--X shape map script --by Neko_Baron --edit this local tiles_wide = 128 local tiles_intersect = 384 ---dont edit these local tiles_half = tiles_wide * 0.5 function run_shape_module(event) local area = event.area local surface = event.surface local tiles = {} top_left = area.left_top --make a more direct reference for x = top_left.x-1, top_left.x + 32 do for y = top_left.y-1, top_left.y + 32 do local offset_1 = x + y + tiles_half local offset_2 = x - y + tiles_half if offset_1 % tiles_intersect > tiles_wide then if offset_2 % tiles_intersect > tiles_wide then table.insert(tiles, {name = "out-of-map", position = {x,y}}) end end end end surface.set_tiles(tiles) return true end