local Event = require 'utils.event' local Utils = require 'utils.utils' local Server = require 'server' local Donators = require 'resources.donators' global.regulars = {} global.donators = Donators.donators global.donator_welcome_messages = {} local Game = require 'utils.game' local Module = {} local function update_file() local data = {'{\n'} for player_name, _ in pairs(global.regulars) do table.insert(data, "['") table.insert(data, player_name) table.insert(data, "''] = true,\n") end table.insert(data, '}') game.write_file('regulars.lua', table.concat(data), false, 0) end Module.is_regular = function(player_name) return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible end Module.add_regular = function(player_name) local actor = Utils.get_actor() --[[ if Module.is_regular(player_name) then Game.player_print(player_name .. ' is already a regular.') else if game.players[player_name] then player_name = game.players[player_name].name game.print(actor .. ' promoted ' .. player_name .. ' to regular.') global.regulars[player_name] = true update_file() else Game.player_print(player_name .. ' does not exist.') end end ]] global.regulars[player_name] = true game.print(actor .. ' promoted ' .. player_name .. ' to regular.') Server.regular_promote(player_name, actor) end Module.remove_regular = function(player_name) local actor = Utils.get_actor() --[[ if game.players[player_name] then player_name = game.players[player_name].name if Module.is_regular(player_name) then game.print(player_name .. ' was demoted from regular by ' .. actor .. '.') end global.regulars[player_name] = nil global.regulars[player_name:lower()] = nil --backwards compatible update_file() end ]] global.regulars[player_name] = nil game.print(player_name .. ' was demoted from regular by ' .. actor .. '.') Server.regular_deomote(player_name, actor) end function Module.server_add_regular(player_name) global.regulars[player_name] = true end function Module.server_remove_regular(player_name) global.regulars[player_name] = nil end function Module.sync_regulars(names) local r = {} for _, name in ipairs(names) do r[name] = true end global.regulars = r end Module.print_regulars = function() local result = {} for k, _ in pairs(global.regulars) do table.insert(result, k) end result = table.concat(result, ', ') game.print(result) end function Module.get_rank(player) if player.admin then return 'Admin' elseif Module.is_regular(player.name) then return 'Regular' else return 'Guest' end end function Module.is_donator(player_name) return global.donators[player_name] end function Module.player_has_donator_perk(player_name, perk_flag) local d = global.donators[player_name] if not d then return false end return bit32.band(d, perk_flag) == perk_flag end function Module.get_donator_welcome_message(player_name) return global.donator_welcome_messages[player_name] end function Module.set_donator(player_name, perks) global.donators[player_name] = perks Server.donator_set(player_name, perks) end function Module.sync_donators(donators, messages) global.donators = donators global.donator_welcome_messages = messages end function Module.server_set_donator(player_name, perks) global.donators[player_name] = perks end function Module.print_donators() local result = {} for k, v in pairs(global.donators) do table.insert(result, k) table.insert(result, ' : ') table.insert(result, v) table.insert(result, ', ') end table.remove(result) result = table.concat(result) game.print(result) end Event.add( defines.events.on_player_joined_game, function(event) local correctCaseName = Game.get_player_by_index(event.player_index).name if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then global.regulars[correctCaseName:lower()] = nil global.regulars[correctCaseName] = true update_file() end end ) return Module