local ScenarioInfo = require 'features.gui.info' local config = require 'map_gen.maps.space_race.config' local entity_kill_rewards = config.entity_kill_rewards local entity_drop_amount = config.entity_drop_amount ScenarioInfo.set_map_name('RedMew - Space Race') --ScenarioInfo.set_map_description('World at War! This is not a cold war, it is a radioative hot war') ScenarioInfo.set_map_description('Reach space through strategy focused PVP.\nDirect and indirect PVP with safe zones and PVP areas. ') ScenarioInfo.add_map_extra_info( [[ - Kill the enemy silo or launch a rocket to win - Build production infrastucture in your teams' safe zone - The enemy team can't reach you in your safe zone - Resources are plentiful in the wilderness - Explore, exploit and defend the wilderness for extra resources and coins - Engage in PVP and PVE to earn coins to enable research - Enemy structures: (balance coming soon) Turrets ]] .. entity_kill_rewards['gun-turret'] .. '-' .. entity_kill_rewards['artillery-turret'] .. ' coins\n' .. [[ Radars ]] .. entity_kill_rewards['radar'] .. ' coins\n' .. [[ Others ]] .. entity_kill_rewards['default'] .. ' coin\n' .. [[ - Enemy players: ]] .. config.player_kill_reward .. ' coins\n' .. [[ - Natives: Units ]] .. entity_drop_amount['small-biter'].low .. '-' .. entity_drop_amount['behemoth-spitter'].high .. ' coins ' .. entity_drop_amount['small-biter'].chance * 100 .. '% chance\n' .. [[ Worms ]] .. entity_drop_amount['small-worm-turret'].low .. '-' .. entity_drop_amount['behemoth-worm-turret'].high .. ' coins ' .. entity_drop_amount['small-worm-turret'].chance * 100 .. '% chance\n' .. [[ Spawners ]] .. entity_drop_amount['spitter-spawner'].low .. '-' .. entity_drop_amount['biter-spawner'].high .. ' coins ' .. entity_drop_amount['biter-spawner'].chance * 100 .. '% chance\n' .. [[ - Sabotage enemy wilderness structures to slow the enemy team Coming Soon: - Balance changes - New research mechanics - Defend strategic points for free rocket parts - Vote on game victory conditions: - King of the Hill - Capture the Flag - Team Death Match (Lol. NO) Current Version: ]] .. config.version ) ScenarioInfo.set_new_info( [[ 2019-11-16 v0.4.7 - Reduced player movement during combat 2019-10-27 v0.4.6 - Fixes to coin drops - Fixes for market unlocks - Total darkness at night 2019-10-27 v0.4.5 - Use /join-UF* to switch team when unbalanced - 10 seconds buffer before game start after map generation has finished - Bug fixes 2019-10-27 v0.4 - Custom ore generation - King of the hill game mode added - Random research purchasable in the market - More refactoring 2019-10-12 v0.3 - Cliffs around rocket silo - Market prices changed - Wooden chests are now minable for both forces - Refactoring of code - Added central config file 2019-10-11 v0.2 - Added water near spawn - Changed biter coin drop rate - Market tank purchase warns enemy team - Balance changes 2019-10-1 v0.01 - Initial alpha tests ]] )