local Game = require 'utils.game' local Timestamp = require 'utils.timestamp' local Command = require 'utils.command' local Settings = require 'utils.redmew_settings' local Utils = require 'utils.core' local Server = require 'features.server' local PlayerStats = require 'features.player_stats' local Rank = require 'features.rank_system' local Donator = require 'features.donator' local Color = require 'resources.color_presets' local format = string.format local concat = table.concat local pcall = pcall local tostring = tostring local tonumber = tonumber local pairs = pairs --- Informs the actor that there is no target. Acts as a central place where this message can be changed. local function print_no_target(target_name) Game.player_print({'common.fail_no_target', target_name}, Color.fail) end --- Kill a player with fish as the cause of death. local function do_fish_kill(player, suicide) local c = player.character if not c then return false end local e = player.surface.create_entity {name = 'fish', position = player.position} c.die(player.force, e) -- Don't want people killing themselves for free fish. if suicide then e.destroy() end return true end --- Kill a player: admins and the server can kill others, non-admins can only kill themselves local function kill(args, player) local target_ident = args.player local target, target_name = Utils.validate_player(target_ident) if target_ident and not target then if not target then print_no_target(target_ident) return end end if player then if not target or target == player then -- player suicide if not do_fish_kill(player, true) then Game.player_print({'redmew_commands.kill_fail_suicide_no_character'}) end elseif target and player.admin then -- admin killing target if not do_fish_kill(target) then Game.player_print({'redmew_commands.kill_fail_target_no_character'}, target_name) end else -- player failing to kill target Game.player_print({'redmew_commands.kill_fail_no_perm'}) end elseif target then -- server killing target if not do_fish_kill(target) then Game.player_print({'redmew_commands.kill_fail_target_no_character'}, target_name) end end end --- Check players' afk times local function afk() local count = 0 for _, v in pairs(game.players) do if v.afk_time > 300 then count = count + 1 local time = ' ' if v.afk_time > 21600 then time = time .. math.floor(v.afk_time / 216000) .. ' hours ' end if v.afk_time > 3600 then time = time .. math.floor(v.afk_time / 3600) % 60 .. ' minutes and ' end time = time .. math.floor(v.afk_time / 60) % 60 .. ' seconds.' Game.player_print(v.name .. ' has been afk for' .. time) end end if count == 0 then Game.player_print({'redmew_commands.afk_no_afk'}) end end --- Lets a player set their zoom level local function zoom(args, player) local zoom_val = tonumber(args.zoom) if zoom_val then player.zoom = zoom_val else Game.player_print({'redmew_commands.zoom_fail'}) end end --- Creates an alert for the player at the location of their target local function find_player(args, player) local target_ident = args.player local target, target_name = Utils.validate_player(target_ident) if not target then print_no_target(target_ident) return end target = target.character if not target or not target.valid then Game.player_print({'redmew_commands.find_player_fail_no_character', target_name}) return end player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, target_name, true) end --- Turns on rail block visualization for player local function show_rail_block(_, player) local vs = player.game_view_settings local show = not vs.show_rail_block_visualisation vs.show_rail_block_visualisation = show Game.player_print({'redmew_commands.show_rail_block_success', tostring(show)}) end --- Provides the time on the server local function server_time(_, player) local p if not player then p = print elseif player.valid then p = player.print else return end local secs = Server.get_current_time() if secs == nil then p({'redmew_commands.server_time_fail'}) else p(Timestamp.to_string(secs)) end end local function list_seeds() local seeds = {} local count_of_seeds = 0 for _, surface in pairs(game.surfaces) do seeds[count_of_seeds + 1] = surface.name seeds[count_of_seeds + 2] = ': ' seeds[count_of_seeds + 3] = tostring(surface.map_gen_settings.seed) count_of_seeds = count_of_seeds + 4 seeds[count_of_seeds] = ', ' end seeds[#seeds] = nil seeds = concat(seeds) Game.player_print(seeds) end local function print_version() local version_str if global.redmew_version then version_str = global.redmew_version else version_str = {'redmew_commands.print_version_from_source'} end Game.player_print(version_str) end --- Prints information about the target player local function print_player_info(args, player) local target_ident = args.player local target, target_name, index = Utils.validate_player(target_ident) if not target then print_no_target(target_ident) return end local info_t = { 'redmew_commands.whois_formatter', {'format.1_colon_2', 'Name', target_name}, {'format.single_item', target.connected and 'Online: yes' or 'Online: no'}, {'format.1_colon_2', 'Index', target.index}, {'format.1_colon_2', 'Rank', Rank.get_player_rank_name(target_name)}, {'format.single_item', Donator.is_donator(target.name) and 'Donator: yes' or 'Donator: no'}, {'format.1_colon_2', 'Time played', Utils.format_time(target.online_time)}, {'format.1_colon_2', 'AFK time', Utils.format_time(target.afk_time or 0)}, {'format.1_colon_2', 'Force', target.force.name}, {'format.1_colon_2', 'Surface', target.surface.name}, {'format.1_colon_2', 'Tag', target.tag}, {'format.1_colon_2', 'Distance walked', PlayerStats.get_walk_distance(index)}, {'format.1_colon_2', 'Coin earned', PlayerStats.get_coin_earned(index)}, {'format.1_colon_2', 'Coin spent', PlayerStats.get_coin_spent(index)}, {'format.1_colon_2', 'Deaths', PlayerStats.get_death_count(index)}, {'format.1_colon_2', 'Crafted items', PlayerStats.get_crafted_item(index)}, {'format.1_colon_2', 'Chat messages', PlayerStats.get_console_chat(index)} } Game.player_print(info_t) if (not player or player.admin) and args.inventory then local m_inventory = target.get_inventory(defines.inventory.player_main) m_inventory = m_inventory.get_contents() Game.player_print('Main and hotbar inventories: ') Game.player_print(serpent.line(m_inventory)) end end -- Command registrations Command.add( 'kill', { description = {'command_description.kill'}, arguments = {'player'}, default_values = {player = false}, allowed_by_server = true }, kill ) Command.add( 'afk', { description = {'command_description.afk'}, allowed_by_server = true }, afk ) Command.add( 'zoom', { description = {'command_description.zoom'}, arguments = {'zoom'} }, zoom ) Command.add( 'find', { description = {'command_description.find'}, arguments = {'player'} }, find_player ) Command.add( 'show-rail-block', { description = {'command_description.show_rail_block'} }, show_rail_block ) Command.add( 'server-time', { description = {'command_description.server_time'}, allowed_by_server = true }, server_time ) Command.add( 'seeds', { description = {'command_description.seeds'}, allowed_by_server = true }, list_seeds ) Command.add( 'redmew-version', { description = {'command_description.redmew_version'}, allowed_by_server = true }, print_version ) Command.add( 'whois', { description = {'command_description.whois'}, arguments = {'player', 'inventory'}, default_values = {inventory = false}, allowed_by_server = true }, print_player_info ) -- No man's land / free for all Command.add( 'redmew-setting-set', { description = {'command_description.redmew_setting_set'}, arguments = {'setting_name', 'new_value'}, capture_excess_arguments = true }, function(arguments, player) local value local setting_name = arguments.setting_name local success, data = pcall( function() value = Settings.set(player.index, setting_name, arguments.new_value) end ) if not success then local i = data:find('%s') player.print(data:sub(i + 1)) return end player.print(format('Changed "%s" to: "%s"', setting_name, value)) end ) Command.add( 'redmew-setting-get', { description = {'command_description.redmew_setting_get'}, arguments = {'setting_name'} }, function(arguments, player) local value local setting_name = arguments.setting_name local success, data = pcall( function() value = Settings.get(player.index, setting_name) end ) if not success then local i = data:find('%s') player.print(data:sub(i + 1)) return end player.print(format('Setting "%s" has a value of: "%s"', setting_name, value)) end ) Command.add( 'redmew-setting-all', { description = {'command_description.redmew_setting_all'} }, function(_, player) for name, value in pairs(Settings.all(player.index)) do player.print(format('%s=%s', name, value)) end end )