--Donut script by Neko_Baron - tested on RedMew --change these to mess with ring/shape local donut_radius = 1600 local donut_width = 128 --dont touch these local donut_half = donut_width * 0.5 local x_offset = donut_radius - donut_half local donut_low = x_offset ^ 2 local donut_high = (x_offset + donut_width) ^ 2 return function(x, y, world) local x_off = x - donut_radius local distance = x_off ^ 2 + y ^ 2 -- we dont bother to get sqr of it, because we just want the cubed answer to compare to donut_low/high return not (distance > donut_high or distance < donut_low) end