local Report = require 'features.report' local UserGroups = require 'features.user_groups' local Game = require 'utils.game' local Server = require 'features.server' local Timestamp = require 'utils.timestamp' local Command = require 'utils.command' local format = string.format local ceil = math.ceil --- Kill a player with fish as the cause of death. local function do_fish_kill(player, suicide) local c = player.character if not c then return false end local e = player.surface.create_entity {name = 'fish', position = player.position} c.die(player.force, e) -- Don't want people killing themselves for free fish. if suicide then e.destroy() end return true end --- Kill a player: admins and the server can kill others, non-admins can only kill themselves local function kill(args, player) local target_name = args.player local target if target_name then target = game.players[target_name] if not target then Game.player_print(format('Player %s was not found.', target_name)) return end end if global.walking and ((player and global.walking[player.index]) or (target and global.walking[target.index])) then Game.player_print("A player on walkabout cannot be killed by a mere fish, don't waste your efforts.") return end if not target and player then if not do_fish_kill(player, true) then Game.player_print("Sorry, you don't have a character to kill.") end elseif player then if target == player then if not do_fish_kill(player, true) then Game.player_print("Sorry, you don't have a character to kill.") end elseif target and player.admin then if not do_fish_kill(target) then Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."}) end else Game.player_print("Sorry you don't have permission to use the kill command on other players.") end elseif target then if not do_fish_kill(target) then Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."}) end end end --- Check players' afk times local function afk() local count = 0 for _, v in pairs(game.players) do if v.afk_time > 300 then count = count + 1 local time = ' ' if v.afk_time > 21600 then time = time .. math.floor(v.afk_time / 216000) .. ' hours ' end if v.afk_time > 3600 then time = time .. math.floor(v.afk_time / 3600) % 60 .. ' minutes and ' end time = time .. math.floor(v.afk_time / 60) % 60 .. ' seconds.' Game.player_print(v.name .. ' has been afk for' .. time) end end if count == 0 then Game.player_print('No players afk.') end end --- Lets a player set their zoom level local function zoom(args, player) if tonumber(args.zoom) then player.zoom = tonumber(args.zoom) else Game.player_print('You must give zoom a number.') end end --- Creates an alert for the player at the location of their target local function find_player(args, player) local name = args.player local target = game.players[name] if not target then Game.player_print('player ' .. name .. ' not found') return end target = target.character if not target or not target.valid then Game.player_print('player ' .. name .. ' does not have a character') return end player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, name, true) end --- Turns on rail block visualization for player local function show_rail_block(_, player) local vs = player.game_view_settings local show = not vs.show_rail_block_visualisation vs.show_rail_block_visualisation = show Game.player_print('show_rail_block_visualisation set to ' .. tostring(show)) end local function server_time(_, player) local p if not player then p = print elseif player.valid then p = player.print else return end local secs = Server.get_current_time() if secs == nil then p('Server time is not available, is this game running on a Redmew server?') else p(Timestamp.to_string(secs)) end end local function search_command(arguments) local keyword = arguments.keyword local p = Game.player_print if #keyword < 2 then p('Keyword should be 2 characters or more') return end local per_page = 7 local matches = Command.search(keyword) local count = #matches if count == 0 then p('---- 0 Search Results ----') p(format('No commands found matching "%s"', keyword)) p('-------------------------') return end local page = tonumber(arguments.page) local pages = ceil(count / per_page) if nil == page then p('Page should be a valid number') return end -- just show the last page if page > pages then page = pages end if page < 1 then page = 1 end local page_start = per_page * (page - 1) + 1 local page_end = per_page * page page_end = page_end <= count and page_end or count p(format('---- %d Search %s -----', count, count == 1 and 'Result' or 'Results')) p(format('Searching for: "%s"', keyword)) for i = page_start, page_end do p(format('[%d] /%s', i, matches[i])) end p(format('-------- Page %d / %d --------', page, pages)) end -- Command registrations Command.add( 'kill', { description = 'Will kill you.', arguments = {'player'}, default_values = {player = false}, allowed_by_server = true, }, kill ) Command.add( 'afk', { description = 'Shows how long players have been afk.', allowed_by_server = true, }, afk ) Command.add( 'zoom', { description = 'Sets your zoom.', arguments = {'zoom'}, }, zoom ) Command.add( 'find', { description = 'shows an alert on the map where the player is located', arguments = {'player'}, }, find_player ) Command.add( 'show-rail-block', { description = 'Toggles rail block visualisation.', }, show_rail_block ) Command.add( 'server-time', { description = "Prints the server's time.", allowed_by_server = true, }, server_time ) Command.add( 'search-command', { description = 'Search for commands matching the keyword in name or description', arguments = {'keyword', 'page'}, default_values = {page = 1}, allowed_by_server = true, }, search_command ) -- Commands with no functions, only calls to other modules Command.add( 'report', { description = 'Reports a user to admins', arguments = {'player', 'message'}, capture_excess_arguments = true, }, Report.report_command ) Command.add( 'regulars', { description = 'Prints a list of game regulars.', allowed_by_server = true, }, UserGroups.print_regulars )