local Event = require 'utils.event' local b = require 'map_gen.shared.builders' local inner_circle = b.invert(b.circle(48)) local outer_circle = b.circle(64) local square = b.invert(b.rectangle(1000, 1000)) square = b.rotate(square, degrees(45)) square = b.translate(square, math.sqrt(2) * 500, 0) local circle = b.all({inner_circle, outer_circle, square}) local line1 = b.rectangle(77, 16) line1 = b.rotate(line1, degrees(45)) line1 = b.translate(line1, 66.5, 12.6875) local line2 = b.rectangle(45, 16) local line2 = b.rotate(line2, degrees(-45)) line2 = b.translate(line2, 55.5, -23.6875) --line2 =b.change_tile(line2, true, "water") local half = b.any({line2, line1, circle}) half = b.translate(half, -79.1875, 0) local map = b.any({half, b.flip_xy(half)}) map = b.scale(map, 11, 11) local function research_finished(event) local tech = event.research.name if tech == 'rocket-silo' then game.forces['player'].recipes['rocket-silo'].enabled = false end end Event.add(defines.events.on_research_finished, research_finished) local function max_axis_distance(world_x, world_y, target_x, target_y) local x = math.abs(world_x - target_x) local y = math.abs(world_y - target_y) return math.max(x, y) end local function distance(world_x, world_y, target_x, target_y) return math.abs(world_x - target_x) + math.abs(world_y - target_y) end local init = false local safe_distance = 480 local function effect(x, y, world, tile) if not init then init = true game.forces['player'].chart(world.surface, {{-32, -32}, {31, 31}}) end if world.x == 0 and world.y == 0 then for _, e in ipairs(world.surface.find_entities({{-5, -5}, {5, 5}})) do e.destroy() end local e = world.surface.create_entity({name = 'rocket-silo', position = {0, 0}, force = 'player'}) e.destructible = false e.minable = false end --[[ if max_axis_distance(world_x, world_y, -2144, 0) < safe_distance then for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do e.destroy() end elseif max_axis_distance(world_x, world_y, 2144, 0) < safe_distance then for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do e.destroy() end end for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do -- I want to use position but for some reason it doesn't seem to work for ores. local dist1 = distance(world_x, world_y, -2144, 0) local dist2 = distance(world_x, world_y, 2144, 0) local amount = math.min(dist1, dist2) local name = e.name if name == "iron-ore" then amount = 800 + 0.4 * amount elseif name == "copper-ore" then amount = 700 + 0.35 * amount elseif name == "coal" then amount = 600 + 0.3 * amount elseif name == "stone" then amount = 400 + 0.2 * amount elseif name == "uranium-ore" then amount = 300 + 0.15 * amount elseif name == "crude-oil" then amount = 50000 + 50 * amount end e.amount = amount end --]] return tile end map = b.apply_effect(map, effect) require 'spawn_control' add_spawn('left', -88, -88) add_spawn('right', 88, 88) return map