local Event = require 'utils.event' local player_colors = { ['grilledham'] = { color = {r = 0.9290000202716064, g = 0.3860000739097595, b = 0.51399999856948853, a = 0.5}, chat_color = {r = 1, g = 0.51999998092651367, b = 0.63300001621246338, a = 0.5} }, ['plague006'] = { color = {r = 64, g = 224, b = 208, a = 0.5}, chat_color = {r = 175, g = 238, b = 238, a = 0.5} } } Event.add( defines.events.on_player_created, function(event) local player = game.players[event.player_index] if not player or not player.valid then return end local color_data = player_colors[player.name] if not color_data then return end player.color = color_data.color player.chat_color = color_data.chat_color or color_data.color end )