_DEBUG = false _CHEATS = false global.config = { -- The title of the map map_name_key = 'This Map has no name', -- The long description of the map, typically 1 paragraph map_description_key = "By default this section is blank as it's supposed to be filled out on a per map basis. (If you're seeing this message, ping the admin team to get a description added for this map)", -- The feature list of the map map_extra_info_key = 'This map has no extra information', -- New Scenario Features, appears in the "What's new" tab new_info_key = 'Nothing is new. The world is at peace', -- Adds a command to scale UPS and movement speed. Use with caution -- as it might break scenarios that modify movement speed performance = { enabled = true, }, -- adds a player list icon and keeps track of data. player_list = { enabled = true, show_coin_column = true, }, -- enables the poll system poll = { enabled = true, }, -- enables players to create and join tags tag_group = { enabled = true, }, -- enables players to create and prioritize tasks tasklist = { enabled = true, }, -- enables the blueprint helper blueprint_helper = { enabled = true, }, -- enables score and tracking thereof score = { enabled = true, }, -- adds a paint brush paint = { enabled = true, }, -- adds a fish market fish_market = { enabled = true, market_item = 'coin', }, -- automatically marks mines for deconstruction when they are depleted -- currently not working with mods auto_deconstruct = { enabled = true, }, -- adds anti-nuke griefing nuke_control = { enabled = true, enable_autokick = true, enable_autoban = true, -- how long a player must be on the server to be allowed to use the nuke nuke_min_time_hours = 3, }, -- adds a meltdown feature, requiring precise management reactor_meltdown = { enabled = true, -- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command. on_by_default = false, }, -- adds hodor responses to messages hodor = { enabled = true, }, -- enable RedMew auto respond messages auto_respond = { enabled = true, }, -- enable the mentioning system, which notifies a player when their name is mentioned mentions = { enabled = true, }, player_create = { enabled = true, -- items automatically inserted into the player inventory starting_items = { {name = 'iron-gear-wheel', count = 8}, {name = 'iron-plate', count = 16}, }, -- opens the scenario popup when the player joins show_info_at_start = true, -- prints messages when the player joins join_messages = { 'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord', 'Click the question mark in the top left corner for server information and map details.', }, -- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown random_join_message_set = require 'resources.join_messages', -- applied when cheat_mode is set to true cheats = { -- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it -- to 0.5 would make it 50% faster than the base speed. manual_mining_speed_modifier = 1000, -- increase the amount of inventory slots for the player force character_inventory_slots_bonus = 0, -- increases the run speed of all characters for the player force character_running_speed_modifier = 5, -- a flat health bonus to the player force character_health_bonus = 1000000, -- starts with a fully slotted power armor mk2 start_with_power_armor = true, -- adds additional items to the player when _CHEATS is true starting_items = { {name = 'steel-axe', count = 10}, {name = 'submachine-gun', count = 1}, {name = 'uranium-rounds-magazine', count = 200}, {name = 'construction-robot', count = 250}, {name = 'electric-energy-interface', count = 50}, {name = 'substation', count = 50}, {name = 'roboport', count = 10}, {name = 'infinity-chest', count = 10}, {name = 'small-plane', count = 2}, {name = 'coin', count = 20000}, {name = 'rocket-part', count = 2}, {name = 'computer', count = 2}, }, }, }, -- spawns more units when one dies hail_hydra = { enabled = false, -- any non-rounded number will turn into a chance to spawn an additional alien -- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally hydras = { -- spitters ['small-spitter'] = {['small-worm-turret'] = 0.2}, ['medium-spitter'] = {['medium-worm-turret'] = 0.2}, ['big-spitter'] = {['big-worm-turret'] = 0.2}, ['behemoth-spitter'] = {['big-worm-turret'] = 0.4}, -- biters ['medium-biter'] = {['small-biter'] = 1.2}, ['big-biter'] = {['medium-biter'] = 1.2}, ['behemoth-biter'] = {['big-biter'] = 1.2}, -- worms ['small-worm-turret'] = {['small-biter'] = 2.5}, ['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6}, ['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1}, }, }, } return global.config