--RedMew's 2019 turkey/thanksgiving map! Thanks to all the contributors from world_map_thanksgiving.lua and to TheKidOZ. local b = require "map_gen.shared.builders" local Random = require 'map_gen.shared.random' local table = require 'utils.table' local pic = require "map_gen.data.presets.turkey" local RS = require 'map_gen.shared.redmew_surface' local MGSP = require 'resources.map_gen_settings' local Event = require 'utils.event' local turkey_message_random = require 'resources.turkey_messages' RS.set_map_gen_settings( { MGSP.ore_oil_none, MGSP.cliff_none } ) --everything from here to line 145 is all to generate the fancy ore; it should prob be cleaned up at some point. local ore_seed = 3000 local turkey_pic = require 'map_gen.data.presets.turkey_bw' local turkey = b.picture(turkey_pic) turkey = b.invert(turkey) local bounds = b.rectangle(turkey_pic.width, turkey_pic.height) turkey = b.all {bounds, turkey} local ham = b.picture(require 'map_gen.data.presets.ham') ham = b.scale(ham, 64 / 127) --0.5 turkey = b.scale(turkey, 0.2) local function value(base, mult, pow) return function(x, y) local d = math.sqrt(x * x + y * y) return base + mult * d ^ pow end end local function non_transform(shape) return shape end local function uranium_transform(shape) return b.scale(shape, 0.5) end local function oil_transform(shape) shape = b.scale(shape, 0.3) shape = b.throttle_world_xy(shape, 1, 5, 1, 5) return shape end local ores = { {weight = 150}, {transform = non_transform, resource = 'iron-ore', value = value(250, 0.75, 1.2), weight = 16}, {transform = non_transform, resource = 'copper-ore', value = value(200, 0.75, 1.2), weight = 10}, {transform = non_transform, resource = 'stone', value = value(125, 0.3, 1.05), weight = 7}, {transform = non_transform, resource = 'coal', value = value(200, 0.8, 1.075), weight = 8}, {transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3}, {transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.1), weight = 6} } local total_ore_weights = {} local ore_t = 0 for _, v in ipairs(ores) do ore_t = ore_t + v.weight table.insert(total_ore_weights, ore_t) end local random_ore = Random.new(ore_seed, ore_seed * 2) local ore_pattern = {} for r = 1, 50 do local row = {} ore_pattern[r] = row local even_r = r % 2 == 0 for c = 1, 50 do local even_c = c % 2 == 0 local shape if even_r == even_c then shape = turkey else shape = ham end local i = random_ore:next_int(1, ore_t) local index = table.binary_search(total_ore_weights, i) if (index < 0) then index = bit32.bnot(index) end local ore_data = ores[index] local transform = ore_data.transform if not transform then row[c] = b.no_entity else local ore_shape = transform(shape) --local ore_shape = shape local x = random_ore:next_int(-24, 24) local y = random_ore:next_int(-24, 24) ore_shape = b.translate(ore_shape, x, y) local ore = b.resource(ore_shape, ore_data.resource, ore_data.value) row[c] = ore end end end local start_turkey = b.segment_pattern { b.resource( turkey, 'iron-ore', function() return 1000 end ), b.resource( turkey, 'copper-ore', function() return 500 end ), b.resource( turkey, 'coal', function() return 750 end ), b.resource( turkey, 'stone', function() return 300 end ) } ore_pattern[1][1] = start_turkey local ore_grid = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 96, 96) ore_grid = b.translate(ore_grid, -60, -20) --spews a random turkey fact in chat every 10 minutes. Event.on_nth_tick(36000, function() local message = turkey_message_random[math.random(#turkey_message_random)] game.print('[color=yellow][font=compi]' .. message .. '[/font][/color]') end ) pic = b.decompress(pic) --idk why this works but it does, played whack a mole/whack a variable to get it to clear all errors local shape = b.picture(pic) shape = b.scale(shape, 4, 4) shape = b.translate(shape, -300, 500) shape = b.apply_entity(shape, ore_grid) return shape