--[[ This module creates a file of just trapped lua errors. It is possible that this module misses errors, therefore it is advised that users also verify their server/game logs. ]] -- Dependencies local Timestamp = require 'utils.timestamp' -- Localized functions local floor = math.floor local format = string.format local insert = table.insert local concat = table.concat local pcall = pcall -- Local constants local minutes_to_ticks = 60 * 60 local hours_to_ticks = 60 * 60 * 60 local ticks_to_minutes = 1 / minutes_to_ticks local ticks_to_hours = 1 / hours_to_ticks local warning = '\n\n\n\nTHIS LOG IS NOT ALL-INCLUSIVE AND CAN MISS ERRORS. IF THERE ARE ANY SUSPICIONS OF ERRORS CHECK THE LOGS.\n\n\n\n' -- Local vars local Public = { server_time = {secs = nil, tick = 0} } local first_error = true --- Copied from utils.core, turns ticks into a human-readable time. local function format_time(ticks) local result = {} local hours = floor(ticks * ticks_to_hours) if hours > 0 then ticks = ticks - hours * hours_to_ticks insert(result, hours) if hours == 1 then insert(result, 'hour') else insert(result, 'hours') end end local minutes = floor(ticks * ticks_to_minutes) insert(result, minutes) if minutes == 1 then insert(result, 'minute') else insert(result, 'minutes') end return concat(result, ' ') end local function try_generate_report(str) local server_time = Public.server_time.secs local server_time_str = '(Server time: unavailable)' local file_name = 'redmew_errors.log' if server_time then server_time_str = format('(Server time: %s)', Timestamp.to_string(server_time)) file_name = Timestamp.to_date_string(server_time) .. '_' .. file_name else game.write_file(file_name, '', false, 0) end if first_error then server_time_str = warning .. server_time_str first_error = nil end local tick = 'pre-game' if game then tick = format_time(game.tick) end tick = 'Time of error: ' .. tick local redmew_version = global.redmew_version or 'Unknown' redmew_version = 'RedMew version: ' .. redmew_version local output = concat({server_time_str, tick, redmew_version, str, '\n'}, '\n') game.write_file(file_name, output, true, 0) end --- Takes the given string and generates an entry in the error file. function Public.generate_error_report(str) local success, err = pcall(try_generate_report, str) if not success then log(err) end end return Public