui.info' local join_msgs = require 'resources.join_messages' local function player_created(event) local player = Game.get_player_by_index(event.player_index) if not player or not player.valid then return end if (global.scenario.config.fish_market.enable) then player.insert {name = MARKET_ITEM, count = 10} end player.insert {name = 'iron-gear-wheel', count = 8} player.insert {name = 'iron-plate', count = 16} player.print('Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord') player.print('Click the question mark in the top left corner for server infomation and map details.') player.print(table.get_random_weighted(join_msgs, 1, 2)) local gui = player.gui gui.top.style = 'slot_table_spacing_horizontal_flow' gui.left.style = 'slot_table_spacing_vertical_flow' if info ~= nil then info.show_info({player = player}) end end Event.add(defines.events.on_player_created, player_created)